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/tg/ - Traditional Games

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>> No.29855782 [View]
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29855782

3/7
I guess this counts as a few possibilities.

>> No.26796659 [View]
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26796659

Northman, Outlander, Higlander, Kingsman, etc. Different heritages, dictating primarily your physical appearance and maybe your Size if it's that kind of system, but beyond that only applying a few minor skill modifiers.
ex. (arbitrarily using the o-so familiar D&D terms, made randomly off the top of my head)
These skills get +1 Rank:
Northamn (anglo/vikings)
- Sailing
- Navigation
- Know: Nature
- Blacksmithing, Carpentry, or Tracking.
- Survival: Arctic

Nomads (middle-easterners)
- Navigation
- Know: Religion
- Survival: Desert
- Handle Animal
- Tailoring, Cooking, or Play: Instrument

Kingsmen (Frenchy/Eglish-ish)
- Barter
- Ride
- Know: Religion
- Know: History
- Smihting, Carpentry, or Engineering.
-------------------------------------------------------------------------------------
From there, it'd just mainly effect your appearance. Race A tends to have red hair, Race B tends to have dark eyes, etc.
If you had a solid but mailable setting to go with it, you could even make them specific by-region "Origins."
Then the classes/vocations/archetypes/etc which would be more Sell-Swords and Magi, rather than Paladins and "WIZARD!"s would provide most of the modifiers and special bonuses. You could take it a step further with Origin/Class combo restrictions, and even a step further by making a (for example) Devout class, which would mean something completely different from region to region. You could even say that Devout characters could select the religion of their home region, or a neighboring one.
Now Race is more about your Character than your Stats, but still has adds a tinge of flavor to your capacities; and works great for lower-magic fantasy settings (or no-magic/fantasy settings, if that's your thing).

Thoughts?
You'd either have to build it as a set of nothing more than abstract guidelines, or have a sound (though not necessarily elaborate) setting for the system.

>> No.24388757 [View]
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24388757

>> No.22525554 [View]
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22525554

>> No.20031679 [View]
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20031679

'group' shots

>> No.18801943 [View]
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18801943

>> No.18752600 [View]
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18752600

Think I can help.

>> No.18589060 [View]
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18589060

>>18588938
It's not just the robe, is the way you use it and the accessories.

Just because you are a psyker does not mean you have to look like a twist!

>> No.18191822 [View]
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18191822

>> No.17315917 [View]
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17315917

Generic townsfolk.

>> No.17070067 [View]
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17070067

What do you think about players controlling two characters instead of one? (in groups of 3-4 players max)

What are the potential pros/cons?

>> No.16703873 [View]
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16703873

5

>> No.16312140 [View]
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16312140

>> No.16020502 [View]
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16020502

>>16020490
Forgot my imaeg

>> No.15665550 [View]
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15665550

Clothing Models!

>> No.14828326 [View]
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14828326

Fancy clothing and silly hats. Must be nobles!

>> No.14821130 [View]
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14821130

Does anyone have any pictures of a metallic muscular fantasy dude who is not colossus?

>> No.14569445 [View]
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14569445

>> No.13666301 [View]
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13666301

>>13666282
Then how about some scholar looking ones?

>> No.13495944 [View]
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13495944

>> No.13348868 [View]
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13348868

>> No.9910717 [View]
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9910717

orgy it up

>> No.9541619 [View]
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9541619

>> No.9046983 [View]
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9046983



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