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>> No.31052096 [DELETED]  [View]
File: 136 KB, 600x840, 1262738120283.jpg [View same] [iqdb] [saucenao] [google] [report]
31052096

Shadowrun General

Back ammo.
Straighten dragons.
Shoot conservation.

>> No.30706512 [View]
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30706512

>>30706492

>> No.30205784 [View]
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>>30205644
It's also apparently somewhat popular in Japan, partly because as a D6 system it doesn't suffer from how hard it supposedly is to get specialized dice over there.

>> No.29499525 [View]
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29499525

>>29499375
http://shadowrun.wikia.com/wiki/Sudden_Unexplained_Recessive_Genetic_Expression

Also SR4 Runner's Companion pg. 73.

>> No.28841222 [View]
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>>28840954

Heh, /tg/ seems to be having fun with crossover's recently.

I wonder what a shadowrun/Exalted crossover would be like.

>> No.27814353 [View]
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>>27811017
Superior source for good Shadowrun art.

>> No.27426585 [DELETED]  [View]
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27426585

Shadowrun general.

>> No.27426354 [DELETED]  [View]
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27426354

Old thread's gone, keeping this going.

>> No.27397819 [View]
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>> No.27132661 [View]
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>>27132641

>> No.26979377 [View]
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>>26979352

>> No.26822199 [View]
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>>26822144
What D&D looks like in Japan.
And this is what Shadowrun looks like. Even they understand that the chinese ork gun adept is awesome.

>> No.26793100 [View]
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26793100

>> No.26640766 [View]
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26640766

Thinking of introducing Shadowrun to my group, as I have already access to 1st, 3rd and 4th ed. I just can't decide if I should use 3rd or 4th.
It's useless to ask "which edition of X is best?" on /tg/, so instead I ask this: which one of these is easier to handle for a group that's almost completely new to the Shadowrun rules? (And about half the group are new to the setting, too).
Which one is more suitable as "baby's first Shadowrun"?

>> No.26621809 [View]
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26621809

>>26620434
Bullshit.

Shadowrun is different, not better or worse than d20.

It's a cinematic simulationist game. Let me break that down for you: the game tries to reproduce the feel and dynamics of an action movie.

Unlike D&D it's not as focused on gamist character progression and level appropriate challenges. Granted the game can be played like that, but the ruleset is coarser and more broad scoped to really facilitate a game that's exclusively focused on tactical combat and skill challenges.

(If you're about to argue that D&D is not gamist, then I'll concede the point if you're playing 1st or 2nd edition, as those had stronger simulationist elements than gamist... otherwise you have no idea what gamist really is)

If you approach the game with a gamist perspective (i.e. Munchkin), the game's really open for abuse. As a GM you *will* need to reign in players. (5th ed fixed a lot of these issues).

Unlike FATE, it doesn't give players direct narrative control. Even though the setting and the game has a very cinematic feel to it, the game is still through and through simulationist: it treats its internal logic and world as something consistent and whose rules can't be bent for narrative purposes at your convenience.

The game *does* have some narrativist elements in the form of edge, where players can "spend" (minor change) or "burn" (major change) edge points to trump "reality" (what the dice or rules decide happened) and enforce their narrative within limits. Unlike FATE these points don't really refresh that fast in-game and are not the core mechanic for narrative conflict resolution.

So to sum this all up: Treat your game as a movie or TV series with the PCs as actual protagonists. The rules aim for that sorta "realism", not hard-core "realistic" simulation of a gritty cyberpunk world. The movie is not light hearted though: stylistically it draws on film noir, crime dramas and of course cyberpunk classics like Blade Runner or Strange Days.

>> No.26621764 [DELETED]  [View]
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26621764

>>26620434
>http://suptg.thisisnotatrueending.com/archive.html?searchall=shadowrun+storytime

Bullshit.

Shadowrun is different, not worse than d20.

It's a cinematic simulationist game. Let me break that down for you: the game tries to reproduce the feel and dynamics of an action movie.

Unlike D&D it's not as focused on gamist character progression and level appropriate challenges. Granted the game can be played like that, but the ruleset is coarser and more broad scoped to really facilitate a game that's exclusively focused on tactical combat and skill challenges.

(If you're about to argue that D&D is not gamist, then I'll concede the point if you're playing 1st or 2nd edition, as those had stronger simulationist elements than gamist... otherwise you have no idea what gamist really is).

Unlike FATE, it doesn't give players direct narrative control. Even though the setting and the game has a very cinematic feel to it, the game is still through and through simulationist: it treats its internal logic and world as something consistent and whose rules can't be bent for narrative purposes at your convenience.

The game *does* have some narrativist elements in the form of edge, where players can "spend" (minor change) or "burn" (major change) edge points to trump "reality" (what the dice or rules decide happened) and enforce their narrative within limits. Unlike FATE these points don't really refresh that fast in-game and are not the core mechanic for narrative conflict resolution.

So to sum this all up: Treat your game as a movie or TV series with the PCs as actual protagonists. The rules aim for that sorta "realism", not hard-core "realistic" simulation of a gritty cyberpunk world. The movie is not light hearted though: stylistically it draws on film noir, crime dramas and of course cyberpunk classics like Blade Runner or Strange Days.

If you get this "twist" on the setting, thing will go a lot smoother as you're in line with what the developers intended.

>> No.26373046 [View]
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26373046

Da anime version of Shadowrun... I wondering what Gurps books will look like in anime style?

>> No.25821103 [View]
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25821103

>>25821069
Fortunately, Shadowrun already uses d6 dicepools, so there was no worry there.

>> No.25777268 [View]
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25777268

>>25777210
Yeah, replays are more a Japanese thing than anything. They outright say what the system is, who's playing what, and things of that sort. Here's the cover to a Shadowrun 4e replay.
>troll technomancer
>ork gunslinger adept
>elf shaman
>human street sam (the book uses "razorgirl")

>> No.25660332 [View]
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25660332

None of you would happen to have the other scans, would you?

>> No.25473838 [View]
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>>25473804

>> No.25172856 [View]
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>>25166870
no it doesnt

SAO A SHIT

>> No.23245117 [View]
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>> No.23150606 [View]
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23150606

>>23150389

You know, I would like to see a fate/stay night/shadowrun crossover.....

>>23150504

...

I though I read that the worms made Sakura sterile, but when I read Sakura's entry on the typemoon wikia. There was no mentioned of that.

My mistake then.

But then... what is Sakura's wish? Perhaps she just wants to get rid of her blue hair or something



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