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/tg/ - Traditional Games

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>> No.27505162 [DELETED]  [View]
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/tg/ I come to you with a question that is twofold.

In an Only War game I GM we have a Techpriest PC who doesn't know much about the lore. While that is secondary, I feel that in rp situations he is entirely muted and when he does do anything it's very limited and awkward. How do I make him feel more comfortable role-playing?
My second question is, how augmented should a starting techpriest be in OW? Does he have the faceplate and robo-limbs or is he mostly squishy bits at this point?

>> No.26273716 [View]
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can the hive world be a massive space station-like orbital facility like a dockyard?. the ones in are tens of kilometers long and usually require generations of workers to build ships.

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Thunder From Fenris

http://www36.zippyshare.com/v/8083549/file.html

>> No.22221399 [View]
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>>22221309
just google "race unlocker"

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>> No.14893014 [View]
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ok so im new to this game system and its probably me who's going to have to dm

what things are more important to know by heart than others?

what pages are handy to print out ant have at hand?

how difficult is this system to learn for a semi-motivated player?

how do you do physical representation? we wil probably model our players but having models for everything seems stressful.
we do have LOADS of models at our disposal, just unpainted. from kreigers to orks

how is it best to "lay out" the playing area?

what books do/don't you use?

general gm'ing advice is very much appreciated also

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>> No.12617962 [View]
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New rogue trader gm starting a game hopefully soon any advice to give out?

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