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/tg/ - Traditional Games


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The Secret of Zir'An. It's a bit like Ebberon, where magic replaces technology in a pulp setting. Rune magic for utility, using the power left by the gods. Shadow magic for being a ninja, basically.

The gods have left, and each race is a successive failure on their part. Elves who were coddled and immortal. Dwarves no longer sheltered beneath the earth. Humans, given no expectations. Idiot savant giants. Dark-fey beastmen (not really planned for).

Core Gamebook
Hand of Fate Book (GM Guide)

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