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/tg/ - Traditional Games

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>> No.72118393 [View]
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72118393

>>72097510
War ends when all the nobles swerve into a guillotine

>> No.71796340 [View]
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71796340

>>71795722
>what are knights and chivalry
The kind of full-harness assfaggot that'd sentence you to die for the sin of splashing mud on his cape.
Oh, and then he'd go kill your family
maybe fuck your 9 year old daughter before, during, or after the killing of the rest of your peasant-ass family.

>> No.57218664 [View]
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57218664

>How do normal farmers survive in countrysides filled to the brim with monsters?
A number of ways:
>children are taught sling, spear, bow, atlatl
>homes have a fortified location that can be defended, even if it's just a basement.
>farming communities have a fort that can be retreated to/ defended that also functions as a town/ marketplace.
>local militia
>rangers/ hunters
>Adventurers/ monster hunters

>> No.56610604 [View]
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56610604

>>56609677
>>56610001
Burgeoning is just what I had on hand desu, I'll probably swap 'em around when I come across an exploration,
I was actually considering just swapping my temples over to 1 of each basic, shimmering grotto, and unknown shores. Base as it sounds, I have a certain fondness of prismatic lands, you see, _____________________________________________________________________________________________________________________________________ it pretty.
Any reason why blighted woodland over myriad landscape? Is it because myriad enters tapped? Its lower activation cost and lack of color requirement are pretty appealing
And as I was building, I was talking about Orochi hatchery, I used to really love it, and I have no reason not to use it, it just slipped my mind. So I'll have to figure out what to cut for it when I go pick one up.

>> No.56537144 [View]
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56537144

>D&D
>we're in an army, technically fighting for the "wrong side"
>we lead the enemy army away from their planned assault
>the fighter-sorc has been doing a great job setting up ambushes and traps and shit for the enemy army
>we whittle them down from 2k troops to about 200
>to be fair the ones we killed off were all farmer conscripts, and the 200 left were professional knights
>I have the idea to lead some of the knights into a barn that I've doused with lamp oil
>I have to roll an engineering check to see if I can figure out which joins in the barn to set ablaze.
>fighter-sorc perks up
>...you can do that?
>what?
>roll engineering checks?
>...uhhh, yeah.
>fine, I roll to see if I can come up with an internal combustion engine.
>everyone laughs.
>no, I'm serious. I want a jeep.
>the DM shakes his head. "You're not going to invent a jeep. Let's rein it in."
>No, I want a fucking jeep.
>You're in the middle of a war, in an abandoned farmstead. You don't have the time, materials, or skills to invent a jeep, let alone assemble one by hand. Come on, man.
>I want a jeep and you're not being fair. I should at least be able to roll.
>buddy across the table is all, "lol give him a DC of 200."
>fighter-sorc stomps out of the DM's house and doesn't rejoin the party.

that was .... seventeen years ago. Still don't understand it. He was a perfectly fine player up until the point when we told him he couldn't just spontaneously engineer a jeep out of thin air.

>> No.53024006 [View]
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53024006

>>53023576
For inspiration

>> No.52711693 [View]
File: 319 KB, 960x895, Peasant.jpg [View same] [iqdb] [saucenao] [google] [report]
52711693

so what are some movies that are /tg/ approved ?

>> No.52393577 [View]
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52393577

>>52392866
>when you slam down Baan and you have solitary confinement, island sanctuary and 3 propaganda effects
They cried

>> No.51684198 [View]
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51684198

http://tappedout.net/mtg-decks/everying-stays/

I'm trying to figure out what I should cut for Rite of Passage? Or is it not good enough considering how spare indestructibility is in my deck? I'd really love to use it, but between flavour and utility, I can't justify cutting whatever's place it'd be taking.

>> No.51684146 [DELETED]  [View]
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51684146

http://tappedout.net/mtg-decks/everying-stays/

I'm trying to figure out what I should cut for right of passage? Or is it not good enough considering how spare indestructibility is in my deck? I'd really love to use it, but between flavour and utility, I can't justify cutting whatever's place it'd be taking.

>> No.51039136 [View]
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51039136

>> No.33223322 [View]
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33223322

>>33223279
bullshit. elites wont be tilling the land. look at the vatican. those fucks never leave their castle thing. pic related

>> No.32788214 [View]
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32788214

>>32776285
>implying being a peasant isn't radical

someone's gotta tend those magical crops



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