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>> No.21601638 [View]
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21601638

>> No.18890207 [View]
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18890207

>>18890080
>>18890172

Clearly, this boy is feminine-looking enough to confuse the perceptions of both the OP and the OP's character.

Which makes the boy all the more JRPG living MacGuffin.

>> No.18144702 [View]
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18144702

>>18144599

I am going to repeat my four class suggestions from above.

Leader would be ideal, as the party currently only has half of a leader. Choose warlord if you want to be a melee combatant who cries and gets others to attack for him or her (again, good for disguising as a noncombatant), or bard if you want to mind control everyone with magic in and out of combat (Call of Friendship and Anthem of Unity are great rituals). A bard|warlord is an okay compromise, but nothing spectacular. Bard is what you want if you wish for spectacular noncombat abilities alongside solid combat capabilities.

If you want to play a striker nevertheless, I would suggest a a Sorcerer-King Pact warlock (Intelligence/Charisma, great control single-target damage with Mindbite Scorn and Killing Curse, reflavored as per Dragon #390's sidebar). Wild sorcerer is good too, because Chaos Bolt is a fantastic power, especially with Resplendent Gloves.

The Black-Hearted Knave theme is great for a changeling. Its level 5 feature allows you to substitute a Bluff check at a -2 penalty for any Diplomacy or Intimidate check. Take a +2 Bluff background, Skill Focus (Bluff), Arcane Familiar for a familiar that grants +2 Bluff (like a serpent), and a Bluff-boosting item, and you become an amazing socialite and a master of disguise.

>> No.16504007 [View]
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16504007

>>16496522

I think I will revise Fate Be Not Unkind and add a third at-will attack power to the choices.

Fate Be Not Unkind, Oracle Attack 1
Whether through enlightening an ally on precisely how to strike or rewriting kismet in your own vision, an errant strike turns true and staggering by your hand.
At-Will ✦ Divine, Fate, Implement, Psionic
Free Action, Close burst 10
Requirement: You must not be stunned or dominated.
Trigger: An enemy in the burst is missed by an at-will attack of a creature other than yourself.
Target: The triggering enemy
Attack: Wisdom vs. Will
Hit: The triggering attack automatically hits with combat advantage, and you slide the target 1 square.
Effect: Until the end of your next turn, you cannot use fate powers, use standard actions, or convert standard actions into other actions.

Scored Escape, Oracle Attack 1
You do not even try to evade the swing; you simply know that it will miss, that you will receive an opportunity to fall back, and that your enemy will make an ill-advised tactical step.
At-Will ✦ Divine, Fate, Implement, Psionic
Free Action, Close burst 10
Requirement: You must not be stunned or dominated.
Trigger: An enemy in the burst hits you with an attack, and its attack roll result exceeds the targeted defense by 3 or less.
Target: The triggering enemy
Attack: Wisdom vs. Will
Hit: The triggering attack automatically misses.
Effect: At the end of the current turn, you shift 1 square and then slide the target 1 square. Until the end of your next turn, you cannot use fate powers, use standard actions, or convert standard actions into other actions.



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