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/sci/ - Science & Math


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File: 962 KB, 400x219, tunzlebot.gif [View same] [iqdb] [saucenao] [google]
6341957 No.6341957 [Reply] [Original]

i like simulated evolution models. do you know any other fun/ cool ones? also can we talk about broader implications, for example, is it possible to create small robots in physical space which function similarly?

>> No.6341979

I love that Tunzelbots video: http://vimeo.com/85053197

As a CS person who has never worked with simulated evolution models, how would one get started making things like that?

>> No.6342030

http://www.speciesgame.com/

>> No.6342042
File: 91 KB, 617x453, Biogenesis_1.jpg [View same] [iqdb] [saucenao] [google]
6342042

Biogenesis

>> No.6342108

SPORE

>> No.6342440

>>6342030
This looks neat.

>> No.6342448
File: 46 KB, 800x539, feel.jpg [View same] [iqdb] [saucenao] [google]
6342448

>>6342108
http://www.youtube.com/watch?v=T8dvMDFOFnA
Its been almost 10 years

>> No.6342466
File: 60 KB, 459x345, anomalocaris2.jpg [View same] [iqdb] [saucenao] [google]
6342466

>>6342448
I remember when this cam out and I wanted to get it. I really wanted to make Cambrian type stuff or something.

>> No.6342472

>>6342042
anyone remember the swarms of mosquitoes that /sci/ evolved? Those things were deadly.

>> No.6342475

>>6342448
I think its a shame they didn't just keep that game on the creature level instead of making a shitty ascendancy clone.

>> No.6342477

>>6342448
Fuck, that video. I must have watched that 5 times. So many hopes, all dashed.

>> No.6342483

Someone wrote a genetic algorithm to discover Starcraft 2 build orders. It developed the sever roach rush, a super fast attack that lead to blizzard heavily nerfing roaches.

>> No.6342783

http://vimeo.com/79098420

this one is damn impressive

>> No.6342804

>>6342472
What's impressive is that they ALWAYS appears after some time

>> No.6342827

http://boxcar2d.com/

>> No.6342883

>>6342783
love this one

>> No.6342891
File: 2.91 MB, 608x421, walking.gif [View same] [iqdb] [saucenao] [google]
6342891

>>6342783

>> No.6343866

>>6342891
lol

>> No.6343996

>>6342827
I dont understand this game

>> No.6344001

>>6343996
The goal is to evolve a car that goes the farthest, the fastest, IIRC.

>> No.6344004

>>6344001
Yeah but what does your "mutation rate" do? Also what is Elite Selection? And are only the "genes" of the best car taken to next generation?

>> No.6344005

>>6344004
Also what are Genetic Algorithm and paticle Swarm Optimizer

>> No.6344021

>>6342042
Fun mode, set initial Co2 at 25,000 and let the sim run for a night.

>> No.6344025

>>6342042
>Biogenesis
Where can I get this?

>> No.6344030
File: 208 KB, 994x664, lizard laugh -.jpg [View same] [iqdb] [saucenao] [google]
6344030

>>6342783
>http://vimeo.com/79098420

Nice!

>> No.6344047

>>6344025
Just google biogenesis simulator...
nah, let me spoonfeed you http://biogenesis.sourceforge.net/index.php.en

Hint: check the downloads page.

>> No.6344093
File: 1.87 MB, 309x211, evolution.gif [View same] [iqdb] [saucenao] [google]
6344093

>> No.6344099

>>6344093
lovely

>> No.6344104

There are many examples of physical robots using genetic algorithms, and they have nice results. (Physical objects always interact more than you want, computer simulations can only use interactions the designers predicted.)

I remember a robot that tracked and found objects (a simulation of hunting for food) using evolving visual processing. Two different strains developed because the environment was slightly different during day and night testing.

>> No.6344152

>>6342483
*seven roach rush

>> No.6344183

>>6342891

reminds me of bridgeball on takeshi's castle. right in the spuds.

>> No.6344935
File: 152 KB, 1928x1060, 6Q2et[1].png [View same] [iqdb] [saucenao] [google]
6344935

>>6341957
biogenesis fun.

and yeah, the mosquitoes ALWAYS show up.

>> No.6344983

>>6341957
>> is it possible to create small robots in physical space which function similarly
yes, check out the GOLEM project. Pic related was evolved in a simulator and partially built in a 3d printer.

Getting coefficient of friction realistic turns out to be a bitch, so that's why the robot is pictured on sand.

You can download the simulator here:
http://www.demo.cs.brandeis.edu/golem/

Some of the same people recently came out with this:
http://www.youtube.com/watch?v=z9ptOeByLA4

They have even built some simple soft robots too. They walk on sand paper(again getting friction right is a bitch) in an alternating pressure chamber.

Framsticks does much of the same things as tunzelbots, only more:
http://www.framsticks.com/

>> No.6344987

>>6342448
>>6342108
Such a disappointment

>> No.6344994
File: 221 KB, 1275x750, arrow_sand.jpg [View same] [iqdb] [saucenao] [google]
6344994

>>6344983
forgot pic related

Also, why do none of these evolution simulators include passively actuated joints! It makes no sense!

>> No.6345053

http://www.youtube.com/watch?v=pgaEE27nsQw

>> No.6345085
File: 2.72 MB, 944x495, 1308595325.gif [View same] [iqdb] [saucenao] [google]
6345085

>>6342783
Found these funny.

>> No.6345197

>>6345053
The recommendations: http://www.youtube.com/watch?feature=player_embedded&v=W7Ta1gY3QXE

The innuendo there in the beginning is hilarious. I should watch some of these to see what jokes I didn't get as a kid.

>> No.6345233

>>6341979
first you need to figure out how a creature succeeds/ fails e.g. how far the car can go in that car evolution game
and then you need to randomly generate creatures and combine the two ones that go furthest to make a new one that goes even further

>> No.6345240

>>6342891
"like i give a- FUCK"