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/sci/ - Science & Math


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14630436 No.14630436 [Reply] [Original]

Is there a book that teaches you how to visualize, and how to efficiently manipulate visual information in your brain?
There seems to be strategies related to calculating numbers in your brain, but I've never heard of a book that teaches you similar strategies so you can ''3D model'' inside your own head so to speak
I've personally noticed a lot of inconsistency with my imagination, there's been plenty of times where I've produced hyper realistic images in my head, beautiful ones that inspired me, but of course they always drift away into the void shortly after
Then there's times where I'd struggle picturing a simple Square box

Ever come across a book on the topic?

>> No.14631042
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14631042

>>14630436
>WRONG :<
>RIGHT :D

>> No.14631046

>>14631042
And that's a good thing!

>> No.14631066
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14631066

>>14630436
Is this some furfaggot tutorial on how to draw dinos correctly? It certainly looks like that.

>> No.14631283

Just practice it a lot. Visualize a block, then add fractal iterations to it. Add another block at a rotation and then repeat that 100x until it becomes a spiral, then repeat that whole spiral shape 100x. Obviously you wont literally track 10,000 objects but you can estimate the visual appearance. You really think unreal engine 5 has better visualization capabilities than your own brain? Your brain isnt built for tracking specific individual data like that of each vertex, if anything it has more power with the same physical processing resources due to evolutionarily optimized algorithms.

>> No.14631290

>>14630436
why the fuck would you want that you moron? you can visualize just fine, don't you have dreams? just keep doing it

>> No.14631309

>>14631290
Because I do art as a hobby, and I find it increasing exhausting not being able to draw what I can see in my brain, mostly because the pictures in my head don't wanna stay around for long enough
They keep mutating, changing, they don't stay as they were conceived for more than just a couple seconds, if I try to picture a Komatsu 830e in my mind, the camera and angle keeps changing around

It upsets my autistic sensibilities

>> No.14631336

>>14631066
Possibly
>>14631283
I like the idea of the fractals, never thought of that before I can see it as I type, I wonder if I can use that to figure out proportions somehow
>>14631290
To add more to this, the reason I want this so badly is because there are many effective memory strategies such as mind palace to increase the amount of verbal information one can remember.
But what about say, remembering the proportions, details or unique curves/features of an item I want to draw?
That seems way less explored for some reason!

>> No.14631371

Lots of practice if you can, the blinking trick and staying close to falling asleep if you can't.

>> No.14631388

>>14631371
Whats the blinking trick?

>> No.14631394

>>14631042
newfag

>> No.14631809

Try imagestreaming

http://www.winwenger.com/imstream.htm

bit of an alternative take
https://www.magneticmemorymethod.com/image-streaming/

>> No.14631820
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14631820

>>14631394
>newfag

>> No.14631929

>>14631336
Its not fractals themselves but they're a way to quickly ramp up complexity without needing to think of how you should. Just repeat shit and scale it down.

>> No.14632079

>>14631820
I don't wear glasses

>> No.14632105

>>14630436
while it used to be quite horrible, Blender has improved quite a lot compared to what it used to be. There is also a fork I've seen called "blender for artists" that apparently streamlines it. That, combined with plenty of people producing free assets, you can kill two birds with one stone without needing some heavy investment in reproduction models, or trying to find proper photographs for a particular reference.

Funny thing is, you can have great visualization ability but for some people it just does not "sync up" to transposing it into a 2D space. That's where practice comes in. I think 3D modeling software like you can use blender for is great in that it helps, or so people tell me, with aphantasia as well as that "translational frustration" part. That and a few thousand hours of practice.

So you can figure out the 3D software and, if you start with simple shapes, try to envision in your mind how something looks rotated and use the 3D software to "fact check" the rotation. Starting with a simple cube and working up in complexity to suit your personal level of ability or inability. That seems fairly intuitive of an initial starting point to me. Maybe that would help you?

>> No.14632112
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14632112

>>14632105
>>14630436
The added benefit of doing it this way is that even if you decide you don't enjoy drawing that much, perhaps you enjoy 3D modeling more. Or perhaps you enjoy the mathematical or programming side of it more. There are plenty of opportunities there. Maybe you just enjoy exploring the technology, and combining that in interesting ways. Since you can do all kinds of things, learn unity, or via webGL (or whatever people do now).

Don't let it get you down. Doing something starting out, you're supposed to suck. If you didn't, it'd get really boring. Saitama is a good representation of "imagine if you just didn't have to try ever".

>> No.14634657

>>14630436
google "the Sylvia method"