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>> No.29124384 [View]
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29124384

>>29124370

>> No.26849645 [View]
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26849645

>>26849603
You don't get Orks do you?

>> No.20552075 [View]
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>> No.18900214 [View]
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6/?

>> No.18087033 [View]
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18087033

6/60

Why kan't I paint dis' posty t'ing red

>> No.17154616 [View]
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>> No.16406897 [View]
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>> No.15142266 [View]
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>>15142254
Alright da fights startin next page

>> No.14461736 [View]
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14461736

>>14461638

You could always send the bombers squadrons in individually over multiple turns.

Squad 1 hits first turn for strength 3 1d10+whatever
Squad 2 hits second turn for same
Squad 3 hits third turn for same
etc.

Of course, this relies on your opponent being close enough for those bombers to be able to loiter a few VU away waiting for their turn to attack, or launching them individually each turn. And it all makes them very vulnerable to getting shot down by turrets and fighters.

>> No.14252578 [View]
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>> No.13395588 [View]
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6/60

>> No.13279140 [View]
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13279140

>> No.13212155 [View]
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13212155

>>13212142

>> No.11812447 [View]
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11812447

>>11812431
FER DIZ 'ERE STORY-TIME, I'MMA POST ME TH' VERY FIRST DEFF SKWADRON STORY, AN' IF YEH BUNCHA RUNTS WAN' SUM MORE, SHOUT OUT AN' LEMME KNOW!

>> No.11384940 [View]
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11384940

>> No.10559377 [View]
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10559377

>> No.8435155 [View]
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8435155

>>8435142
Lets try to stat Axe Cop in 40k.



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