Also, half-drow. And yes, I accidentally switched the images.
Half-Drow have the following stats:
• Medium-sized humanoid (human, drow): As Medium creatures, half-drow have no special bonuses or penalties due to their size. For all purposes related to race, a half-drow is treated as both a human and a drow, but he is not treated as being planetouched.
• Half-drow base land speed is 30 feet.
• Darkvision (Ex): Half-drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-drow can function just fine with no light at all.
• Weapon Proficiency: Half-drow are automatically proficient with one of the following: the hand crossbow, the rapier, or the short sword. Many half-drow pick up how to effectively wield one or two weapons that their ancestors are known to use, but few master them all.
• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against spells and spell-like effects. Half-drow share some of the resistance to magic their drow ancestors possess.
• +1 racial bonus on Listen, Search, and Spot checks. While a half-drow’s senses are sharper than the average human’s, they are not nearly as keen as a full-blooded drow’s.
• +2 racial bonuses on Bluff and Sense Motive checks. Half-drow are naturally deceptive and quite skilled at reading others.
• Automatic Languages: Common, Drowic, and Regional.
• Favored Class: Any. When determining whether a multiclass half-drow takes an experience point penalty, his or her highest-level class does not count.