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>> No.8242260 [View]
File: 598 KB, 1200x1230, Shou Tiger Sleeping.jpg [View same] [iqdb] [saucenao] [google] [report]
8242260

"Oh, me? I'm just a librarian, part of the lay clergy of Ioun, one who stumbled upon a weird place at a weird time. I don't know why those colleagues of mine drag me along, but they insist on it. They say I'm their lucky charm, but I don't quite think that's true. I'm kind of bad at fighting, you know? The best I can do with this ratty kitchen knife on a stick is vaguely distract someone with how much it's dead weight in my hands. But those folks... those folks are big heroes, and I guess they deserve it. Have you seen them fight? They always get the drop on the enemy, they strike and hurl spells at a pace I can't keep up with, their blows never fail to hit hard and strike home, they retaliate with the ferocity of a vengeful serpent, and they just seem to *refuse* to die. All I ever do in battle is look silly scuttling to and fro trying to look out for my own hide while those titans slay the dragon and fell the demon. I'd like to aspire to be like them some day, but I'll never catch up because of how big a head start they have. Still, one can dream, right?"

>> No.8242274 [View]
File: 717 KB, 561x831, Shou Floral Feet.jpg [View same] [iqdb] [saucenao] [google] [report]
8242274

The following is a level 16 build centered upon the theme of never performing attack rolls, never making damage rolls, and never directly inflicting damage. The original foundation of the build was a hybrid shaman|warlord/invoker, but the attack powers in recent releases such as Martial Power 2 and the Class Acts: The Commando Warlord article of Dragon Magazine #384 render such a character feasible as a pure Tactical Presence warlord. From a mechanical standpoint, I would say that this build is moderately less efficient, effective, and practical as a generic Tactical Presence warlord due to an inferior power selection, but playing such a character should offer you a refreshing and unique experience possible with few to no other builds available. Additionally, not having to select the Eladrin Soldier and Weapon Expertise feats and the utter superfluousness of a magic weapon for you are two of the more notable benefits of this build. Level 16 was chosen for the level of the character for three reasons: (1) it allows the multitudinous key feats of the character to be showcased, (2) there exists no level 1 warlord daily attack power that involves neither an attack roll nor a damage roll, and (3) the level 16 feature of the Battle Captain is exceedingly potent.

>> No.8242281 [View]
File: 220 KB, 428x650, Shou Tears Finger Twiddle.jpg [View same] [iqdb] [saucenao] [google] [report]
8242281

Apart from the gimmick of doing battle vicariously with the help of your allies' basic attacks, this build functions like any other level 16 eladrin Tactical Presence warlord/Battle Captain, only as a glaive-wielder rather than a greatspear-user. Polearm Gamble and Heavy Blade Opportunity allow Commander's Strike to be used on opportunity attacks. Combat Commander raises the initiative modifier of every party member by your Charisma or Intelligence modifier (+6), and the Cry Havoc level 11 feature augments your allies with a +2 bonus to attack rolls during the surprise round and the first round of combat. Not only do your allies gain a +3 bonus to attack rolls for any attack made through an action point due to your Tactical Presence class feature, but Tactical Assault bolsters the attack's damage rolls by +6 as well. Fight On and the lofty level of 16 grant you four uses of Inspiring Word each encounter. The Mark of Healing, Tactical Inspirationthe Tactician's Word feats, the Battle Inspiration feature, and a Mantle of the Golden General +4 make it such that the power heals for an additional 6 hit points and grants the target a +3 bonus to her next attack roll made before the start of your next turn. If the target is one of your allies, she also makes a saving throw with a +2 bonus andreceives a +6 power bonus to attack rolls and speed until the end of your next turn.

As a Tactical Presence warlord, you are truly a leader to be envied by other classes of your role. (In fact, I believe with confidence that due to the sheer amount of support it has recently received, the warlord is, by a small margin, the most powerful amongst the leader classes, at least until other power source supplements are published.) Pacifistically refusing to attack an enemy using your own force of arms shall not change this state of affairs.

>> No.8242290 [View]

No thanks.

>> No.8242300 [View]
File: 680 KB, 620x600, Shou Chair Fang.png [View same] [iqdb] [saucenao] [google] [report]
8242300

Level: 16
Race: Eladrin, Player's Handbook, pages 38-39
Class: Warlord, Player's Handbook, pages 143-145
Commanding Presence: Tactical Presence, Player's Handbook, page 144
Paragon Path: Battle Captain, Player's Handbook, pages 153-154

Ability Scores:
Level 1: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 16+2, Wisdom 14, Charisma 8
Level 4: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 17+2, Wisdom 15, Charisma 8
Level 8: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 18+2, Wisdom 16, Charisma 8
Level 11: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 19+2, Wisdom 17, Charisma 9
Level 14: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 20+2, Wisdom 18, Charisma 9

Feats:
Level 1: Tactical Assault, Player's Handbook, page 201
Level 2: Tactical Inspiration, Martial Power, page 139
Level 4: Mark of Healing, Eberron Player's Guide, page 91
Level 6: Divine Secretkeeper, Divine Power, page 144
Level 8: Toughness, Player's Handbook, page 201
Level 10: Durable, Player's Handbook, page 194
Level 11: Heavy Blade Opportunity, Player's Handbook, page 203
Level 11 (replaces Durable): Polearm Gamble, Player's Handbook, page 204
Level 12: Combat Commander, Player's Handbook, page 202
Level 12 (replaces Toughness): Tactician's Word, Dragon Magazine #381, page 31
Level 14: Fight On, Martial Power 2, page 142
Level 16: Reserve Maneuver, Player's Handbook 2, page 191

At-Will Attack Powers:
Level 1: Commander's Strike, Player's Handbook, page 145
Level 1: Direct the Strike, Martial Power 2, page 83

>> No.8242301 [View]
File: 12 KB, 254x211, EasterlingrGoogly.jpg [View same] [iqdb] [saucenao] [google] [report]
8242301

Remember: Touhoufag stops posting when he can't spam touhou. Let's stuff the image slots.

>> No.8242315 [View]
File: 12 KB, 341x261, hypnotoad.gif [View same] [iqdb] [saucenao] [google] [report]
8242315

ALL HAIL THE HYPNOTOAD!

>> No.8242331 [View]
File: 2.58 MB, 2066x2923, Shou Tiger Ears Blush.png [View same] [iqdb] [saucenao] [google] [report]
8242331

Encounter Attack Powers:
Level 1: Overwhelming Force Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 3: Powerful Warning, Martial Power 2, page 84
Level 7: Friendly Fire, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 11: Force Retreat, Player's Handbook, page 153
Level 13 (replaces Powerful Warning): Blade Burst Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 16 (replaces Force Retreat): Powerful Warning, Martial Power 2, page 84

Daily Attack Powers:
Level 1: Lamb to the Slaughter, Dragon Magazine #381, page 32
Level 5: Scent of Victory, Martial Power, page 106
Level 9: Warlord's Recovery, Martial Power, page 109
Level 15 (replaces Lamb to the Slaughter): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord

Utility Powers:
Level 2: Adaptive Stratagem, Martial Power, page 104
Level 6: Reorient the Axis, Martial Power 2, page 88
Level 10: Tactical Orders, Martial Power 2, page 90
Level 12: Bolt of Genius, Player's Handbook, page 154
Level 16: Help or Hinder, Martial Power 2, page 91

>> No.8242341 [View]
File: 164 KB, 700x810, Shou Sitting.jpg [View same] [iqdb] [saucenao] [google] [report]
8242341

Equipment:
Main Hand: Glaive (Level 0, Free)
Armor: Summoned Darkhide +4 (Level 16, Free), Adventurer's Vault, page 53
Neck: Mantle of the Golden General +4 (Level 17, Free), Adventurer's Vault, page 123
Head: Golden Crown of Battle Command (Level 14, Free), Adventurer's Vault, page 123
Arms: Heroic-Tier Bracers of Escape (Level 7, 2,600 gp), Dragon Magazine #365, page 58
Feet: Heroic-Tier Boots of Quickness (Level 8, 3,400 gp), Adventurer's Vault, page 126
Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
Hands: Antipathy Gloves (Level 10, 5,000 gp), Adventurer's Vault, page 132
Wondrous: Heroic-Tier Eager Hero's Tatoo (Level 10, 5,000 gp), Adventurer's Vault 2, page 86
Wondrous: Map of Unseen Lands (Level 7, 2,600 gp), Adventurer's Vault, page 77
Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
Gear: Backpack (Level 0, Free)
Gear: Bedroll (Level 0, Free)
Gear: Everburning Torch (Level 0, Free)
Gear: Fine Clothing (Level 0, Free)
Gear: Flint and Steel (Level 0, Free)
Gear: Journeybread, 10 days (Level 0, Free)
Gear: Pouch, Belt (Level 0, Free)
Gear: Rope, Silk, 50 feet (Level 0, Free)
Gear: Spellshard (Level 0, Free)
Gear: Waterskin (Level 0, Free)
Loose Change: 75 gp

Rituals (Spellshard):
Level 1 (Free): Brew Potion, Player's Handbook, page 301
Level 1 (50 gp): Comprehend Language, Player's Handbook, page 302
Level 1 (50 gp): Make Whole, Player's Handbook, page 309
Level 1 (50 gp): Tenser's Floating Disk, Player's Handbook, page 312
Level 4 (175) gp): Enchant Magic Item, Player's Handbook, page 304
Level 4 (Free): Hand of Fate, Player's Handbook, page 306

>> No.8242350 [View]
File: 224 KB, 600x660, Shou Nazrin Tiger Suit.jpg [View same] [iqdb] [saucenao] [google] [report]
8242350

Miscellany:
Initiative: +16 (8 half level + 2 Dexterity modifier + 6 Intelligence modifier [Combat Leader, Combat Commander])
Size: Medium
Speed: 6 squares
Vision: Low-light
Passive Insight: 22 (10 base + 8 half level + 4 Wisdom modifier)
Passive Perception: 22 (10 base + 8 half level + 4 Wisdom modifier)
Trained Skills: Arcana (+2 racial), Endurance, Heal, History (+2 racial), Religion
Languages: Common, Elven
Special (Trance): Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Hit Points:
Hit Points: 99 (87 warlord + 12 Constitution score)
Bloodied: 49
Healing Surge Value: 24
Healing Surges per Day: 8 (7 warlord + 1 Constitution modifier)
Special (Heroic-Tier Eager Hero's Tattoo): When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.

Defenses:
AC: 32 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 4 darkhide)
Fortitude: 26 (10 base + 8 half level + 4 enhancement + 2 Strength modifier + 1 class + 1 Belt of Vim)
Reflex: 29 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 1 Boots of Quickness)
Will: 29 (10 base + 8 half level + 4 enhancement + 4 Wisdom modifier + 1 racial + 2 Regalia of the Golden General)
Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC until the end of your next turn.
Special (Eladrin Will): You gain a +5 racial bonus to saving throws against charm effects.

>> No.8242364 [View]
File: 182 KB, 549x560, Shou Rin Chen Kotatsu.jpg [View same] [iqdb] [saucenao] [google] [report]
8242364

Opportunity Attacks:
Antipathy Gloves (Item): An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pushed, pulled, or slid moves through those squares as normal.
Polearm Gamble (Feat): When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy's turn.
Heavy Blade Opportunity (Feat): When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword (Commander's Strike) instead of a basic attack.

Leaderness:
Combat Leader (Feature), Combat Commander (Feat): You and each ally within 10 squares of you who can see and hear you gain a power bonus to initiative equal to your Intelligence modifier (+6).
Cry Havoc (Feature): On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Battle Action (Feature): When you spend an action point to take an extra action, your allies gain a +1 bonus to attack rolls until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
Tactical Presence (Feature), Tactical Assault (Feat): When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier (+3) and the damage roll equal to your Intelligence modifier (+6).

>> No.8242374 [View]
File: 394 KB, 400x600, Shou Portrait.png [View same] [iqdb] [saucenao] [google] [report]
8242374

Tactical Inspiration (Feat), Tactician's Word (Feat): The target of your Inspiring Word regains additional hit points equal to your Intelligence modifier (+6) and gains a bonus equal to one-half your Intelligence modifier (+3) to its next attack roll made before the start of your next turn.
Battle Inspiration (Feature), Mark of Healing (Feat), Mantle of the Golden General +4 (Item): When you use your Inspiring Word power, allies you heal can make a saving throw with a +2 bonus and gain a power bonus to attack rolls and speed equal to your Intelligence modifier (+6) until the end of your next turn.
Fight On (Feat): You can use your Inspiring Word one additional time per encounter.
Golden Crown of Battle Command (Item): When you use a warlord power to grant a melee basic attack to an ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll.

Pertinent Item Powers:
Summoned Elderhide +4 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC until the end of your next turn.)
Bracers of Escape (Daily): Immediate Interrupt. You can use this power when you are the target of a melee attack. You teleport 2 squares.

That is all.

>> No.8242397 [View]

Interesting. I will keep this in mind touhou. If and when I play in a different 4e game I will likely use something similiar to this or the gnoll barbarian/rogue claw fighter I've been tinkering with.

>> No.8242400 [View]

>>8242260
>>8242274
>>8242281
So, Captain Tylor the Warlord? I need to try this.

>> No.8244086 [View]
File: 311 KB, 545x750, Shou Pillar.jpg [View same] [iqdb] [saucenao] [google] [report]
8244086

My vision of this character is, as heavily implied in the opening post, an erudite "warlord" who is utterly aware of her effectively luck-altering presence, leading to cries of, say, "Why does that always happen?" when an enemy's attack is swerved towards another adversary due to Friendly Fire. What follows is a trio of addenda that should be kept in mind:

• With regards to powers, Wisdom is irrelevant. Without the Insightful Presence, the rider effect of Powerful Warning does not involve Wisdom at all. You can raise either Strength to improve your Fortitude, Constitution to increase your hit points and healing surges (and eventually, Fortitude as well), or Wisdom to upgrade your Will.

• The shaman multiclass feat duad of Spirit Talker and Mending Spirit would be helpful for this type of character, though the starting point of its viability lies only near the end of the paragon tier. However, I feel that a spirit companion would compromise the core flavor of this build that sets it apart from a Watcher Spirit shaman.

• A focus on Intelligence and Constitution would be a viable alternative to arranging your ability scores for the sake of gaining Polearm Gamble and Heavy Blade Opportunity, especially for a character who shall enter play at the heroic tier, when such feats are inaccessible. This said, I believe that, at the paragon tier, the sheer defensive barricade that Polearm Gamble and Heavy Blade Opportunity provide is a great boon to the build, more so than a slightly higher AC, higher hit points and healing surges, and two liberated feat slots. Most would prefer to have enemies fear their opportunity attacks, rather than to be incapable of performing opportunity attacks with efficacy. Besides, having your melee allies take up the mantle of noble protector whilst you are adjacent to them is a lovely novelty.

>> No.8245149 [View]
File: 301 KB, 640x640, Shou Chibi Whee.jpg [View same] [iqdb] [saucenao] [google] [report]
8245149

>>8242331

Please replace the Daily Attack Powers block with the following:

Daily Attack Powers:
Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
Level 5: Scent of Victory, Martial Power, page 106
Level 9: Warlord's Recovery, Martial Power, page 109
Level 15 (replaces Destructive Surprise): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord

Destructive Surprise, unlike Lamb to the Slaughter, does not mandate an attack roll from you.

>> No.8245469 [View]

This is a.... strange build.

>> No.8245486 [View]

if you wanted to ruin touhou threads, then wikispam it

that seems to work on /a/

>> No.8246474 [View]
File: 313 KB, 272x271, 1242083007713.gif [View same] [iqdb] [saucenao] [google] [report]
8246474

Heavy blade op attacks need the weapon keyword do they not?

>> No.8246504 [View]
File: 186 KB, 500x533, Shou Nazrin Hide.jpg [View same] [iqdb] [saucenao] [google] [report]
8246504

>>8246474

Fortunately, the Commander's Strike at-will power bears the Weapon keyword.

>> No.8246518 [View]

I feel like the only one to look forward to Touhoufag's threads.

>> No.8246587 [View]

>>8246518
You're not the only one, bro.

>> No.8246662 [View]

Hey what are we using Reserve Maneuver for?

>> No.8246681 [View]

Woah, woah, woah.

Why does /tg/ hate Touhoufag now? I thought we were tolerant of him. Besides, he's answered all my DnD questions about how to do certain things (create life, maximize usefullness of a pure fighter, make an extremely accurate bow weilder, etc.) in a polite and timely fashion.

All I've every had to do was ask the question while posting a touhou picture.



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