[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/sci/ - Science & Math


View post   

File: 33 KB, 500x412, tumblr_lq47pgnMYn1qzk8sxo1_500.jpg [View same] [iqdb] [saucenao] [google]
5113080 No.5113080 [Reply] [Original]

NASA scientist, Rich Terrile, director of the Center for Evolutionary Computation and Automated Design at NASA’s Jet Propulsion Laboratory has put some serious thought into the claim that the world behaves like a computer simulation like GTA.

http://www.nowgamer.com/news/1615168/gta_the_world_behaves_exactly_the_same_as_liberty_city_nasa_sci
entist.html

LEL

>> No.5113083

The universe behaves in the exact same way. In quantum mechanics, particles do not have a definite state unless they’re being observed. Many theorists have spent a lot of time trying to figure out how you explain this. One explanation is that we’re living within a simulation, seeing what we need to see when we need to see it.”

>> No.5113100
File: 20 KB, 339x425, Keanu-Reeves-2.jpg [View same] [iqdb] [saucenao] [google]
5113100

Whoa.

>> No.5113108

> nowgamer.com
darp

>> No.5113120

>>5113083
It is one explanation. It's also retarded.

>> No.5113129

>David Lynch

Eh?

>> No.5113133

>>5113120
Why?

>> No.5113158

He discovered severals moons of Uranus and others planets, not a shitty scientist, who here achieved anything of importance?

>> No.5113160

>>5113120

Actually, you're retarded

>> No.5113164

>>5113133
His point seems to be something like "what is not needed is not calculated to save computing power", but quantum physics is more like "let's compute ALL the fucking possibilities at the same time".
It's what makes the less sense if you wanted to do a simulation.

>> No.5113176

>>5113158
Lord Kelvin also talked a lot of shit about XIXth century science being the end of science.
I've also personnally witnessed Grunberg talk some inane ramblings at a conference.
Being a great scientist doesn't give you immunity to bullshit.

>> No.5113188

http://www.youtube.com/watch?v=9NrsaGZNLMU

a video of him explaining stuff

>> No.5113195

>>5113164

That's only really with the copenhagen interpretation though.

The data exists for other possibilities but they're not expressed and therefore processing would not be used.

>> No.5113239

>>5113164
Wouldn't that assume that the simulation is something that's designed for efficiency? Maybe the simulation wasn't designed at all but just arose naturally in some kind of meta-reality.

>> No.5113249

>>5113239
Yeah, "maybe", but the only argument in its favor is out the window.

>> No.5113271

>>5113083
how do they know that our method of observation isn't interfering with it somehow?

>> No.5113317
File: 52 KB, 500x363, permutations_johnWhitney.jpg [View same] [iqdb] [saucenao] [google]
5113317

>>5113080
wow, you mean a computer designed to process mathematical structures the where written to run on a computer to simulate mathematical approximate abstracts of psychical properties works just as intended! wow!

>> No.5113342

>nowgamer.com

>> No.5113397

Yet another crackpot "NASA scientist".

>> No.5113437

>>5113271
That's actually the explanation most quantum scientist use if they don't find enjoyment in mystic bullshit.
You actually can't measure shit without interfering.

>> No.5113737

>Now brace yourself: In 30 years we expect that a PlayStation-they come out with a new PlayStation every six to eight years, so this would be a PlayStation 7-will be able to compute about 10,000 human lifetimes simultaneously in real time, or about a human lifetime in an hour.

>There's how many PlayStations worldwide? More than 100 million, certainly. So think of 100 million consoles, each one containing 10,000 humans. That means, by that time, conceptually, you could have more humans living in PlayStations than you have humans living on earth today.

>> No.5113743

>The other interesting thing is that the natural world behaves exactly the same way as the environment of Grand Theft Auto IV. In the game, you can explore Liberty City seamlessly in phenomenal detail. I made a calculation of how big that city is, and it turns out it's a million times larger than my PlayStation 3. You see exactly what you need to see of Liberty City when you need to see it, abbreviating the entire game universe into the console. The universe behaves in the exact same way. In quantum mechanics, particles do not have a definite state unless they're being observed. Many theorists have spent a lot of time trying to figure out how you explain this. One explanation is that we're living within a simulation, seeing what we need to see when we need to see it.

Seem legit but where is consciousness in all this?

>> No.5113877
File: 272 KB, 771x1080, GOD2.jpg [View same] [iqdb] [saucenao] [google]
5113877

Do I even need to say it?

>> No.5113894
File: 359 KB, 1280x720, 1277014596527.jpg [View same] [iqdb] [saucenao] [google]
5113894

Or perhaps the game GTA was programmed to run a lot like the real world

>> No.5113903

>>5113317
Looks like the gate to Oblivion in TES lol

>> No.5113921
File: 10 KB, 246x205, 1398967067.jpg [View same] [iqdb] [saucenao] [google]
5113921

The simulation explanation of the vagaries of quantum mechanics is the only one I have heard which does not need to invoke extra dimensions, a multiverse, hypothetical strings, fairies, or leprechauns. It also avoids the DEAL WITH IT attitude of the standard model which made Einstein rage for so many years. It is infinitely mind-blowing, but at the same time infinitely reasonable. We know computer simulations exist and we know computational technology grows exponentially. All things being equal, the far out theory is not that we live in a simulated universe but that we are not one of the many iterations possible in such a chain of nested simulations. Being the primary iteration in such a chain of events is far far less likely, that being just another sim in a sim in a sim in a sim.........

>> No.5113928

>>5113271

We do but that's a separate issue

>>5113437

The observer effect is not the same as the uncertainty principle or superposition. Those are inherent properties of waves that arise from the non-commutivity of certain pairs of variables like position and momentum and energy and time.

>> No.5113935

>>5113437

There's nothing mystic about quantum uncertainty, and it's not caused by measurement.

>> No.5113944

>>5113894
>infantile cartoon

>> No.5114029

>>5113935
It's about wave collapse, not uncertainty, duh.

>> No.5114030

>>5113928
see
>>5114029

>> No.5114051

>>5113928
>The observer effect is not the same as the uncertainty principle or superposition.
I know why you think that, but they are actually closer than you think. Try to look into the historical justification of the uncertainty principle.

>> No.5114060

>>5114051

I'm not sure what you're saying.

>> No.5114088

>>5114060
http://www.youtube.com/watch?v=JzhlfbWBuQ8&list=EC84C10A9CB1D13841&index=1&feature=plpp_
video
It starts at around 50 minutes. You can have a very formal justification of the uncertainty principle, but here Susskind shows a more physical one.

>> No.5114122

>>5113239
>Maybe the simulation wasn't designed at all but just arose naturally in some kind of meta-reality.

Wouldn't that still be a simulation?

>> No.5114159
File: 69 KB, 640x481, 1267506960123.jpg [View same] [iqdb] [saucenao] [google]
5114159

Ok, this is an interesting topic and all, the idea that we live in a simulation, but why the GTA IV comparison? There is nothing interesting about GTA IV in particular. The analogy doesn't help his argument and only makes him look like a fool.

> I made a calculation of how big that city is, and it turns out it’s a million times larger than my PlayStation 3.
>The natural world behaves exactly the same way as the environment of Grand Theft Auto IV
What the actual fuck
>mfw

>> No.5114195

>Implying independent reality