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>> No.15757765 [View]
File: 59 KB, 234x250, 1300075573276.jpg [View same] [iqdb] [saucenao] [google] [report]
15757765

Orks worship the ork gods Mork and Gork, yes?

Mork is brutal but kunnin while Gork is Kunnin but brutal. One symbolizes strength, the other sneakiness. So do most Orks and their kultur hold Mork as the greater one since sneakiness is considered unorky?

Also are there any pictures of the two?

>> No.15575765 [View]
File: 59 KB, 234x250, Kommando.jpg [View same] [iqdb] [saucenao] [google] [report]
15575765

rolled 4 = 4

>>15575735
When in doubt I become an Ork thread.

>> No.15418660 [View]
File: 59 KB, 234x250, Kommando.jpg [View same] [iqdb] [saucenao] [google] [report]
15418660

OK SO WE HAVE

WS 40
BS 23
S 43
T 36 (with unat tougness x2 for modifier)
AG 36
INT 29
PER 30
WP 38
FEL 21

Looks like we know why Skruffy quit being a Mekboy.

Someone roll 1d5+1 for wounds, hopefully Skruffy will be a bit of a tank.
Don't worry about fate, because you are Skruffy you get 3 fate per thread. Cause your awesome.

>> No.14234160 [View]
File: 59 KB, 234x250, Kommando.jpg [View same] [iqdb] [saucenao] [google] [report]
14234160

Right den' Let me post a Summary of current stuffs so we can get started.

>Name
Skruffy, Da Janitork

>Stats
Str: 16
Dex: 16
Con: 14
Cha: 8
Int: 13
Wis: 13

>Traits (Renamed from Skills to avoid confusions)
Sneaky: You know how to sneak. Dats some good knowwots dere.

Mob Rule: When interacting with Orks being big an' tuff is more important then being karismatic.

Ork Gunz: Ya are "skilled" in the use of most Orky weaponry. Certain special weapons will requirer additional skills, they will be noted.

>Ya Current Gear
Choppa: 1d10 Damage
Slugga: 1d6 Damage, 1-3 shot burst
Squig Bitz: A delicious Orky snack.
1d10 Teef: Roll it ya gitz.
Goggles: Lets ya see into da distance.

>> No.13634205 [View]
File: 59 KB, 234x250, Kommando Nob 2.jpg [View same] [iqdb] [saucenao] [google] [report]
13634205

>>13634091
Practice, my man. Practice lots.

For really easy practice with Orks, start your build pattern with Sluggas-Shootas. Two Slugga Boy squads running together is good early-game punch, except again Heretics with their Slalalalalalaensh explosion.
I personally go with the Kommando Nob all the way, since early on, before the There Is Only War update, I'd get shuriken cannoned constantly, and needed the early grenades to disrupt the weapon teams.

For the 'nids, practice first with the Hive Tyrant and Ravenor Alpha. They're not too different in principle from Orks -- not saying my description for Orks will also work for 'nids, but get some practice in. You know they're assaulty armies, so play them that way.

>> No.12787313 [View]
File: 59 KB, 234x250, 243546464.jpg [View same] [iqdb] [saucenao] [google] [report]
12787313

Send in da boys

>> No.12751419 [View]
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12751419

A top notch squad of four Kommando Nobs get lost in an obandoned Under Hive who's population has been turned into zombies.

WAT WE GONNA DO NOW BOYZ?

>> No.12422161 [View]
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12422161

Shoot, smash, chop, stomp!

>> No.12329322 [View]
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12329322

I wonder how Orks or Tyranids would far on catachan...

>> No.12294389 [View]
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12294389

Orks would fit right in on Catachan

>> No.12200200 [View]
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12200200

Depends, Orks are either super serious like in the Second War for Armg. or funny like in Dawn of War.

>> No.12137381 [View]
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12137381

Hope we get to fight Kommandos

>> No.12116657 [View]
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12116657

GREEN IS BEST

>> No.12052966 [View]
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12052966

Gud ting' us orks dun' need pauldrons

>> No.12044896 [View]
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12044896

How long can Orks live provided they don't get killed, and how big can they grow.

Also, WAAAGH!!! General

>> No.11503075 [View]
File: 59 KB, 234x250, Kommando Nob 2.jpg [View same] [iqdb] [saucenao] [google] [report]
11503075

>>11503058
Zog it! ATTACK! WAAAGH!!



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