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/sci/ - Science & Math


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File: 105 KB, 450x450, 749458.gif [View same] [iqdb] [saucenao] [google]
6459596 No.6459596[DELETED]  [Reply] [Original]

can we get a math gif thread?

>> No.6459606
File: 1020 KB, 500x200, cardioids_rolling_on_a_cycloid.gif [View same] [iqdb] [saucenao] [google]
6459606

There is a Wikipedia user who made lots and lots of gif for Wikipedia and if you click the user profile you see them all.
Can't remember though.

>> No.6459608

>>6459606
i would love to find that. these gifs simplify my ideology

>> No.6459613
File: 339 KB, 480x300, tumblr_lloekc8NXf1qfjjkvo1_500.gif [View same] [iqdb] [saucenao] [google]
6459613

bump

>> No.6459612

>>6459606
so a cardioid is a rolled up cycloid?

>> No.6459617
File: 499 KB, 500x250, btw., giff or jiff?.gif [View same] [iqdb] [saucenao] [google]
6459617

>>6459608
okay, I digged it out:

http://en.wikipedia.org/wiki/User:LucasVB/Gallery#Animations

>> No.6459620
File: 878 KB, 320x180, weird-science-computer-boobs-o.gif [View same] [iqdb] [saucenao] [google]
6459620

>> No.6459622

>>6459617
fuck ya! Thanks kind anon

>> No.6459623
File: 350 KB, 1000x1000, Julia Transform 1000.gif [View same] [iqdb] [saucenao] [google]
6459623

I made this one!

>> No.6459628
File: 150 KB, 160x120, swinging atwoods machine.gif [View same] [iqdb] [saucenao] [google]
6459628

>> No.6459630
File: 1.35 MB, 400x300, Completing_the_square.gif [View same] [iqdb] [saucenao] [google]
6459630

this one gives me a brainer

>> No.6459632
File: 1020 KB, 400x398, pi_viertel_1.gif [View same] [iqdb] [saucenao] [google]
6459632

>>6459622
np.
also, lol, I just checked his blog
http://1ucasvb.tumblr.com/
and it turns out the very pic you posted is made by him ;)

pic related is something I made in a thread where someone ask if the "shift an edge of a square" operation tracks out a perfect circle line or not (it doesn't)

>> No.6459638

>>6459632
thanks man! gotta give credit where its do.

>> No.6459639
File: 728 KB, 200x204, pi_viertel_2.gif [View same] [iqdb] [saucenao] [google]
6459639

>>6459623
cool, for a moment I though it would end up with the TheDarkKnight Batman logo.

>> No.6459646
File: 73 KB, 500x500, 1396640272183.gif [View same] [iqdb] [saucenao] [google]
6459646

nice I love these threads. I have two.

1/2

this is a method for drawing polygons

>> No.6459653
File: 167 KB, 360x160, 1396640386541.gif [View same] [iqdb] [saucenao] [google]
6459653

2/2

this one is a way of visualizing Fourier Series

can't wait to see some cool new ones!

>> No.6459676
File: 623 KB, 1690x2282, 1.jpg [View same] [iqdb] [saucenao] [google]
6459676

>>6459653
haha, I came up with this at one point.
Then wrote a couple of pages describing what happens when you transform a rectangle and visualized it with Mathematica plots. Let me check if I made some animations there too.

>> No.6459691
File: 26 KB, 318x126, Missing_Square_Animation.gif [View same] [iqdb] [saucenao] [google]
6459691

Here's mine

>> No.6459702
File: 638 KB, 624x588, 1389807952856.gif [View same] [iqdb] [saucenao] [google]
6459702

>>6459691
Here's my response.

>> No.6459703
File: 2 KB, 304x199, Absolute_value.png [View same] [iqdb] [saucenao] [google]
6459703

The absolute function.

>> No.6459713

>>6459703
defeats the purpose of a gif no

>> No.6459726
File: 923 KB, 400x314, ipad 1928.gif [View same] [iqdb] [saucenao] [google]
6459726

>>6459713
1. It's not a gif.
2. Gifs have better compression for simple patterns.

>> No.6459730
File: 1.35 MB, 360x263, W8VJp_thumb.gif [View same] [iqdb] [saucenao] [google]
6459730

>>6459726
Ignore comment. I'm cognitively impaired.

>> No.6459779
File: 25 KB, 488x203, intuition.gif [View same] [iqdb] [saucenao] [google]
6459779

Contributing.

>> No.6459788
File: 9 KB, 480x360, englishmotherfucker.jpg [View same] [iqdb] [saucenao] [google]
6459788

>>6459596
>Gif de matematicas

>> No.6459796

>>6459788
Muerete basura. Spanish es el lenguaje superior.

>> No.6460227
File: 399 KB, 500x400, 1396659077548.gif [View same] [iqdb] [saucenao] [google]
6460227

>>6459653
hurr ya go

>> No.6460229

>>6459796
español es para puñetas

>> No.6460233
File: 1.14 MB, 640x480, 1396659270271.gif [View same] [iqdb] [saucenao] [google]
6460233

>> No.6460239
File: 121 KB, 330x310, 1396659392266.gif [View same] [iqdb] [saucenao] [google]
6460239

>> No.6460270
File: 50 KB, 408x408, 1391237206070.gif [View same] [iqdb] [saucenao] [google]
6460270

>> No.6460274

>>6460270
Yeah, but try this in an actual chess match

>> No.6460272
File: 389 KB, 354x372, 1380653326713.gif [View same] [iqdb] [saucenao] [google]
6460272

>>6460270

>> No.6460276
File: 891 KB, 277x257, Sorting_bubblesort_anim.gif [View same] [iqdb] [saucenao] [google]
6460276

>>6460272

>> No.6460277
File: 218 KB, 160x120, Double-compound-pendulum.gif [View same] [iqdb] [saucenao] [google]
6460277

>>6460276

>> No.6460280
File: 65 KB, 220x295, Maclaurin.gif [View same] [iqdb] [saucenao] [google]
6460280

>>6460277

>> No.6460284
File: 279 KB, 530x392, particle filter.gif [View same] [iqdb] [saucenao] [google]
6460284

>>6460280

>> No.6460294
File: 340 KB, 300x300, animated.gif [View same] [iqdb] [saucenao] [google]
6460294

>> No.6460297
File: 749 KB, 400x400, animated2.gif [View same] [iqdb] [saucenao] [google]
6460297

>> No.6460303
File: 373 KB, 667x488, Understanding arcsin(x).gif [View same] [iqdb] [saucenao] [google]
6460303

>> No.6460309
File: 584 KB, 667x488, Understanding arccos(x).gif [View same] [iqdb] [saucenao] [google]
6460309

>> No.6460312
File: 47 KB, 192x133, Lol 25.gif [View same] [iqdb] [saucenao] [google]
6460312

Physics humor.

>> No.6460314
File: 367 KB, 360x360, Cool 32.gif [View same] [iqdb] [saucenao] [google]
6460314

>> No.6460315

>>6460314
I wish the balls were bouncier so it'd fill up the whole circle

>> No.6460322
File: 316 KB, 450x410, Line Integral 2.gif [View same] [iqdb] [saucenao] [google]
6460322

>>6459949

>> No.6460381
File: 869 KB, 400x400, calculus.gif [View same] [iqdb] [saucenao] [google]
6460381

>>6459596

>> No.6460391

>>6459617
wow, this guy is a beast

>> No.6460407

>>6460312
I used to do shit like that when I was a kid too. It made me feel like a robot.

>> No.6460461

>>6459796
So what are you doing in a web site where everything is in another language?

>> No.6460465

>>6460276
>wikipedia image

>> No.6460789

>>6460322
Several years later and suddenly this makes perfect sense.

>> No.6460905
File: 1.88 MB, 473x378, 1388634166584.gif [View same] [iqdb] [saucenao] [google]
6460905

>>6459596
i like math gifs !

bezier curves

>> No.6460907
File: 24 KB, 411x130, cardioidales1.gif [View same] [iqdb] [saucenao] [google]
6460907

>>6460905
more like this one on this great website : http://www.mathcurve.com/courbes2d/engrenage/engrenage2.shtml

>> No.6460911
File: 302 KB, 500x491, 1396692743708.gif [View same] [iqdb] [saucenao] [google]
6460911

>>6460907

still from math curve :

http://www.mathcurve.com/courbes2d/tractrice/tractoire.shtml

pimp gif for sure

>> No.6460912
File: 1.01 MB, 360x270, 1390167637097.gif [View same] [iqdb] [saucenao] [google]
6460912

>>6460911
probably something related to differential equations

>> No.6460914
File: 293 KB, 500x450, 1388634558258.gif [View same] [iqdb] [saucenao] [google]
6460914

>>6460912
other forms of sinusoids

>> No.6460917

>>6460914

the gif was already posted there
>>6460404
it's a device created by archimedes to draw elipses

>> No.6460979

>>6460276
worst realistic sort of all time

>> No.6461508
File: 860 KB, 150x200, danmaku_failedattempt.gif [View same] [iqdb] [saucenao] [google]
6461508

Why haven't YOU put math in motion by making a bullet hell game?

>> No.6461556

>>6461508
Is this real?!

>> No.6461563

>>6459623
OH CANADA

>> No.6461594

>>6459608
>>6459617

https://toolserver.org/~daniel/WikiSense/Gallery.php?wikifam=commons.wikimedia.org&img_user_text=LucasVB

http://1ucasvb.tumblr.com/

>> No.6461602

>>6461556
There are games and games and games based on this style of thing. They're called danmaku or, "bullet hell." Most of the Touhou games are like this, but there are so many more.

Here's ten examples:
http://www.usgamer.net/articles/ten-great-bullet-hell-shooters

>> No.6461622
File: 1.28 MB, 600x600, 85.gif [View same] [iqdb] [saucenao] [google]
6461622

>>6461594
>Phi is the most irrational of all numbers
neat.

>> No.6461636

>>6461602
Yeah, but jeez. Whoever did that was insanely good.

>> No.6461643

>>6461622
No.
http://mathworld.wolfram.com/IrrationalityMeasure.html

>> No.6461656

>>6461622
very cool.

>> No.6461678

These are all great. Any recommendations for places online I can see more stuff like this? I've always wished there was like, a huge gallery of animated function transformations, where you could watch how changes of argument, degree, etc. change the graphs of functions. I think a lot of people would find that helpful.

>> No.6461681

>>6461622
Unfortunately he makes a blunder.
>Additionally, all irrational numbers have unique infinite continued fraction representations, a very useful property.
It sure would be a useful property. But it isn't true.

>>6461643
Yes.

>> No.6461680

>>6461678
lemonparty.org

it has some great ones. check it out

>> No.6461691

>>6461680
oh you...

meatspin.com is better.

>> No.6461702

>>6460276
not a gif and you probably all know it already, but I still need to post the video because it's great

https://www.youtube.com/watch?v=kPRA0W1kECg

>> No.6461705

>>6461681
>Yes

Oh wait, most difficult to approximate using rationals is different from irrationality measure. Indeed in the former sense <span class="math">\phi[/spoiler] is the "most irrational".

>> No.6461707

>>6461702
I was hoping you were linking the sorting algorithm traditional dances

>> No.6461713

>>6461705
Actually it isn't different, it's a different way of looking at the same thing.

>> No.6461755
File: 64 KB, 200x200, Pythagoras_theorem.gif [View same] [iqdb] [saucenao] [google]
6461755

Pythagoras animated

>> No.6461758
File: 139 KB, 590x590, Pythagoras-2a.gif [View same] [iqdb] [saucenao] [google]
6461758

... aaand another Pythagoras animated

>> No.6461784

>>6459796
vos sos un puto niggerbitch

>> No.6461922

>>6461508
I've always wanted to make a shmup that used polyform enemies like this.

http://userpages.monmouth.com/~colonel/hexodd/index.html

http://userpages.monmouth.com/~colonel/hexodd/hexahexodd.html

>> No.6461958

>>6461680
>>6461691

Fuck you. Fuck you both.

>> No.6462571

>>6461958
First day on the internet?

>> No.6462589
File: 888 KB, 360x270, Poincare6.gif [View same] [iqdb] [saucenao] [google]
6462589

>>6460912
Holy shit, I made that. Here, have two more, they're pretty much the same, though. If anyone is interested, it's the simulation of a chaotic system (a Duffing oscillator). I first track the phase space throughout time, and then take the Poincaré section for several different periods in time.

>> No.6462591
File: 889 KB, 360x270, Poincare7.gif [View same] [iqdb] [saucenao] [google]
6462591

>>6462589

>> No.6462603
File: 771 KB, 300x260, giphy-24.gif [View same] [iqdb] [saucenao] [google]
6462603

Will contribute with fractals!
(:

>> No.6462606
File: 591 KB, 480x270, giphy-14.gif [View same] [iqdb] [saucenao] [google]
6462606

(Phi)

>> No.6462608
File: 618 KB, 500x500, 1391527601910.gif [View same] [iqdb] [saucenao] [google]
6462608

>> No.6462609
File: 103 KB, 693x600, 1386955453627.gif [View same] [iqdb] [saucenao] [google]
6462609

>> No.6462610
File: 518 KB, 256x256, giphy-20.gif [View same] [iqdb] [saucenao] [google]
6462610

>> No.6462611
File: 621 KB, 500x375, giphy-38.gif [View same] [iqdb] [saucenao] [google]
6462611

Platonic solids...

>> No.6462612
File: 712 KB, 160x160, giphy-40.gif [View same] [iqdb] [saucenao] [google]
6462612

>> No.6462620
File: 517 KB, 650x390, 1396643590110.gif [View same] [iqdb] [saucenao] [google]
6462620

hello

>> No.6462621
File: 16 KB, 159x155, 1382786746708.gif [View same] [iqdb] [saucenao] [google]
6462621

bye

>> No.6462644

>>6462621
Is there a simple way to derive the equation for the red curve ?

>> No.6462681

>>6462644
its most probably a quarter circle

>> No.6462682
File: 179 KB, 320x240, sierpinski tetraeder.gif [View same] [iqdb] [saucenao] [google]
6462682

a crappy one i made in POV-Ray years ago

>> No.6462689
File: 1.68 MB, 450x465, test200.gif [View same] [iqdb] [saucenao] [google]
6462689

normally distributed particles with masses +1 and -1

>> No.6462729

>>6462681
It's not. Check the previous posts.

>> No.6462738

>>6459779
What is the measurable quantity or function of measurable quantities that lets you mathematically predict which will arrive first?

>> No.6462758

>>6462738
the acceleration at x is <span class="math">a = g\cdot sin(\phi) [/spoiler]
where <span class="math">\phi = arctan(\partial_x f(x))[/spoiler]
now integrate that shit

>> No.6462819

>>6462738
detailed answer:
http://en.wikipedia.org/wiki/Brachistochrone_curve

>> No.6462829

>>6462644
x=a*cos^3(t)
y=a*sin^3(t)

more details
http://en.wikipedia.org/wiki/Astroid

>> No.6464283

>>6461508
Me flirting with a girl. Each white dot is a cute joke and she is the orange

>> No.6464337

Is it sad that I don't really understand the concept of 75% of these?

>> No.6464343

>>6464283
/sci/ OPs. Each white dot is science and the OP is orange.

>> No.6464382

>>6462689

what program was used to make this?

>> No.6464405

>>6462689
The collision handler in your .gif is pretty crappy.

>> No.6465231
File: 1005 KB, 480x360, 1368628201624.gif [View same] [iqdb] [saucenao] [google]
6465231

>>6464382
It's a little for-fun simulation that was programmed from scratch. It sort of explains the lack of a collision handler..

>> No.6465236
File: 580 KB, 400x300, path integral.gif [View same] [iqdb] [saucenao] [google]
6465236

Here's a really nice path integral. Would be nice to learn how to calculate it.

>> No.6466060

bump because it's better than half the garbage on the front page

>> No.6467659
File: 924 KB, 470x353, Cool 31.gif [View same] [iqdb] [saucenao] [google]
6467659

>>6465231
That reminds me...

>> No.6467713

>>6460270
I don't get this. What is this?

>> No.6467715

>>6460239
That filename isn't very descriptive. There are many ways of deriving probability amplitudes in quantum mechanics that have nothing to do with path integrals.

>> No.6467718

>>6467715
In QFT, why would you use anything <span class="math">but[/spoiler] a path integral?

>> No.6467722

>>6467718
to dicksize on /sci/

>> No.6467721

>>6465236
It tells you at the end. Also, I'd call it a line integral, to distinguish it from the functional integral aka Feynman's path integral formulation of quantum mechanics.

>> No.6467724

>>6460276
>posting computer science stuff in a math thread
Disgusting.

>> No.6467727

>>6465236
At last i truely see

>> No.6467732
File: 128 KB, 210x210, Dijkstras_progress_animation.gif [View same] [iqdb] [saucenao] [google]
6467732

>>6467724
orly?
you missed the particle filter >>6460284

>> No.6467738
File: 788 KB, 269x257, Comb_sort.gif [View same] [iqdb] [saucenao] [google]
6467738

>>6467732

>> No.6467739
File: 274 KB, 280x214, heapsort_anim.gif [View same] [iqdb] [saucenao] [google]
6467739

>>6467738

>> No.6467744

>>6467738
>>6467739
Those gifs are from wikipedia.

>> No.6467743
File: 37 KB, 295x226, Smoothsort.gif [View same] [iqdb] [saucenao] [google]
6467743

>>6467739

>> No.6467745
File: 879 KB, 277x257, shaker_sort_anim.gif [View same] [iqdb] [saucenao] [google]
6467745

>>6467744
Are they?!?!?

>> No.6467747

>>6467744
no shit.

>> No.6467751
File: 52 KB, 206x206, sort.gif [View same] [iqdb] [saucenao] [google]
6467751

>>6467732
I posted this: >>6467724

But fuck it, I'll join in.

Props to anyone who can figure out which sorting algorithm this is.

>> No.6467785

>>6467751
Shell?

>> No.6467799

>>6467785
yup. Sorry if that was easy, I'm a noob at compsci.

>> No.6467804

>>6467799
I recognized it from https://www.youtube.com/watch?v=kPRA0W1kECg

>> No.6467903

>>6467713
Knight's tour

>> No.6467942

>>6461508
How do you design the levels?

>> No.6468271

>>6467659
what is this?

>> No.6468313
File: 947 KB, 480x280, 1369000745358.gif [View same] [iqdb] [saucenao] [google]
6468313

>>6467942
However you want to. Right now, I just put a timer/lifespan along with an early-end condition that'll skip some time. On the interim, it changes states that are each individually written with their own mathematics, conducted based on windows of time. For change in time less than 5 seconds, it does the first attack, then in the next 5 seconds, it gets rid of phase-1 bullet origins and does the second attack, et cetera. Vector positions for the bullet origins, bullet spawns based on the origins' positions, having them all move with respect to their own individually assigned time t variables, and not getting rid of the bullets until they go offscreen or something ends their lifespans.. those are all common fare in making bullet-hell toys.

>>6468271
They're really just there to stare at. I think some guy on tumblr makes them. You could go fishing for 'em at /wsg/ if you really want the eye candy.

>> No.6468527

These sorting algorithm gifs are great. Is there somewhere that has all of them?

>> No.6468535

>>6468527
Check out "Sound of Sorting".