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/sci/ - Science & Math


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9252769 No.9252769 [Reply] [Original]

Can we talk about this game here? I know it's not really scientific but /v/ and /vg/ are fucking useless, I got zero replies in both. Waifus and Neogaf are literally more important than, you know, a game.

If you must delete the thread mods, perhaps don't ban me for trying to get some interest in this ginned up. Thanks.

>> No.9252775

>zero replies in /vg/
bull-fucking-shit, did you even try?

>> No.9252777

>>9252775
>>>/vg/193351423
It's sitting on page 10, all the replies are me. It's a fucking wasteland.

>> No.9252851

Cmon guys come be Musk-lite with me. This game is great especially for people interested in rockets but too stupid for all the math (me).

>> No.9252934

>>9252769
you made a redundant thread. KSP is an engineering game and discussion of it belongs in the engineering games general on /vg/

>> No.9252986
File: 167 KB, 640x600, 1493824363583.jpg [View same] [iqdb] [saucenao] [google]
9252986

>>9252934
Guess I'll try there... thanks, I guess (?)

>> No.9253210

KSP is banned from /vg/ because of the horrible reputation of the developers and the endless shitposting it attracts.
>>9252986
wew lad, you're going to get it.

Anyway, the game is a fun introduction to rocket science, but the engine is horribly limited and once you understand the basic principles of orbital motion, you end up needing to spend 10+ hours modding the game with realism overhauls to have any fun.

>> No.9253268

God damn is /vg/ the most cancerous fucking board ever? I just wanted to talk about KPS. I could care less about some controversy.

Drama queens.

>> No.9253301

>>9252769
Don't bring this shit up in vg, it is forbidden. Game's also dead, they did nothing to improve years long problems and mods won't save it

>> No.9253303

>>9253301
/vg/ can suck my asshole. Maybe we can just talk about it here? At any rate I'm having fun with it. But getting the Mun is hard as shit I swear to God.

If anyone knows of good resources for 1.3 I am all ears. I guess the game IS dying because I can't find current info for the vanilla game anywhere.

>> No.9253311

FAR which is somewhat decent aero simulation is a must mod no matter what you do. The stock game atmosphere is utterly retarded and behaves in completely unintuitive way. Engine drag in the back especially when clustered is retarded. The stock shuttle mount part is also useless since it behaves like gigantic airbrake. And those are just drag related issue I remember. Flying through that mysterious liquid is another matter.

Dead game though.

>> No.9253312

>>9252934
fuck you!
ksp is banned from all of /vg/ don't sent those faggots to us

>> No.9253320

>>9253312
Fuck off with your heckler's veto loser

>> No.9253383

>>9252777
it's ooonly teeeenage wasteland

>> No.9253386

>>9253303
as far as career mode goes, unless you want to do some scott manley meme challenge with stacks of flea SRBs launched at a precisely calculated time with a precisely calculated trajectory, you're going to need to upgrade your launch pad and/or hangar to increase the size and number of parts of your vehicle
You'll also want to upgrade the tracking station and mission control so you can get orbit planning and see your trajectory

Finally, minmus is actually a significantly easier and more profitable objective to land on than the mun, since it has so little gravity, you can bounce your craft to every biome to collect science and then it costs barely any fuel to lift off and return to kerbin.

>>9253301
The thing is, the game is made in fucking unity. It's a house of cards. The last few years have been an endless bugfix cycle, but since they're stuck with unity, the best they can do is replace the individual cards in the card house with other cards. It's always going to be crashing at the drop of a hat, and the physics will always be heavily compromised to fit the shitty engine.

>> No.9253390

>>9253303
>But getting the Mun is hard as shit I swear to God.
Git gud. But it really is, I remember I had a hard time landing and getting back. Not knowing your true altitude is really shit, even shitting if it is mun night time.

Since this is sci, you are mandated to play with both principia and Realism Overhaul on.

>> No.9253397

>>9253390
>>9253311
Do these mods play nice with each other? Also, with no workshop what's the recommended way to acquire and install these?

>> No.9253398

>>9253397
Unless two mods are affecting the same thing, they generally won't conflict. One of the few virtues of unity is that it's pretty modular by design.

>> No.9253400

Sometimes I enjoy playing it a bit here and there but the fucking devs are so incompetent it drives me crazy. I no longer want to build any cool space stations whatsoever, as I managed to finish my station once and the next update broke my game and my station was gone.

Also, I enjoy more just looking at what crazy stuff some people have done. Video related.

>> No.9253401

>>9253397
there's a thing called CKAN you can just google, and it'll download you some mods, but it's pretty slow to update and there's intermittent drama about it because some sperglords would rather you download mods from their website. Beyond that just google search mod names, the download links aren't hard to find.
I wouldn't actually suggest downloading realism overhaul as a beginner who doesn't know about rocket science, you won't even be able to put the tiniest probe in to orbit unless you know what you're doing. Do get FAR and kerbal engineer though, being able to view stats in the hangar is infinitely helpful.
Also, Scott Manley is a bit reddit tier but he knows his way around rockets
https://www.youtube.com/watch?v=d74m3qThOoU&list=PLYu7z3I8tdEkUeJRCh083UT-Lq5ZIKI75
The tutorial was from when career mode was pretty new, but honestly most changes since then have just been updates to physics models that make it slightly less jank.

>> No.9253402

>>9253397
I was joking. If you can't land on the Mun you definitely won't be able to handle realism overhaul. Principia might work though.

>> No.9253403

>>9253400
Well fug, forgot the video link

https://www.youtube.com/watch?v=yhdrCxin7A0

>> No.9253406

>>9253403
I'm so glad they fixed the bouncy landing gear
It was goofy for space ship landing legs, not so funny when you were trying to land a spaceplane on bouncing wheels

>> No.9253436

>>9253403
Sick video brah

>> No.9253446

>>9253401
Just got CKAN and HOLY SHIT this is super easy. Thank you so much! I was afraid I'd be stuck in modding hell for hours. I will absolutely play with FAR and KE and see how it goes.

I honestly love this game, it frustrates the hell out of me but there's nothing like succeeding.

>> No.9253447

>>9253403
Holy shit, that's not possible.
>that docking maneuver
Completely incredible.

>> No.9253450

>>9253403
irl this would explode from the vibrations & excessive g's

>> No.9253459

>>9252769
I really couldn't get into it. Then again I don't care much about rockets. If they added other features like what is in, http://highfrontier.com/ or SpaceStationSim.

>> No.9253463

>>9253401
Does FAR make it EASIER or does it only make it more REALISTIC? Because I seem to be having a bitch of a time getting into orbit now that I've installed it.

>> No.9253467
File: 2.02 MB, 320x240, lol wtf landing is that.webm [View same] [iqdb] [saucenao] [google]
9253467

>>9253403
>dat moon landing

kek, just like the pros

>> No.9253477

>>9253463
Far makes it harder. I'd load some FAR example ships, launch them and study its design if I were you. It also comes with some tools in vehicle building, some green and red values, those are important.

>> No.9253501
File: 1.06 MB, 1293x759, ISS.png [View same] [iqdb] [saucenao] [google]
9253501

mods are cool.

>> No.9253527

>>9252769
videogame discussion does not belong on /sci/

>> No.9253532

>>9253527
Yeah, but it's a slow board and you can see we're having a pretty nice civil thread here.

But feel free to piss on the parade, I gotta hit the sack.

>> No.9253582
File: 301 KB, 1680x1050, 20170330171410_1.jpg [View same] [iqdb] [saucenao] [google]
9253582

>tfw all your favourite generals in /vg/ are thoroughly fucking dead

>> No.9253590

>>9253400
>>9253403
>that one guy who flew a rocket and launchpad to venus, landed a guy on it and returned in real solar system
If you have a vid that can beat this shit, I want to know. Absolute top-tier KSP
https://www.youtube.com/watch?v=ONP9jS14toE

>> No.9253592
File: 198 KB, 1366x706, 2273088-617314483.jpg [View same] [iqdb] [saucenao] [google]
9253592

>the one company that tries to make a decent space exploration sim
>they build it in unity and make it all about le epic kerbal humor
Can you imagine space engine, but with modular part ships and an actual n-body physics engine? That's what this game could have been.

>> No.9253593

>>9253582
Yea starsector died repeatedly until it just stopped existing

>> No.9253594

>>9253592
>an actual n-body physics engine
I would like to be able to actually run the game on my home PC

>> No.9253595

>>9253594
What specs? Gtx 970 and an overclocked i5 here - cost me about £600 and both KSP and space engine run fine on top settings

>> No.9253598

>>9253595
I'm pretty similar, it's just n-body physics would be pretty intensive and a bit chaotic. It'd probably make a lot of the game way more difficult unless you truly do know what you're doing with orbital mechanics

>> No.9253605

>>9253532
This is /sci/ not /v/. Videogames don't belong here.

>> No.9253607

>>9253590
Wow, really puts some perspective. That venus EVA encounter was really nice. And the aerobreaking maneuver inside the capsule was absolutely terrifying.

>> No.9253609

>>9253594
Principia runs pretty well. And if you actually need much more you can disable the asteroids that nobody really cares about and I think that, except for the bugs, it may run even better than stock KSP.

>> No.9253631

Too bad the terrain of all planets is essentially mind numbingly boring mudfest. Ironically the most interesting place is dres' canyon.

>> No.9253647
File: 1.38 MB, 1680x1050, orbiter.png [View same] [iqdb] [saucenao] [google]
9253647

Orbiter is the superior space sim

>>9253386
>The thing is, the game is made in fucking unity. It's a house of cards.
What would be a best game engine for something like kerbal, or would it be best to custom build one?

>> No.9253661

>>9253605
it's not like they discuss video games on /v/ either, it's just "what did they mean by this" and "*blocks your path*" and "LOL", and the rest of the catalog is just console wars, all with same 20 or so endlessly reposted wojak images, over and over, forever.

>> No.9253670

>>9253598
>It'd probably make a lot of the game way more difficult unless you truly do know what you're doing with orbital mechanics
not really. the patched conic approximation is close enough to reality that NASA used to use it back when computers were the size of a double decker bus and had computing power equivalent to a 90s pocket calculator. It only has noticeable effect on extreme maneuvers like trying to inject in to the orbit of something very small orbiting something very large very closely (ie, mercury). The only other meaningful change is that with patched conics you can't have lagrange points.

>> No.9253714
File: 122 KB, 1920x1080, 20170608105842_1.jpg [View same] [iqdb] [saucenao] [google]
9253714

>>9253463
probably harder if you're just making janky sideways rockets that you build outwards and are wider than they are tall, unless you get procedural parts as well and make your rockets AESTHETIC
But if you do have things that actually look like real vehicles that people would actually make, FAR makes it easier with it's non-janky aerodynamics and things actually being stable.
pic related, basic realism overhaul/real scale orbital rocket

>> No.9253730

>>9253647
There is no definite answer to this. You can take your pick of the engines because they all do the same thing relatively, but Unity is known for being buggy and inaccessible. I use UE4 these days because it's so easy compared to the others.

>> No.9253760

>>9253647

>What would be a best game engine for something like kerbal, or would it be best to custom build one?

at least the simulation part should use double precision

the only engines that natively support doubles are Unigine and StarEngine (Star Citizen fork of Cryengine, not yet publicly available)

>> No.9254531

>>9253463

Makes it different IMO.

I tend to just burn up to my set apogee, then when I'm at it, I RCS my nose to the horizon then burn into orbit with by orbit stages.

>> No.9254608

>>9253714
Thanks for the advice. I have stopped slapping shitloads of boosters on the sides of the rocket and just building it taller like a real rocket, and they do perform quite well moving into orbit. Now if I can figure out how to plan maneuvers, I MIGHT be able to do a Mun flyby. I don't know if I'll ever have the balls or the delta-v to get on the surface and back.

Maybe I should do something Musk-style, set up a means to refuel a rocket in orbit.

>> No.9254617

Anyone know how to plot a maneuver in advance? I'm sick of getting into orbit, then guessing where the mun and I will intersect

>> No.9254631

>>9254617
download mods

>> No.9254636

Have any of you tried the interstellar mod pack? Im still trying to wrap my head around how all of the reactors work.

>> No.9254716

>>9254631
Any recommendations? Would also like better ways to plot where I'm going. Specifically suborbital hops to other parts of Kerbin.

>> No.9254743

>>9252775
The days of kspg are over sadly. All the really weird people either got banned or left, and the gameposters could never keep a general alive since its even slower than dwarf fort and with less to do.

Great game though and rip /kspg/

>> No.9254758

>>9254617
upgrade the tracking station?

>> No.9254817

>>9254758
to upgrade the tracking station, it is necessary to have a level 2 (?) pilot, who has gone to the mun

>> No.9254819

>>9254817
no it isn't
all it takes is $$$

>> No.9254909

>>9252769
It's because the fanbase from this game is so shit they turned every thread into a cesspool. Combine this with squads third world shittiness and lack of updates, the game is ded.

>> No.9254913

>>9254819
im retarded

>> No.9254917

>>9254909
Lovely fanbase

Does anyone know how to get planes off the ground? I'm using FAS and I've tried without and I always explode on the runway. Scott Manley's tutorial doesn't seem to apply, specifically the center-mounted engine doesn't exist anymore. It has these dinky things that need air intake to work.

>> No.9254930

>>9254636
Use the thermal generator it should be in there somewhere. Also don’t forget radiators

>> No.9254935
File: 2.92 MB, 1920x1080, shitplane.png [View same] [iqdb] [saucenao] [google]
9254935

>>9254917
Alright guys what is going on here? I put this shit together and I GUESS it's showing zero lift? How the fuck do I put lift on this thing? It has wings ffs.

Using FAS.

>> No.9254942

>>9254935
FAS = FAR

sorry been playing this game too long and flipping between a billion screens trying to figure out wtf is happening

>> No.9254949

Dammit, are we going to baby these brainlets through all of KSP?

>> No.9254956

>>9254949
I'm OP and I freely admit to being a retard. I just don't know if I'm fucking up or if it's this buggy-ass game fucking me.

There are precious little resources for the game in it's current state. Just a bunch of steely-eyed rocket men who know all this stuff already.

>> No.9254986

>>9254956
You have to do math to play it right. It's really not that buggy.

>>little resources
Fuck no. The game has help now. Check out the forums and wiki. Go to fucking reddit.

>> No.9255028
File: 10 KB, 240x250, 1418498432018.jpg [View same] [iqdb] [saucenao] [google]
9255028

>>9254986
Well I found this https://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/&

But I think there's something fucked because my goddamn landing gear is exploding on the runway before I can take off. I have put it in a bunch of different spots and it's the same shit. The Flight Results window shows a fixed landing gear colliding with the runway about 20 seconds after I start accelerating down the runway. I'm trying a bunch of different positions and it's the same shit every time.

>> No.9255041

>>9255028
Did you turn off the parking break?

>> No.9255047

>>9255041
It's not that. It's not on by default anyway.

>> No.9255050
File: 1.82 MB, 1920x1080, wow im fucking flying.png [View same] [iqdb] [saucenao] [google]
9255050

>>9254935
>>9255028
Well I changed the design a bit and after 4 fucking failed attempts I managed this. However it handles like absolute dogshit, I can barely climb at all even with max thrust.

>> No.9255058
File: 2.87 MB, 1920x1080, hangar view.png [View same] [iqdb] [saucenao] [google]
9255058

>>9255050
Here's a shot of it in the hangar with overlays

It will go straight, but I can barely gain OR lose altitude even when I change my pitch.

>> No.9255060

>>9255050
>>9255058
Also I don't get any lift until I hit like 120m/s at which point it starts bouncing all over the fucking place.

>> No.9255083

>>9255058
>>9255050
More thrust less weight. Your plane is a little fat for the size of those engines.

>> No.9255086

>>9255083
Could I just drop the amount of fuel to reduce the weight? If I slap two more engines on I'm 1 part over the limit.

As it is the back tank is totally empty.

>> No.9255088

>>9255086
Yeah nix the fuel.
Also you could use one single larger engine or loose the middle tail fin.

>> No.9255112
File: 19 KB, 184x184, 1456890120757.jpg [View same] [iqdb] [saucenao] [google]
9255112

>>9255088
I only have access to the dinky Juno engines.

Anyways I slapped 2 more on, dropped the tail fin. The plane started bouncing immediately so I increased the damper and spring on the back wheels to max. Aaaaand now it's exploding on the runway again.

I have lost all will to live so I'm just gonna call it and try again later.

>> No.9255134
File: 1.39 MB, 1920x1080, Mun Station and Shuttles Docked.png [View same] [iqdb] [saucenao] [google]
9255134

Refueling Station built around the Mun this week

>> No.9255137
File: 47 KB, 1024x571, WhatsApp Image 2017-04-23 at 07.22.17.jpg [View same] [iqdb] [saucenao] [google]
9255137

Some more pics of stuff built over the summer

>> No.9255138

>>9255134
Damn that is v. sexy anon. What mods are you using?

>> No.9255139
File: 239 KB, 1600x1000, WhatsApp Image 2017-07-27 at 12.36.08.jpg [View same] [iqdb] [saucenao] [google]
9255139

>>9255138
OPT for the Shuttles

Here's some BD Armory

>> No.9255142

>>9255137
>this flies

>>9254935
>this didn't

shit is hilarious

>> No.9255143
File: 293 KB, 1600x1000, WhatsApp Image 2017-07-27 at 12.42.51.jpg [View same] [iqdb] [saucenao] [google]
9255143

>>9255142
With enough thrust anything can fly mate

Pic of Dog-fighting

>> No.9255145
File: 243 KB, 1600x1000, WhatsApp Image 2017-05-12 at 18.45.10.jpg [View same] [iqdb] [saucenao] [google]
9255145

Asteroid Tugger with Mining and ISRU Capability to make fuel etc

>> No.9255146
File: 202 KB, 1600x1000, WhatsApp Image 2017-04-26 at 16.02.50.jpg [View same] [iqdb] [saucenao] [google]
9255146

Fueling Station in Low Kerbin Orbit

>> No.9255147
File: 459 KB, 1600x1000, WhatsApp Image 2017-05-18 at 14.46.22.jpg [View same] [iqdb] [saucenao] [google]
9255147

Testing ISS with Habtech Mod parts

>> No.9255153

>>9255146
What's with the fueling stations? I am playing career and I'm still fucking around with cans full of boom.

Can you like, mine resources and refine them? And then refuel ships without having to land them ever again?

>> No.9255170

>>9255153

1. Capture an Asteroid
2. Reduce Periapsis to LKO equatorial at 200K
3. Build a refueling station at 100K
4. Create a Shuttle than can mine/ISRU the Asteroid
5. Top up your station whenever it gets empty from ships refueling after launch from KSC

I've also seen the whole as one contraption with a refueling station hooked up to an E class asteroid: https://www.youtube.com/watch?v=OF-DTDiHoIs

>> No.9255255

>>9255112
That sounds like you're using one of the old versions, I thought they fixed the goofy landing gear

>> No.9255266

>>9255112
>>9255058
Actually looking at your design it's no wonder you can't take off, you have wheels right at the back that'll stop you from pitching up. Your rear wheels only need to be just behind the center of mass

>> No.9255365
File: 66 KB, 968x523, ksp5.jpg [View same] [iqdb] [saucenao] [google]
9255365

>>9252769

I got more gameplay out of this than any AAA game.

Pic related, I planned a Jool 5 mission before the NASA parts were in the game.

>> No.9255367

>>9253631
Welcome to space, Anon.

>> No.9255369
File: 320 KB, 1280x960, 2014-12-09_00014.jpg [View same] [iqdb] [saucenao] [google]
9255369

>>9255365

That bloody runway right near the start point. Hardest thing I ever did.

>> No.9255374
File: 135 KB, 1280x800, 2014-06-07_00017.jpg [View same] [iqdb] [saucenao] [google]
9255374

>>9255369

My ultimate Eve vehicle. It would land with two science pods, with separator rockets and parachutes. You could go gather from them.

>> No.9255377
File: 154 KB, 1280x800, 2014-06-07_00026.jpg [View same] [iqdb] [saucenao] [google]
9255377

>>9255374

It could ascend from Eve and get all the way home.

>> No.9255397

>>9255266
Without them the back of the plane kept colliding with the ground.

Honestly planes are so fucking jank I might just build a rocket and put some jet engines and some wings on it. Pretend it's a plane.

>> No.9255588

>>9253631

They really fucked Duna in that update where they redid all the planets and added craters to Mun. It used to look nice with sharply defined features, now it's so indistinct I can't even tell if I'm orbiting over a mountain range or a canyon. Also Duna has enough atmosphere to support liquid water.

>> No.9255590

>>9253647
>Orbiter is the superior space sim

It's superior at simulating space flight but Ksp is more fun

>> No.9255647

With proper mods you can get KSP pretty close to Orbiter
https://www.youtube.com/watch?v=JpKYXSpLw20

>> No.9255701

>>9254608
what'll help is paying better attention to efficiency. Kerabl engineer helps a lot - pay attention to how your delta-v changes. slapping more boosters doesn't get you a meaningful amount of more delta-v unless your craft is super light, it just gives you better thrust at liftoff.

one thing you might notice is that planning your stages carefully helps a LOT. sticking two small stages together with a high efficiency motor on the second stage will get you a lot farther than stacking one giant stage with a mid-ascent motor.

>> No.9255704

>>9254716
If you are trying to complete science contracts on kerbin it's better to make planes. Suborbital flights are really hard to make precisely because the ui makes it so hard to plot.

>> No.9255705

>>9255058
in addition to the others,your center of lift is offset from your center of mass and all your control surfaces are bunched around your COM. if you spread them out so you have two sets of control surfaces set away from the COM and also adjust it so the lift point is right on COM, it'll handle better.

>> No.9255706

>>9255058
Rectangular bigger wings is easier to lift in my experience.

>> No.9255708

>>9255706
will anon have access to those yet?

>> No.9255715

>>9255708
I thought they were one of the first you get. Come on, it's fucking rectangles!

>> No.9255798

>>9255715
ah you're right, they're in the first aviation pack.

>> No.9255834
File: 902 KB, 1199x783, Shmeckels.png [View same] [iqdb] [saucenao] [google]
9255834

>>9252769
The absolute best game of all time, 25/10 -IGN

The base game is alright on it's own, but throwing in the apparently infinite modding community and you can practically tailor the game to your preferences.

Whack in a few new planets with one of the kopernicus-based mods, and you can either expand the current solar system for more exploration, or get the experience of starting it all over again with a completely new/rearranged solar system

Galileo's planet pack and New Horizons are my recommendations. GPP is excellent if you want to install all the recommended mods, and New Horizons is perfect for a fresh gameplay experience, purely because Kerbin is now the moon of a gas giant.

an excellent life support mod is kerbalism, radiation belts and shit are simulated so that's fun!

>> No.9255837

>>9255142
the one that didn't is using a mod that improves the aerodynamics

>> No.9255866

>muh realism
come on you're playing a videogame, there's always going to be unrealistic abstractions

base game has immortal kerbals that can only be killed by smashing into the ground or burning up in the atmosphere and you're quibbling about aerodynaimcs?

>> No.9255967

>>9253303
You need to add more boosters!

>> No.9255970

>>9253397
I would say via the mod option on the main menu.

>> No.9255975
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9255975

>> No.9255978
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9255978

>>9255975

>Neesur

>> No.9256004
File: 416 KB, 441x644, tqadm8h.png [View same] [iqdb] [saucenao] [google]
9256004

post your kerbal monstrosities

>> No.9256008
File: 750 KB, 720x573, 6AecrmG.png [View same] [iqdb] [saucenao] [google]
9256008

>>9256004
it's hiding a very shitty landing module

>> No.9256011
File: 327 KB, 1606x928, 6OcLruI.jpg [View same] [iqdb] [saucenao] [google]
9256011

>>9256008
here is a plane i made

>> No.9256012
File: 531 KB, 718x419, GTHUTtg.png [View same] [iqdb] [saucenao] [google]
9256012

>>9256011
it went way too fast and starting overheating from air forces just from going at near max speed at 1km altitude

>> No.9256416
File: 1.51 MB, 854x480, KSP.webm [View same] [iqdb] [saucenao] [google]
9256416

>tfw too much of a brainlet to do anything complex in KSP

>> No.9256419

>>9252769
It doesn't matter because /sci/ is one of the least moderated boards on this site. It probably has less moderation than /trash/ or /po/.

>> No.9256432

>>9252769
>>9253527
>>9253532
>>9253605
/sci/ is for math only, science needs to get the fuck off this board.

>> No.9256436

>>9252769
/vg/ is a huge failure for a board fileld with the most mentally ill posters this website has to offer. lol.

>> No.9256560

>>9253594
N-body physics are easy if only parts without gravity aren't on rails. Unless he meant to also simulate real physics for planets and stars too, which would be retarded.

>> No.9257201

>>9256560
>Unless he meant to also simulate real physics for planets and stars too, which would be retarded.
why would that be retarded

>> No.9257219

>>9252769
Any recommended mods? I usually just use interstellar and mechjeb.

>> No.9257283

>>9256416
Goddamn what launch/organization was this? ESA? Poo in loo?

>> No.9257421

>>9257283
cyka

>> No.9257457

>>9256416
Is that the launch where they apparently hired a gopnik to construct the rocket, and he installed the accelerometer upside down, even though it was designed to only be able to be installed in the correct orientation, so he had jam it and force it to go in incorrectly?

>> No.9257467

>>9257201
Because you have to go through a fuckton of calculations for a really minor difference, basically
Having planets and moons on rails and only doing n body calculations for your ship and a few most significant bodies (ie ignoring Pluton's gravity when you're trying to put something on Venus) would hardly affect your processing requirements

>> No.9257806

The games not that hard it just requires time.

>> No.9257900

>>9257201
the only time you're ever going to need a practical difference between on-rails and simulated planets is if you do something insane and basically impossible like try to deorbit a moon or pull a million gravity assists

>> No.9258005

>>9257900
>deorbit a moon
>tfw the game doesn't model collisions
One job. One fucking job.

>> No.9258059

>hurr durr you need a supercomputer to simulate simple n-body physics

Not true at all. Using a suitable integration algorithm for newtonian gravity (such as velocity verlet) you can accurately simulate a realistic solar system with dozens of massive bodies and dozens of spaceships in under one milisecond per frame. This would include things like Lagrange points which are not possible in stock KSP.

>> No.9258788
File: 60 KB, 640x608, very hard.jpg [View same] [iqdb] [saucenao] [google]
9258788

>>9255704
OP here, just spent an hour fucking around with planes and still failing. It's the parts and weight limits that are killing me. In career mode you have to the Hangar AND the Runway to accomodate moar plane and it's expensive af. So I'm focusing on raising cash via rocket contracts right now.

>>9255705
The parts limit makes it really hard to have any space and multiple control surfaces. If anyone an make something that's 30 parts or less and only uses the first set of Aviation parts, I would love to see it.

>> No.9258817

>>9258788
Yeah, the start of the career makes or breaks the rest. I had to make multiple times because I upgraded the wrong stuff and ran out of money.

>> No.9258821
File: 256 KB, 1128x736, 154377844.png [View same] [iqdb] [saucenao] [google]
9258821

UNITY
N
I
T
Y
Also while it was (Obviously) moving away from the system, the speed was slowly going up.

>> No.9258825

>>9258821
Is that ludicrous speed or have they gone plaid?

>> No.9258845

>>9258825
Oh they've gone plaid.

>> No.9258849

>>9255975
>Unititled Space Craft
my sides

>> No.9258875
File: 1.59 MB, 350x231, 1445552081506.gif [View same] [iqdb] [saucenao] [google]
9258875

>>9258788
OP here again. I got this nifty tool, RCS Build Aid Continued. I was able to identify the serious issues and how I have a plane that (mostly) flies. I wouldn't put Bob or Bill in the pilot seat though. SAS is critical.

It's a big moment for me guys, I'm so happy.

>> No.9259015

>>9255134
A E S T H E T I C

>> No.9260449

>>9254935

Mass is probably too high for your lift and take off speed. It'll fly fine once past a certain air speed and in the air.

You need bigger main wings or give it more power on take off. Rocket boosters work well.

>> No.9260549
File: 873 KB, 1366x768, HURT.png [View same] [iqdb] [saucenao] [google]
9260549

I like making super doomsday weapons.

This is my take on the low altitude supersonic intercontinental super nuke (200 megatons with a 5 kilos yield ratio); the front orange tank is the nuke and you release it on your target. If you drop it from high altitude, you can fly the rest of the drone home. You can get mach 2 down low with it. I've got the wrong engines on in this picture, as that was me trying to get a sub-orbital test flight of the warhead.

It uses 2 solid boosters to get it off the runway.

>> No.9261160

>>9260449
The problem with the shit entry-level wheels is they start wigging out over 100m/s

I can't make anything less than 30 parts that takes off under 120m/s, but I've been able to get my latest model off the ground. Oddly it's easier to take off from the grass just beyond the air strip.