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>> No.27628349 [View]
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27628349

hijacking thread

OLDHAMMER GENERAL
PUT YOUR LEOTHARD
AND SOME HEAVY METAL
WE OLDSCHOOL NOW

>> No.27083747 [View]
File: 45 KB, 606x481, emperorvshorusjq9.jpg [View same] [iqdb] [saucenao] [google] [report]
27083747

>>27083533
>>27083536
Because it began with this.

>> No.26533916 [View]
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26533916

>> No.15329197 [View]
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15329197

>>15329183

>implying a lone lion would not get killed by a bull buffalo

>> No.15278105 [View]
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15278105

>>15278062

>> No.10690675 [View]
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10690675

Dear /tg/

I am about to GM Dark Heresy for my players for the very first time. Now, they come from playing oWoD and DnD mainly, and they are used to be strong, unkillable.

Should I let some of them die in the game once or even twice (Because I know they will, they are mostly hack and slash guys) to show them how different this world is? Or just try and help them survive, tip them, and such? A mix between them after a while maybe?

Thanks in advance.



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