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/tg/ - Traditional Games

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>> No.28669137 [View]

>>28666246
If I could perhaps get some character art, I've got a sylph viking I would like done.
She's a red head, has swirling blue marks across her skin and face and currently wears the heaviest armor in the party, which I imagine looks a bit like the suit on the right.
Maybe hacking at a snake or giant lizard with an axe or sword?
Currently in a jungle campaign and has a bit of a grudge against snakes now.

>> No.28669109 [DELETED]  [View]

>>28668907
You have fallen victim to the Image Swap. Happens sometimes. At least it wasn't outright porn.

If I could get some character art, I've got a sylph viking I like done.
She's a red head, has swirling blue marks across her skin and face and currently wears the heaviest armor in the party, which I imagine looks a bit like the suit on the right.
Maybe hacking at a snake or giant lizard with an axe or sword?
Currently in a jungle campaign and has a bit of a grudge against snakes now.

>> No.27293006 [View]

>>27292987
Mostly because I'm tickled that "Viking" is an actual class and want to get away from the Core Races a little.

>> No.24907454 [View]

>>24907435

>> No.19274437 [View]

On a scale of 1 to 10, how likely is it that I could play a viking?

>> No.16960219 [View]

>> No.16097622 [View]

How much realism do you like to instill into your fantasy games, /tg/? Do you require weapons and armor to be authentic and for combat to be historically accurate or does it not really matter to you since it is fantasy? Do you play within the span of a certain century or is it always just general medieval?

I ask this because I'm thinking of instilling certain nuances of realism (like weapons, clothing, and armor) in my next game and I wanted to see it worked for the rest of you.

Also, if anyone happens to know the actual source for my picture (I have other by the same artist and will post them), it'd be greatly appreciated. The link at the bottom doesn't really take me anywhere and I've tried other combinations.



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