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>>29124616

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13/??

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>> No.14252734 [View]
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And the bartender asks what he can get them....

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>>14061345
19

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>> No.11812817 [View]
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>>11812785

>>11812789
KEEP IT TOOGETHA, YA FREAKY GROT, OR DA ONLY "WAHP" YE'RE GONNA BE AFRAID OF'Z GONNA BE TH' SOUND O' ME STOMPIN' YER FACE IN!

>> No.11385077 [View]
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>> No.11187474 [View]
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>> No.10559544 [View]
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>> No.9545090 [View]
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9545090

Smartboyz.

Like the one from Deff Squadron.

Basicly they are supposed to be a little bit smaller and weaker than the averange Ork (still higher in status than any Gretchin ever and still strong enough to rip a human appart bare handed), having lower stats in health and close combat strength, but nearly human intelligent or at least cunning (if not more than the averange human).

Their increased intelligence would allow them to actualy aim their weapons (increasing their chance to hit greatly) or do other small miracles for an Ork.

However to balance that they would only work in team with a regular Ork as protector, so for every smartboy you would need to field a regular boy. Also they would cost a small amount of points more depending on clan (with the Blood Axes having the least point demand thanks to accepting their unusual "humey" traits and the Goffs having the highest because of seeing them as wrong in every way).

You wouldn't even need new models, just declear a minature as smartboy and use the rules for them (or if you want just introduce a rule to mark them with something as such).

Would make great tank buster units or Flashgitz or even special additions to Nobz.

>> No.8435280 [View]
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