Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games

Search:


View post   

[ Toggle deleted replies ]
>> No.12146341 [View]
File: 84 KB, 350x478, 7939.jpg [View same] [iqdb] [saucenao] [google] [report]
12146341

The Secret of Zir'An. It's a bit like Ebberon, where magic replaces technology in a pulp setting. Rune magic for utility, using the power left by the gods. Shadow magic for being a ninja, basically.

The gods have left, and each race is a successive failure on their part. Elves who were coddled and immortal. Dwarves no longer sheltered beneath the earth. Humans, given no expectations. Idiot savant giants. Dark-fey beastmen (not really planned for).

Core Gamebook
http://www.mediafire.com/?laseip8zbrdaar5
Hand of Fate Book (GM Guide)
http://www.mediafire.com/?t0npjd5lcz2m12z



Navigation
View posts [+24] [+48] [+96]