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/tg/ - Traditional Games


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>> No.57056484 [View]
File: 70 KB, 638x733, Feliz Navidad.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw starting on prodigy guide
>tfw combinatorial explosion
>tfw all the Champions classes have loads of combinations
>tfw prodigy probably one of the best dips this side of Incanter
>tfw it's not half bad at skills either

Jesus Christ DDS cut the guide writers some slack, I'm gonna dread going through the goddamn Sage that has its own Esoteries, then the Unchained Monk's Ki Power list, THEN the fact it can get Quinggong monk powers too (that's a list, inside a list, inside another list of shit). Hell, even the Technician has less stuff to write than the Prodigy and that could have constituted its own book.

I still like it though

>> No.55567667 [View]
File: 70 KB, 638x733, Feliz Navidad.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any games wherein you think the DM could've done a better job of picks?

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