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/sci/ - Science & Math


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5691091 No.5691091 [Reply] [Original]

Scientifically speaking, what do you suppose it is about well crafted but ultimately lo-fi graphics that makes them "more atmospheric" than the bleeding edge of realtime 3D?

I would guess that it's establishing the same mood of a piece while negating all effects of the uncanny valley.

Thoughts?

>> No.5691095
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>> No.5691098

You're fucking stupid.

>> No.5691101

probably just nostalgia goggles? uncanny valley is a real phenomenon though

i played Proteus and only felt that "2D nostalgia" when i stood still. interdasting

>> No.5691103
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>>5691098

>> No.5691119
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5691119

>>>/3/

>> No.5691121

>>5691103
I'm way cuter than that kid

3/10 would bang

>> No.5691125

>>5691119
I guess. Last time I went to /3/ they were congratulating someone on a job well done who had modeled the fucking pupils into some shitty grey lambert-shader model made of a fat anime face.

>> No.5691134
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>>5691125
You can see good and bad works depending on the thread topics.

>> No.5691158 [DELETED] 
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5691158

High resolution graphics require more engineering, and less art. You don't as much (though you still do) evaluate your work perceptively, you just make it like it's 'supposed' to look as your experience tells you it should and in doing so formulating more of an appeal to the logic than the senses.

Ever try to draw something in very low resolution? If you colour in pixels how you expect they should be your work will end up looking nothing like you desired.

It takes more work, greater difficulty. You must do things in awkward and unexpected manners. And ultimately, it is the unexpected that makes the world interesting as, conversely, the expected does comforting.

>> No.5691163
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5691163

High resolution graphics require more engineering, and less art. You don't as much (though you still do) evaluate your work perceptively, you just make it like it's 'supposed' to look as your experience tells you it should and in doing so formulating more of an appeal to the logic than the senses.

Ever try to draw something in very low resolution? If you colour in pixels how you expect they should be your work will end up looking nothing like you desired.

It takes more work, greater difficulty. You must do things in awkward and unexpected manners. And ultimately, it is the unexpected that makes the world interesting as, conversely, the expected makes it comforting.