Okay, /tg/, i'm severely lost here. I'm creating my first Rogue Trader after a few long months of getting heavily into Warhammer and 40k. I have a decent handle of lore and rules and such, despite how ass-backwards 40k can be. I decided to go the Arch-Militant path, focusing on being a bad-ass shooty-slashy space-ruffian. I went Imperial World>Child of the Creed>Renegade>Calamity>Fortune for my origins, despite what the book says about it. However I have some crunch and lore questions that are beating my brow.
1.)Skills, due to my Origin Path and Career Path I pick up Common Lore(War) twice, so does it go from a basic train skill to a Trained skill? and what to my Career Path skills start as, basic?
2.)Equipment, the book says i have a choice between a good-craftsmenship hellgun, a best-craftmenship hunting rifle, or two bolt pistols. What does it mean by hunting rifle, as i can't find any info about it in the book? Does the bolt pistols come as common-craftsmenship?
3.)Acquisitions, how exactly does this work or is it campaign to campaign based? it says in the book that each guy gets 1 item outta the armory based upon the group's profit factor, so should I wait until we roll that or think of something to get ahead of time?
help appreciated, fa/tg/uys
>TL;DR noob playing Rogue Trader for first time, sucks at understanding rules, halp