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/tg/ - Traditional Games


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In class oriented games, each class is heavily tied to one of the standard 6 attributes, strength, dexterity, constitution, intelligence, wisdom, and charisma with a minor focus on a couple others depending on the role you want to play. However, normally, the Divine classes such as Priest or Cleric are the ones that rely on Wisdom as their main attribute.
In a setting without a Divine presence or origin, what class takes over the mantle of “the Wisdom class”? Do you just split that typical Magic user class between the mental attributes? If so, what are the classes and what exactly differentiates them?

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