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>> No.28513209 [View]
File: 480 KB, 1920x1200, catachan devils.jpg [View same] [iqdb] [saucenao] [google] [report]
28513209

>>28513056
I liked how they changed from over-the-top screamers to rather no-nonsense soldier types, who possibly knew their commander was a ponce, but hey, are you gonna tell him that?
Except for these guys.

DO YOU HAVE SOMETHING FOR US TO KILL, "SIR"?
WE'RE IN FOR A WILD NIGHT

>> No.28137107 [View]
File: 480 KB, 1920x1200, catachan devils.jpg [View same] [iqdb] [saucenao] [google] [report]
28137107

Got something for us to kill, "SIR"?

>> No.26720680 [View]
File: 480 KB, 1920x1200, catachan devils.jpg [View same] [iqdb] [saucenao] [google] [report]
26720680

Say, if I wanted to build a flavory, lulzy assault vet squad, what do you suggest I take aside from shotguns? Other than "don't build that kind of squad".

I was thinking flamers and a grenade launcher and a power axe for sarge, with melta bomb/demo charge upgrade... But I'm not sure whether a powerfist or double boltpistol for sarge and meltas would be a better idea. I'm open to have optional builds. They most likely would team up with Yarrick. He already gained a reputation of being unkillable by my opponents, so they tend to not focus on him unless he's going for the objective.

I just don't entirely know if they should distract infantry and charge HQs or creep up on vehichles/MCs (the latter is tempting since one of my usual opponents is fielding Nidzilla now).
Pic somehow related.



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