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>> No.25663105 [View]
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25663105

Are there any modern or sci-fi RPGs that use a D&D-style class system?

Are there any that do it well?

>> No.24559211 [View]
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>>24559190

>> No.22431958 [View]
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>>22431943
I got a couple, I think. Lemme check.

>> No.22420939 [View]
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22420939

Working on a cyberpunk-ish RPG where getting a bunch of chrome doesn't turn you into a robot or psycho. Just that, you're stuck having to pay for maintenance, upgrades, etc and after a certain point, you're trapped and can't replace your parts with organic replacements. It basically makes you a slave to some system or another.

Thing is, can't think of a good reason to stay largely organic (not using bioware in this one). Besides "your living expenses are less." Or should I ditch that and just start off with everyone being mostly cyborg (like GiTS)?

>> No.21237056 [View]
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>>21237048
Okey doky.

>> No.19536373 [View]
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>>19536364

>> No.19369546 [View]
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>> No.15617680 [View]
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>> No.14826981 [View]
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orancer Aetatis

Ponder upon what is and what is not when you pass over the grand reflection of what could be

>> No.14763296 [View]
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14763296

I don't have a /tg folder, so I used my "fancy landscape artwork" folder instead.

>> No.14625821 [View]
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>>14625708

Well if we can find a way to actually damage her, let alone cut through her, then we'll probably try that at least.

There's always the possibility though that if she starts replacing organs, she may in the end only need her brain to function. All speculation of course.

>>14625741

The rest of the group is working with/serving That Girl in her activities. Mostly diplomatic/world changing, but not always. For example, they are in the middle of a supernatural stint, and she had to leave them for a time to come and hunt my guy down after he took her baby. I think they're tracking vampires, or at least, she had just gotten through killing a vampire town or something like it.

As for the men and women I had helping me, just allies. Some of them from the magic side, some of them old contacts or acquaintances, etc... Unfortunately they're all either dead or captured now, so it's a shame.

>> No.14600967 [View]
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>>14600960
honestly, I don't expect these to really count, but I like these threads.

>> No.13937766 [View]
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>> No.13870146 [View]
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>>13870108

I like the cut of your jib, good sir!

I've thought about simultanious action declaration before, but I always assumed it would be too chaotic. It seems like removing the grid would be necessary, otherwise how do you deal with characters that move in and out of range?

>> No.13715248 [View]
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>> No.13301693 [View]
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>> No.12620402 [View]
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>> No.12516951 [View]
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>> No.11838313 [View]
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Let's talk homebrews, /tg/!

What are people working on? Tell us about your settings, characters and systems, be it working in a preexisting framework or making your own thing.

If anyone remembers Dyad, an old /tg/ game in the making, I'm still picking away at that. Coming up with random generation tables for the cyborgs and skill lists for the handlers. Haven't chosen a system yet.



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