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2023-11: Warosu is now out of extended maintenance.

/sci/ - Science & Math


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File: 55 KB, 827x693, derpcar.jpg [View same] [iqdb] [saucenao] [google]
2433236 No.2433236 [Reply] [Original]

get the fuck in here /sci/


http://www.boxcar2d.com/

>> No.2433460

HUNH!!!!!!
A new version!!!

bumpa!

>> No.2433469

lol half my cars don't have wheels

>> No.2433473
File: 174 KB, 740x555, monollama.jpg [View same] [iqdb] [saucenao] [google]
2433473

I do say, this is many times better than the old one.

>> No.2433479

oic number of wheels is adjustable

>> No.2433508

what are the up and down buttons for?

>> No.2433519
File: 22 KB, 800x543, car.png [View same] [iqdb] [saucenao] [google]
2433519

Check out my tank car!

>> No.2433528

>>2433508
you can vote the cars up or down if you want, voting down will end the sim for that particular model and proceed to the next

also
>mfw a car first went past 400

>> No.2433551

is this an updated version of
http://megaswf.com/simple_serve/102223/
??

>> No.2433559

Holy shit, after five generations, the red chart went off the screen. Best car has reached 527.

>> No.2433566

I always wondered what the red and black graph indicates. Is red the maximum distance for that generation, while black is the average?

>> No.2433578

So.. what do the red and black lines mean?

>> No.2433583

>>2433578
took me a while to figure this out.
Red is best from a trial, Black is the average.

>> No.2433605

why does it always stop simulating a car upon travelling some distance, and is that distance (the number in brackets) arbitrary?

>> No.2433611

>>2433605
It's double the best from the previous run (including the original cap)
It always starts at 6

>> No.2433613

>>2433236
they increased the power of the wheels, thank god

>> No.2433620

Why does it end the trial on perfectly good cars?

>> No.2433621

does the track get harder to navigate with increased distance travelled?

>> No.2433627
File: 40 KB, 801x595, godly.jpg [View same] [iqdb] [saucenao] [google]
2433627

I'm pretty sure this car is unstoppable

>> No.2433628

>>2433621
That's how the first one was, so probably.

>> No.2433635

Too easy now.

>> No.2433640

>>2433620
The number in parenthesis is the max distance.

It increases each generation.

"go this far and you get to mate!"

>> No.2433642
File: 84 KB, 866x636, Screen shot 2011-01-28 at 9.26.38 .png [View same] [iqdb] [saucenao] [google]
2433642

YES... YES.... YESS..........

>> No.2433644

Alright, this is the 5th time I had an awesome car, just to have it disappear the moment it hits "51.9" meters. Is there a bug or something?

>> No.2433648

I think they made it so it will actually run at a not snail's pace when the tab you're in isnt the active tab in your browser

>> No.2433652
File: 5 KB, 125x125, 1111111111111111111111111111111.jpg [View same] [iqdb] [saucenao] [google]
2433652

>> No.2433653

FOR THE LAST TIME, THE RED NUMBER IN BRACKETS IS YOUR GOAL, TRIAL RESETS AFTER YOU REACH IT.

>> No.2433654

>>2433644
The distance a car can travel is limited to the number in the parenthesis. The next generation should allow your cars to travel farther.

>> No.2433657

>bragging about vehicles with more than two wheels
baby tier

>> No.2433663

Alright guys, let's have 1 wheeled car contest.

>> No.2433666
File: 11 KB, 173x188, hearts_boxcars_1089.png [View same] [iqdb] [saucenao] [google]
2433666

I approve.

>> No.2433678

>>2433663
My selective breeding would make even the fuhrer proud.

>> No.2433683
File: 10 KB, 869x203, Untitled.png [View same] [iqdb] [saucenao] [google]
2433683

you fuckers got nothing on this beast

>> No.2433689

Why is there even a slider next to wheel number? It doesn't do anything (assuming it's supposed to be frequency, in that case, setting it to 100% does nothing).

>> No.2433693

>>2433689
I just immediately kill anything without the number of wheels I want. That bottlenecks all the descendants.

>> No.2433707

>>2433689
Frequency of cars with wheels

>> No.2433711
File: 45 KB, 820x623, tankcar.png [View same] [iqdb] [saucenao] [google]
2433711

Tank car evolved!

>> No.2433836
File: 8 KB, 348x182, tanx.jpg [View same] [iqdb] [saucenao] [google]
2433836

>>2433711
But does yours have a gun?

>> No.2433899

why does it re-mutate WHEN IT HAS FULL POTENTIAL TO KEEP ON GOING FOREVER?

>> No.2433914
File: 37 KB, 945x585, Untitled.png [View same] [iqdb] [saucenao] [google]
2433914

>> No.2434123

Oh gods. With the added speed this thing is mesmerizing to watch. I just realized I'd been staring at the screen for forty minutes from twenty centimeters off.

>> No.2435409
File: 42 KB, 800x600, car.png [View same] [iqdb] [saucenao] [google]
2435409

UNSTOPPABURU!

>> No.2435480

Holy shit this is cool...

>> No.2435660
File: 43 KB, 807x610, sshot-69.jpg [View same] [iqdb] [saucenao] [google]
2435660

what is this i don't even

>> No.2435756
File: 24 KB, 400x224, Talkin-bout-my-generation.jpg [View same] [iqdb] [saucenao] [google]
2435756

I feel like is mocking me

>> No.2435814

The only problem with the cars with wheels all over is that once you hit a really steep hill (mine have been around the 350 and again at the 500 range), if you don't hit it just right with enough speed, you end up doing flips constantly.

Then you need to hope for a wider/longer wheel base.

>> No.2435825

unfortunately this has nothing to do with evolution anymore

>> No.2435859

I'm doing a unicycle project, I'll tell you guys how it turns out (so far, bad)

>> No.2435866

OP I cannot tell you how much I love you for posting this.


I spend all my time searching for this kind of thing and you drop it here.... I love you.

>> No.2435905

How the fuck do you make anything with 2 or less wheels? After 10 generations my 2 wheel experiment still barely passes 50.

>> No.2435910

>>2435905
What's your mutation rate? If you have it at 5% or less it can take a while. If it's above 15% it's probably just mutating too much currently.

Remember, mutation = random

>> No.2435960

>>2435910
It's at 10%

>> No.2436002

>>2435960
It's hit-and-miss. Sometimes you hit 100 by the third generation, sometimes much less.

>> No.2436036

That is awesome.

>> No.2436047

Why do my cars disappear after 24 or so points. How can i stop this?

>> No.2436058

im going to let this run for 24 hours!!!

>> No.2436063

>>2436047

Nevermind... I looked up the FAQ.

>> No.2436083
File: 37 KB, 853x577, Bloody Hell.png [View same] [iqdb] [saucenao] [google]
2436083

>> No.2436162

ITT:
1/ Read OP
2/ Follow Link
5/ Watch sim for 10 sec
6/ Ask stupid question

What happened to:
3/ Watch sim for a couple of minutes?
4/ Read a few posts?

/sigh/

>> No.2436239
File: 112 KB, 1092x836, boxcar.jpg [View same] [iqdb] [saucenao] [google]
2436239

Two wheels are fine too.

>> No.2436441

1 wheel car evolution is fucking boring

>> No.2436453

>>2436441
And that's why I don't ride a unicycle to school.

>> No.2436462

>>2436162
There's a 1/10 chance of a line up of cars being remotely succesful, why wait through that?

>> No.2436467

God damn you 541.1.

You're worse than 413.


Fuck Madagascar or the Abominable Snowman, we have the final boss of the internet.

>541.

>> No.2436483

>>2436453
that's a lame reason man
anyway, in gen 24 it seems to get closer to the design i originally had in mind

>> No.2436698
File: 49 KB, 813x719, internal-framed triwheeler.png [View same] [iqdb] [saucenao] [google]
2436698

Max wheels 4, freq 50%

mutation rate 5%

This particular species of car has established itself as the 'master race', and some 80% of all cars have almost identical build. They evolved around generation 13-15, and have remained virtually mainly unchanged since. There have been some 'mutants' on the way, but most of them have not even gotten close to the 'master race'.

I began to call this species 'internal-framed triwheeler', due to first 5 generations 3 wheels next to each other, with little or no gaps, frame being completely internal. Some early internal-framed triwheelers possessed a small 4th wheel, which was likely a remnant from before the time of internal-framed triwheelers, but have not been seen for many generations now.

But that fucking hill at 506, crossing that would require more wheels, or maybe it would require such a huge amount of mutations, it would take from several hours to days to achieve it.

Anyone crossed the hill at 506??

>> No.2438016
File: 118 KB, 1092x836, gen90.jpg [View same] [iqdb] [saucenao] [google]
2438016

Damn, when I wasn't looking, the limit went to 1060; suggesting that your hill 506 was crossed, possibly with a two wheel design.

>> No.2439144

>>2438016
I am not sure everyone has the same course.

>> No.2439432
File: 70 KB, 803x627, sshot-77.jpg [View same] [iqdb] [saucenao] [google]
2439432

Maximal boss-mode derpster achieved.

Ain't nothin gonna traverse this hill, but it does make it through some dicey terrain to get there.

>> No.2439534
File: 38 KB, 794x598, lolcart1.png [View same] [iqdb] [saucenao] [google]
2439534

lolz

>> No.2439553
File: 53 KB, 1193x710, lolcart 2.png [View same] [iqdb] [saucenao] [google]
2439553

>> No.2439584
File: 55 KB, 964x638, boxcarUntitled.png [View same] [iqdb] [saucenao] [google]
2439584

I had some trouble with the 340 hill so i crank up the mutation rate to 11.

Out comes this fucking retard of a car, finishes it with flying colours and get stuck on the next obstacle.
I'm speechless

>> No.2439619
File: 70 KB, 1207x579, 1.jpg [View same] [iqdb] [saucenao] [google]
2439619

My 2-wheel experiment; gen 50. Almost all the cars now have a "back bar" that will prevent it from flipping. The biggest issue I'm getting right now is the car gets high centered on a steep hill, but I suspect it will be resolved in less than 10 generations.

>> No.2439690
File: 823 KB, 800x600, evolution3.png [View same] [iqdb] [saucenao] [google]
2439690

I think mine have evolved a little further than your guys'.

>> No.2440064

bump for science!

>> No.2440095

The fuck, my car keeps respawning regardless of whether or not it could have gone further.

FFox3.6 is that the problem?

>> No.2440187

>>2440095
By no means should you read the FAQ or the other posts on this thread.

>> No.2441323

What does the frequency scale change?

>> No.2441925
File: 24 KB, 617x464, cock mobile.png [View same] [iqdb] [saucenao] [google]
2441925

Fuck yea, Cock mobile teir bitch's!

It even reached the fucking 158.2 target score right after I screen shotted

>> No.2442843
File: 41 KB, 888x517, epiccar.png [View same] [iqdb] [saucenao] [google]
2442843

Older version, been running for a few days, this is a pic of the best car that i watched.

>> No.2442850

>>2442843
looks like a pair of legs
and a stomach.

>> No.2442879
File: 201 KB, 600x337, 1288530959363.png [View same] [iqdb] [saucenao] [google]
2442879

>mfw a great designs fails from the shitty start

>> No.2442931
File: 58 KB, 793x598, boxcar.png [View same] [iqdb] [saucenao] [google]
2442931

Incoming master-race!

>> No.2442969
File: 59 KB, 801x612, boxcar2.png [View same] [iqdb] [saucenao] [google]
2442969

ROBOTS IN DISGUISE

>> No.2442980

I began to start a eugenics program right from the get-go, immediately ending all undesirable specimens. By Generation 6 the target was at 400. That was when I stopped selective evolution and let nature take its course. By Generation 9 the target was at 528 or so.

This is most troubling.

>> No.2443207
File: 74 KB, 800x763, lolwheel.png [View same] [iqdb] [saucenao] [google]
2443207

Its funny that the cars evolve "residual wheels"

>> No.2443239
File: 219 KB, 1280x1824, Jelly.jpg [View same] [iqdb] [saucenao] [google]
2443239

Check out that high number in the parenthesis. you jelly /sci/?

>> No.2443247

>>2443207

I believe the word you were looking for was vestigial.

>> No.2443256
File: 38 KB, 843x610, untitled.jpg [View same] [iqdb] [saucenao] [google]
2443256

I've been getting a beneficial mutation of a small wheel just inside the front wheel. It spins up really fast and whenever the front wheel hits the ground with any force it engages pulling the front forward, it works great at realigning the car and accelerating up hills.

>> No.2443289

>>2443247
Bingo. I need to be /sci/ slapped for that mistake.

>> No.2443325

dammit I GOT AN EXAMN TOMORROW

why did I have to refresh (allowing javascript on the site trough noscript) ???

Anyway: how can someone explain how you gain a next generation? You need x-amount of complete runs or what?

>> No.2443349

mfw generation 30 and still half my cars get below 5.

>> No.2443360

>>2443325
It creates 20 individuals before moving onto the next generation. Help yourself by voting down retard babies.

>> No.2443366

>>2443349
Dude, you suck. By generation 7 I'm getting half of the cars going 200+

>> No.2443382

>>2443366
I had that, but i did not artificially select. It went down hill after about gen 10. They just seem to be progressing on getting a good start, as all the half decent ones usually land poorly, the fail ones win over as they are able to fall further than the actual cars. I may have to try selecting them.

>> No.2443383

>>2443349
That means your genetics are too diverse so when they crossbreed you're getting something very different from both parents.

>> No.2443401
File: 24 KB, 553x418, haters.png [View same] [iqdb] [saucenao] [google]
2443401

haters gunna hate

>> No.2443413

don't start.... you'll... never... stop...

>> No.2443421
File: 77 KB, 894x541, Picture 2.png [View same] [iqdb] [saucenao] [google]
2443421

once i hit 275, its pretty rough. had a few get past there, then its literally just a zig-zag track. agh

>> No.2443433
File: 57 KB, 833x507, Picture 2-1.png [View same] [iqdb] [saucenao] [google]
2443433

>>2443421

see what im saying? wtf is this shit!

>> No.2443488

>>2443433
Use the new version.

>> No.2443499
File: 49 KB, 800x666, boxcar2d-gen33.png [View same] [iqdb] [saucenao] [google]
2443499

I tend to get within 300-400 results by generation 5-10, maybe with a little bit of manual selection, but it's not required. Slowly rise from there by natural selection.

>> No.2443571
File: 40 KB, 830x623, Racincar.png [View same] [iqdb] [saucenao] [google]
2443571

775 is as high as I got before one little mutation killed
everything.
←This one got 423.
God Speed

>> No.2443642
File: 32 KB, 864x617, untitled.jpg [View same] [iqdb] [saucenao] [google]
2443642

>>2443421
>>2443433
Up the number of wheels.

>> No.2443679

The damn algorithm keeps cutting my cars when they're still progressing. They pop a wheelie and are slowly rotating forward to get the front wheels down and blast away again, but apparently they're crawling uphill just barely too slow, balanced on a single wheel that it gets killed.

>> No.2443959

>>2443679
yeah sup with that