Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/tg/ - Traditional Games

Search:


View post   

[ Toggle deleted replies ]
>> No.19479060 [View]
File: 24 KB, 268x400, tumblr_kwejqmTBK31qzx91to1_400.jpg [View same] [iqdb] [saucenao] [google] [report]
19479060

>>19478981
I do. Things I hope for: more scenarios-deployment types, let it be 4x4 at least.
I really liked the hull points idea that vehicles can take only a limited amount of penetrating hits etc., cause it will mean the end of mech everywhere.
Adding AP to close combat weapons will nerf the infamous Draigowing and will make certain units more viable.
Nerfing FnP and cover saves would be nice.
I also liked the idea of declaring when your units are going to arrive from reserve.

>> No.19053130 [View]
File: 24 KB, 268x400, tumblr_kwejqmTBK31qzx91to1_400.jpg [View same] [iqdb] [saucenao] [google] [report]
19053130

>>19053114
Those Norwegians...

>> No.12678263 [View]
File: 24 KB, 268x400, thing7.jpg [View same] [iqdb] [saucenao] [google] [report]
12678263

Antarctica Campaign.

Players expect frozen Elder Things.
Instead they find THE Thing.
At least one of them is beyond human now.



Navigation
View posts [+24] [+48] [+96]