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>> No.76037121 [View]
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76037121

>>76036108

>> No.75454221 [View]
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>> No.75445896 [View]
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>> No.57066962 [View]
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>> No.54778773 [View]
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>>54778766

>> No.54499021 [View]
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>> No.54141846 [View]
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>>54141701
I wish more of the thread was as dedicated.

>> No.53380097 [View]
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>>53360824
>space to seat 8 around 1 table
>only 2 beds

>> No.53244312 [View]
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>>53244200
Psychic abilities has been the go-to not!magic for sci-fi for years (I think this started in the starship troopers novel, but not sure). However thats gotten kind of played out over the years.

What is the context? If this not!magic is old in the setting then the psychic thing may be your best bet. If it's new, just add a few scientists tearing their hair out trying to understand how this "superadvanced alien technology" works.

>> No.52673181 [View]
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52673181

>>52671973
>"Oh no, we're all insignificant and our lives are meaningless. We're all too unimportant to make meaningful impacts on the universe!"

This is so surface level and inaccurate it makes me cringe. Universal impact has little to nothing to do with Lovecraftian Cosmic Horror.

>> No.52213105 [View]
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>>52213019
Thank you, anon

>> No.51771846 [View]
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51771846

>>51758332
>2 jobs: Handyman and custom sewing
I guess I'm a kind of artificer?
The party will never want for light bulbs, toilet flapper valves or roman shades.

>> No.51333952 [View]
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>> No.51279740 [View]
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>>51279610
I am in the same position.
Just finished HotOE and want something short and more action packed.

We're going to play Pulp Cthulhu which looks very fun. It will keep all the things we like while allowing us to have a more action oriented game.

>> No.50671629 [View]
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>>50671616
From Trail of Cthulhu part 3.14159265359/3
>The above is true, only every spirit is an avatar of Nyarlathotep. Hence, only those who have communed (knowingly or unknowingly) with Nyarlathotep can work magic. Or their descendants – a fine option for Investigators with In the Blood as their Drive.
>No, every spirit is a facet of Yog-Sothoth. Hence, to work with more than local spirits, the magus must contact the Opener of the Way to get permission (Clearance? Code words?) to communicate information across dimensional boundaries.
>Magic is toxic-pollution, the after-effects of the energetic collision of the great elemental gods. Where their overwhelming forces meet their impenetrable fields, pieces of space-time come unstuck. Where this dimensional fallout lands, reality weakens and magic becomes possible. Earth caught a fairly intense dose of this fallout during the fall of Cthulhu, and is a deadly motherlode of a reality. Beings like Nyarlathotep exploit weak races like the mi-go to mine it out in quasi-material lattices; other forces seek to devour it more directly.

>> No.48887023 [View]
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48887023

Hey guys, I'm new to Magic lore, what are the ways in which people become magic-users in various planes (not planeswalkers)? Can you "learn" magic or do you need inborn talent?

>> No.47394825 [View]
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>> No.46786575 [View]
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>>46783911
>Any sufficiently advanced technology is indistinguishable from magic.
>Any sufficiently understood magic is indistinguishable from technology.

>> No.46615245 [View]
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>>46609758
I stopped caring about physics long ago

>> No.46453843 [View]
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46453843

>>46453728

>how does coherent energy produce lift?

>> No.44119977 [View]
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44119977

>>44117688
>>44117581
For the curious:
>https://www.youtube.com/watch?v=jpcIIa2hKRo

>> No.44067528 [View]
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>> No.43800289 [View]
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>> No.43759070 [View]
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43759070

>>43759055



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