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/tg/ - Traditional Games

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>> No.19097411 [View]
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>> No.15316016 [View]
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>> No.15184923 [View]
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/tg/ I have a sort-of problem; very frequently in games, I tend to end up taking the plot in a very different direction to that which the GM planned or anticipated. I don't get any resentment for this, but I always feel a large degree of guilt, both for causing the other players to avoid the cool stuff the GM planned in advance, and also for making the GM do a bunch more work. I generally prefer to play intelligent and social characters, often leaders, at the expense of combat ability, which again has irritated occasional players as what would have been combat-heavy games have been deviated to the point where they would be better classed as diplomatic campaigns. Should I try to change this?

>> No.14344545 [View]
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YOU LEAVE THOSE CATS ALONE YOU HEAR ME!

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>> No.13113285 [View]
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I feel bad when they kick it. All it wants to do is walk around and carry it's saddlebags and mean engineers keep kicking it for no reason.

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