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>> No.29060619 [View]
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>> No.23900626 [View]
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>>23900348
>>23900540
Man, remember the shitstorm that first started back when 4E came out? It feels a lot longer ago than it was.

>> No.19199309 [View]
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>>19198935
>Crazy Aliens Guy
Dragons.
And Dragon Born... but not this kind.

>> No.18543853 [View]
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rolled 44 = 44

>> No.17399341 [View]
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>> No.16227684 [View]
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>>16227340
>On the DM side, I disliked the design choice of "Monster in a box" as opposed to each monster being procedurally created with the same rules as every other creature including the PCs. It felt like the game designers were withholding a favorite tool and it made it harder for me to tweak the challenge for more or less players. Also, skill challenges were just boring, but perhaps that was a failure of my DMing.
Er, there's guidelines in the DMG for how to make monsters- the appropriate stats/attack damages etc. There's no rules for exactly how to make special abilities, bar the guidelines in the damage rules, but I don't believe there were in 3e- you didn't have the monster 'chargen' rules include feats like "Can tunnel" or "Has 3 2nd level spells as at-will SLAs", so the end result is the table of appropriate stats fills in the same values as levelling up a creature using the monster classes, except it's a lot faster.

Plus it's pretty easy to tweak the challenge- knock 1 off all defenses, knock 1 off their attacks, add 1 to their attacks, add 3 to their damage... these are things which whilst you *can* do them in 3e it requires choosing to ignore the particulars of the rules- to knock 1 off the to hit, you have to for example reduce their level... which means recalculating their HP/saves/feats/skills, or reduce their strength... which means recalculating their damage and skills. You can always ignore that, but then you're treating the whole system as guidelines just like the 4e one.

Of course 4e is designed around 1 player:1 monster challenges so you can easily tweak encounters by just adding or removing a single opponent of the PCs level, or a handful of minions (or a trap or environmental feature).

>> No.16112834 [View]
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>> No.16001642 [View]
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I throw my name into the pool as well. In thanks, tits.

>> No.15676522 [View]
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I have about 600 tg-related drawings.

>> No.15580269 [View]
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Sup /tg/? been awhile, but i needed some help and i knew i could turn to you: my bf has gotten himself involved in a D&D game-but its 4e, which i have never played. I'm trying to help him build a character, but i'm probably over my head. The problem is he wants/needs to use a psionic, and because of the way they are playing (basically all classes, races and hybrid-classes are fair game) everyone else is using powergaming characters. I need to make a sufficiently powerful char so that he isn't completely left behind. Any ideas?

>> No.15511074 [View]
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obligatory

>> No.14505652 [View]
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I guess maybe the /tg/ fanart folder have some

>> No.13732969 [View]
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>>13732935
Good thing this isn't 4e...

>Must Manazat
Captcha is readying its melta.

>> No.13643818 [View]
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>>13643786
>Just a warning OP, expect a DMPC who will be SOOO COOOOL
He'll be in it, not be the DM.
Sorc? IIRC a dragonborn dragon magic sorc who syncs his breath and elemental choices does mad damage.

>> No.13454028 [View]
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>>13453953
>The game shouldn't be 50% character creation.

This is why I don't RP online.

Every game is a massive circle-jerk of character creation, and usually lasts only 2-3 games. Then someone wants to change a character, or has a new idea... blah, blah, blah...

>> No.13220473 [View]
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>>13220458
THEY DO IN 4E!

>> No.12043149 [View]
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>>12041695
>>12042866
Not that guy, but on system alone, 3.5 was pretty good. It was flexible, it allowed variation, and it was fairly easy to pick up.

Was it balanced? Hell no. But with the right modification to the numbers (i.e. reducing all non-melee BABs to the 2e standard) it would have been perfect. As it is, it's broken but fun.

The system though - without the D&D numbers - is pretty damn good. Probably why so man people revolted against 4e (though not me, personally).

>> No.12031252 [View]
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>>12031103

PHB powers do sure.

However, the essentials fighter from the preview keys off of basic melee attacks.

Pic related and put it all into con, gives you more hit points, more surges, cleave assault damage, miss damage with hammers, etc, etc.

>> No.10335770 [View]
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>>10335720
>be tall

Most women I know hardly grow an inch past 13-14.

>>10335717
/tg/ has had "I want to be the little girl" threads for at least the three years I've visited the board.

>> No.10093307 [View]
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10093307

TG in a nutshell.

>> No.10000769 [View]
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>>10000719
Touhou has been here for at least the 3 years I've visited the board.

They are annoying, and I don't know why people put up with them, but what can you do?

>> No.9728926 [View]
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>>9728897

Oh yeah, I guess that makes it ok. You fucking idiot.

>> No.9417011 [View]
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This sounds like a WoW rant.

It's not the "healer's job" in D&D to heal. Not even in 4e, for people who STILL haven't bothered to play the game & yet bitch about it.

In D&D, and many other tabletop RPGs, the "healer" is the person who mitigates damage to the group, and that's generally through buffs.

Take this WoW shit elsewhere.

>> No.8846396 [View]
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