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/sci/ - Science & Math

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>> No.16059558 [View]
File: 226 KB, 606x406, no worries make onlyfans.png [View same] [iqdb] [saucenao] [google]
16059558

>>16021551
so what? bitches shouldnt go to school anyway. Someone post the graph that says it is bad for the economy

>> No.16056295 [View]
File: 172 KB, 1024x1024, pepe crown king.jpg [View same] [iqdb] [saucenao] [google]
16056295

>>16050477
that was me, i m here.

>> No.15995623 [View]

>>15987074
The man said, “The woman you put here with me—she gave me some fruit from the tree, and I ate it.”

13 Then the Lord God said to the woman, “What is this you have done?”

The woman said, “The serpent deceived me, and I ate.” -Genesis Bible

>> No.15951658 [View]

>>15951595
Back to >>>/twitter/

>> No.15951464 [View]

>>15951461
>>15951453
OP suggests otherwise

>> No.15845675 [View]
File: 1.14 MB, 2615x2240, 20231108_093349.jpg [View same] [iqdb] [saucenao] [google]
15845675

How is refraction on object surface resolved like picture here
Based on the surrounding
>randomly
Basically counting the refraction index of that spot, the angle
And finally deciding the colors

What are the things considered

Or just a summary
For decision making

I guess there are some tutorials but i havent seen any for this

>> No.15844887 [DELETED]  [View]

>>15844869
>people still post söyjak

>> No.15838742 [View]

>>15838740
like draw the lines on it and how the refractive index produce the image on the glass and such?

>> No.15779574 [View]

>>15779555
>can't be x-y-z coordinates or joint positions
pretty sure it must be this, or just well, a dot
in space.
>graph
>physics
you need to show me cuz i ve seen mostly simulations and straight forward rotos so.
>heatmap
that looks, insane. and unruly, like,
is it even real?? never seen this. looks way beyond what i need.

>not realistic pdf
I suppose but that much should be enough. it is surface level but not so surface like uh
roto or FK or just generally enough prediction level so that the stuff "looks" like it is correct, but with enough scientific, physics backup
>read
>matrix
>mechanics
you need to point me out, cuz i do matrix math and i have not seen any semblance as of yet

>> No.15779565 [View]

>>15779533
Ok this is fancy as hell and is probably a good, complex one but i am not sure if i am gonna sure chain of evolution or gradient, like ok maybe it is part of what i ask, but can i see this in action?

maybe i should specify trajectories, but then again i did, so it's about curves that occurs in the subject based on the physics and how much detail of these newton methods is needed for enough realism to happen so it's about defining enough dynamics that occurs in a scene based A. the motion/action B. the actor itself or the one acting on the motion

i guess that d be enough, not so much of neural networks or biology, maybe abit of bio but so long as or the key idea is so that it can actually apply on a 2d screen or 3d space perspective and actually comparable to real motion

>> No.15779528 [View]

>>15779508
> analysis, logic, compsci
havent this been done with simulations and such? i m just looking for existing stuff that already works in mocaps and biomechanisms, walking apparatus and scuh
"RE"search.

>> No.15779506 [View]

>>15779497
>virtual energy
>screw calculus
can i get some prep on this? example
like, i think i get most of your idea... but i guess it's not as general as what i am expecting. Like i have this text too as a guide https://www.cs.cmu.edu/~siratori/pub/EG2006shiratori.pdf
but i guess "a grid" is most resembling, as you say
>chain of newton methods
this sounds almost like it, but i havent seen any semblance of example either. care to expand?

As for computer science, it is, computer /sci/ence. but what else do i read up or try then?
not neural networks, as i dont really need to train myself anymore so it's just about tools that are not straight up simulations or 3d software

>> No.15779503 [View]

>>15779491
You mean those "fuck offs"? that does not count as answers, but i guess you and your projecting "we" in mostly anonymouse bunch,
yeah sure, fuck off. let smarter ones do it for you, since it is such a struggle for you either, ad nauseum.

eat your meds for your anusea

give up the shiteposting but then again,
where else would you go.

>> No.15779482 [View]
File: 625 KB, 170x96, ezgif-3-ed5c637bac.gif [View same] [iqdb] [saucenao] [google]
15779482

according to science or dynamics, how does dance,walk,run,gaits works/happens in the 3d space

that or, any physically functioning movement that can happen in the realistic, kinematic world

like in a single diagram or the same screen of the actions, how would the physics that happens in/on it be described either through two dimensional arcs or three dimensional vectors, projected onto a two dimensional space

like the exact spacing between two frames of a single limbs, like the position of the pelvis based on the hip and legs

>> No.15779449 [View]
File: 852 KB, 170x96, ezgif-3-f983dc85b7.gif [View same] [iqdb] [saucenao] [google]
15779449

according to science or dynamics, how does dance,walk,run,gaits works/happens in the 3d space

that or, any physically functioning movement that can happen in the realistic, kinematic world

like in a single diagram or the same screen of the actions, how would the physics that happens in/on it be described either through two dimensional arcs or three dimensional vectors, projected onto a two dimensional space

>> No.15765255 [View]
File: 1.96 MB, 2448x2448, 16954781597673227925285121902735.jpg [View same] [iqdb] [saucenao] [google]
15765255

Whats the variables to art that measures its teaffic
And how is it "filled up"
Accordingly

>> No.15758596 [View]

>>15732471
Fuck j@ws

>> No.15758592 [View]

>>15732469
Ex - china

>> No.15758581 [View]

And how much it costs to build a quantum computer.

>> No.15720812 [View]

Bump

>> No.15720445 [DELETED]  [View]

>>15720441
It s a good topic. You are the one whos lacking.

>> No.15707749 [View]
File: 1.34 MB, 468x310, gues i aint Ms too.gif [View same] [iqdb] [saucenao] [google]
15707749

what's the math/need some explanation to coordinate physically correct walking animation, or any action, and how it self-balances or move in contrasts between limbs, and loops. and finally according to its own state like limping or speed, or jumping. like in modern simulation or robotics

i'd need a complete muybridge sequence of it but in general the math and its example would be more important. also no links unless you are gonna provide your example of how to use. i also may not be able to expand the images on this site.

or just upload image on imgur to make your point

>> No.15703599 [DELETED]  [View]

Bump

>> No.15701920 [View]

>>15701910
Or perhaps rephrased:
How to suggest correct motion through timing and positioning based on the rig's property and physicality like at least a step. Or a single swing/cycle/loop

What would be the complete elements thst determine the correctness or at least the functionality/balance/motion

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