[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/sci/ - Science & Math


View post   

File: 208 KB, 597x800, 805b81d1-b261-4de4-a634-fd45fd71544d.jpg [View same] [iqdb] [saucenao] [google]
7541308 No.7541308 [Reply] [Original]

Are people able to hear sound in extra dimensional layers? Can we effectively perceive the functions of the universe above our visual understanding of three dimensions?

>> No.7541348

>>7541308
The three dimensions that you and I live in don't interact with other dimensions in a way that allows us to measure anything from them.

But take a high enough dose of LSD and you'll certainly feel like you're hearing other-dimensional things.

>> No.7541363

>>7541348
But if that's the case then how to we take two dimensional stimuli and instantaneously fold it into three dimensions?

>> No.7541371

>>7541363
>two dimensional stimuli
What?

>> No.7541377

>>7541371
Everything that surrounds you is just a 2nd dimensional image that wraps around itself. You're effectively looking at a 2D image at all times in all directions that accounts for an incredible amount of depth.

>> No.7541380

>>7541308
Sound behaves differently in 4d. It's more akin to waves on the water, all interfering with itself and shit.

>> No.7541381

>>7541377
No, everything that surrounds me is 3D.

>> No.7541398
File: 441 KB, 634x975, Figures_God_took_Enoch.jpg [View same] [iqdb] [saucenao] [google]
7541398

>>7541381
You visually perceive everything that surrounds you in three dimensions, but your brain is able to understand the concept of images wrapping around themselves. We can process sound, which can be represented as a 2nd dimensional oscillation as pulsing fields in the third dimension. However, that stands to reason that we can also comprehend all of sound's fields at the same time by merely taking the third dimension and wrapping it around itself again.

>> No.7541632

>>7541398
An interesting thought by the way. Do i understand it correctly, that you are explaining the sprite technology from the olde videogames?

>> No.7541686

>>7541632
That would be a good way to think about it. When you experience sound in three dimensions, it's like you're experience a single sprite among a theoretically infinite field of sprites. When you experience sound in four dimensions, your picture expands. You seemingly go from single bit to 16 bit. From there your view of the picture can expand further still and you get an ever larger picture. Humans have the potential to go beyond that single bit reality by busting through soundscapes. At maximum, we're currently 32 bit creatures.

>> No.7541693

>>7541686
Actually, now that I think about it we'd be 16 bit beings at max because the fourth dimension is like 8 bit rather than 16 bit.