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/sci/ - Science & Math


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1822855 No.1822855 [Reply] [Original]

Hey /sci/ i was thinking why don't we cooperate with /3/ to create a video game?
We have the programmers
They have the modelers

I think we make a Hard Sci-fi space game where you have complete access to the galaxy and all of the planets surfaces

We use the procedural rendering like infinity quest for earth to create the massive galaxy
http://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22
http://www.infinity-universe.com/Infinity/


We use orbiter for the realistic spaceflight mechanics
http://www.youtube.com/watch?v=VC8-K4qeTIs
http://orbit.medphys.ucl.ac.uk/home.php

Once were done the basics we might be able to make this a MMO(if Orbiter people allow it)

Now lets lay out the setting first we need

1.A back-story
2.Hard sci-fi way to achieve FTL travel
3.Other idea on what to add to the game(Economies, Trading, getting out and walking, ect..)

If we do this /sci/ might actually do something instead of a troll board

>> No.1822860

I can write the backstory. Apparently I'm good with that shit. No gradualist future that is the same as today but with spacecraft, an actually different society, ever-evolving technologies and the occasional catastrophe to bring people back a few centuries technologically.

>> No.1822866

>>1822860
Aren't you a beginner sci-fi writer?

>> No.1822868

Realistic Space Game:

Spend centuries travelling between star systems, find nithing but dead rocks 99% of the time.

FealsBadMan.jpg

A MMO based around near Earth space stations, or colonies within sol would be a better idea.

>> No.1822872

>>1822860
How about humanity is more advanced in some systems then others

like the USA or the EU v.s africa

>> No.1822875

>>1822866

Yeah.

>>1822868

Realistic space game: Go on a gigantic spacecraft, accelerate it to little below the speed of light allowing you to cruise space near the Ultimate Speed, and time dilation slows down time at your location as an effect of coming closer to the speed of light, allowing you to explore the galaxy in a few years of time-subjective and thousands of years of time-objective.

>> No.1822879

>>1822868
you can colonize and set up those systems as colonies

also this will be the far future so humanity will have a lot of systems colonized

you can be whatever you want

from space pirate to trade

>> No.1822885

>>1822875
But it would be impossible to update the cities and society's ever time someone makes a jump

We need something like a Dyson sphere opening a wormhole or something

>> No.1822901
File: 82 KB, 256x256, 1285369971014.png [View same] [iqdb] [saucenao] [google]
1822901

A admire your enthusiasm but you should work in small steps.

>> No.1822906

>>1822875 accelerate it to little below the speed of light

Implying it doesn't take a really long time to do this, and then slow down again once you get there.

>> No.1822914

SCIA IS A 16 YEAR OLD DEIST
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>> No.1822923

>>1822906

A year at one-gravity is enough to reach >70% of lightspeed or something.

>> No.1822949

Warp the space in front of you, cross over, space returns to its normal shape. Rinse and repeat

>> No.1822955

>>1822949
what source of energy would you use

I can only think of anti-matter

>> No.1822957

>>1822949

Yeah, no. That requires negative energy which is impossible to obtain, so far.

>> No.1822966

>>1822901
Ok then lets start out only in our solar system

Then we can see what a interstellar land rush would be like

>> No.1822973

>>1822966

Don't forget about colonizing brown dwarf stars for precious fusion fuel and resources from Pellegrino's Pancake or whatever the disk around a brown dwarf is called.

>> No.1822974

Ok first of all what year should this be in?

>> No.1822977

>>1822957
Its mathematically consistent with all the theories and laws that matter, and thats all that really matters in this context.

>> No.1822978

>>1822949
As you travel through space you experience whatever warping exists in that space. Compressing a chunk of space so two things look closer might sound like a good idea, but it takes extra long to travel through compressed space.

>> No.1822983

Maybe we could use tachyons?

>> No.1822987

>>1822974

2080: The Nanotech Revolution has solved most of humanity's problems on Earth and has allowed spacecraft to be made literally out of dirt and rock, allowing Sunspace to be colonized more vigorously than any old NASA plan anticipated.

2085 the first relativistic interstellar mission heads out to the stars, Alpha Centauri for a start. After the discovery of an Earth-like planet and the safe return of the crew of four, smaller probes are blasted all around space.

The game would begin in 2120 or 2130 after all the data of nearby stars has been gathered and processed.

>> No.1823009

>>1822978
The ship is in a bubble of normal space, expanding space behind it and contacting space in front it. Google "alcubierre Drive".

>> No.1823013

>>1822987
Then how do we do interstellar travel?

length contraction can't work here

I think we should set it in 2230 when we have dyson sphere opening wormholes allowing interstellar travel

But we should make it so giant space vessels can launch probes to create a temporary Dyson sphere

This way powerful corporations could colonize interstellar space

This way we could have a sense of pushing humanity beyond

>> No.1823018

So any programmers willing to help if we get enough people?

>> No.1823070

So anyway I can help?

>> No.1823127

>>1822855
For FTL, why not use a modified form of The Alderson Drive. It has yet to violate any known laws of physics, and only requires a minor addition to some theories to function as it does. It's pretty much just trans-dimensional teleportation within very limited frames and velocities. So within star systems you have all the classical drive types, and when needing to get to another star system you skip all that mucking about with relativity making a quick hop through jumpspace.

However, not every star is connected by these jump points, so relativistic ships can still see some limited use.

>> No.1823228

>>1822987
2030: The Japanese Space Elevator is completed, giving those Japs near unlimited access to orbit. US, China, and Russia all begin work on a similar concept, in the mean time purchasing time on the Japanese elevator to conduct more research.

Skip ahead to about the year 2050: Manned mission to Mars reveals ancient rivers of water ice, organic molecules, and, most exciting of all, running rivers under the ground, with small, single celled creatures struggling for life. Plans to terraform are already being put forth by the International Space Committee, comprised of all space-faring countries.

2106: The Great Deflation. Interest in space drastically dies down after no immediate returns have been produced, leaving only the US, China, Japan, and Russia in space, with little funding at that.

2140: SETI, after years of work and criticism, have detected distinct radio transmissions from <insert star here>. A new Rebirth of space exploration happens, and a race to the new star is under way by the four space superpowers.

>> No.1823264

>>1823228
Why is that every future timeline begin with "Laws of physics broken just twenty years from now. everyone you know and love and the majority of political climates will still be around, but suddenly one major change dominates everything beginning immediately from when you read this and for the next three thousand years."

You know what, why criticize, that combination of tropes and cliches is 100% public domain. It;s not a ripoff, it;s just the exact same damn story everyone else uses. Go with that, no one will notice the difference.

>> No.1823301

>>1823264
I never said it dominated the future! That's just the future history of space travel. Why include the ENTIRE history of everything for one hundred and thirty years? I said there was a Committee for space, but I never said how big it was. It's like the U.N. It's a collaboration, nothing more. They are given money from each country to do research with. There are still problems on Earth to deal with, such as wars, poverty, etc. Space exploration is in the background.

TL; DR Domestic problems > Research every time.

>> No.1823337
File: 320 KB, 1920x1080, MoonBaseAlpha1.jpg [View same] [iqdb] [saucenao] [google]
1823337

The only thing i can say in response to this thread is... Hoses, hoses, hoses, hoses, hoses, hoses, hoses.

http://www.youtube.com/watch?v=K8uLT_EIJjs&feature=related

>> No.1823339

>>1823301
Better yet, why bother specifying time or history or nations or anything like that? Players will care more about the present status and what they can do more than how they got there.

And my biggest criticism was how soon your timeline places all of this happening. Let's just not bother with a timeline, seriously.

>> No.1824019

>MMO

Hahahaha good fucking luck, jesus.

I am a hobbyist game developer (programmer specifically) FYI. If this looks like it's going anywhere I'll pitch in.

>> No.1824577

>>1823337
Ok, I have been playing Moon Base Alpha... guys, it is totally the game we want. It's the alpha of what will be a NASA MMO

>> No.1824633

SCIA IS A 16 YEAR OLD DEIST
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>> No.1824701

>>1824577
Oh and did I mention, NASA MMO MADE BY NASA... government funded hard science MMO meant to teach people... with stuff blowing up and high powered everything ON THE MOON! AND IT WILL BE FREE!(paid for by american taxes and used worldwide)

>> No.1824714
File: 15 KB, 353x606, 1262170720319.png [View same] [iqdb] [saucenao] [google]
1824714

For the spaceship propulsion you could use a wormhole inside a star nearest to you with magnetic containment fields and you'll have all the fuel you'll ever need.

>> No.1825986

>>1824577
> Ok, I have been playing Moon Base Alpha

I played that exactly once. After I had finished, it took me less than three seconds to select "Delete local content".

>> No.1825991

>>1822855
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
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INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER
INURDAES IS A 16 YEAR OLD SANDNIGGER

>> No.1825998
File: 80 KB, 476x275, 1262343254142.jpg [View same] [iqdb] [saucenao] [google]
1825998

>>1825991
Pretty sure I come from Europe. But shit now you just look retarded.

>> No.1826006

>>1825998

Inurdaes soudnds pretty sandniggerish to me, i aint even mad though

>> No.1826012

>>1826006
>soudnds
And yet I still manage to write English better than you.

>> No.1826022

>>1826012

English is not my first lamguage so I can afford some mistakes, pretty lame comeback by the way

>> No.1826024

>>1826022
English is also my second language. Also me being stoned off my ass half the time I'm on /sci/ could have something to do with it. Like now.
Also
>lamguage

>> No.1826025

>>1824019
Well at first its not a mmo

We build the game mechanics first and if we can get our shit in gear

Then we might be able to make this an mmo

Its just a long off final goal

>> No.1826037

Ok guys we need a website or a page on one to count who's helping and who is doing what

Ok as a summary this is a game that has 200 billion star systems created by procedural rendering

Realistic spaceflight physics and controls

and i also want to be able to walk around

>> No.1826053

http://en.wikipedia.org/wiki/First_Encounters
?

>> No.1826062

>>1826053
really damn old

we can do better

>> No.1826089

>>1826025
Generally not a good idea. The game needs to be designed to be an MMO from the ground up or adding online multiplayer will be insanely time consuming and possibly require rewriting of huge sections of the engine. Now, that isn't to say that it has to be an MMO from the start, just that if that is the goal, the engine needs to be built with the end product in mind.

>> No.1826091

Game needs to play like Traveller + http://www.projectrho.com/rocket/index.html

>> No.1826096

>>1826089
Good point

I was just thinking we should build the base game mechanics first

Before we add economy, walking around, ect..

>> No.1826290

bump

>> No.1826368

So anyone got any idea's where are homepage will be?

>> No.1826633

Orbiter looks like a good starting point for a big, hard physics, space game. Unfortunately the engine isnt open source but it is free to download

>> No.1826663

>>1826037
> Realistic spaceflight physics and controls

Realistic spaceflight controls means an interface where you enter the desired orbital parameters and any constraints involved (maximum allowed g force, fastest transfer versus minimum fuel consumption, etc) and the computer calculates the burns.

You can't "fly" a spaceship with a joystick and throttle.

>> No.1826699

>>1826037
> this is a game that has 200 billion star systems

So which "sufficiently advanced technology" are you going to use to allow players to visit star systems other than the one in which they were born?

Are you going to throw the laws of physics out of the window so that you can travel between star systems in a matter of days? Or are you going to invent cryo-sleep so that you can keep realistic journey times while allowing a human to visit more than the half-dozen nearest systems within their lifetime?

If it's the latter, how are you going to handle game time in a multi-player setting?

>> No.1826733

Why not make it a browser-based MMO? More doable within the budget (which is the generosity of channers).

Back story brainstorm: How about the discovery of an ancient outpost on a close object in our solar system (Mars, Venus, the moon, blah blah blah) built by an intelligent species from another solar system within our galaxy? Obviously, the outpost has been long abandoned, and meteors destroyed most of the surface features, but underground and armored rooms or machines may survive (in a state of extreme disrepair). Governments will compete for possession of the remnants, international espionage will become more prevalent than during the Cold War, but it's unlikely to cause actual wars. A compromise amongst the major international contenders (US, EU, Great Britain, China, Japan, Canada, etc) will allow a third party (for which a corporation unassociated with any specific nation is chosen) access to the materials, as long as certain criteria are followed:
1. The coalition of nations can, at any time, assemble a team of officials (2 from each nation) to inspect the corporation's laboratories and research.
2. Starting one year after the day the agreement is signed, the corporation must annually release all research concerning the technology to the scientific community. This gives the corp time to pursue ideas privately and obtain patents, but allows independent scientists to further study the data and come up with their own findings.

This way, the era in which the game takes place introduces a booming spy industry, a megacorporation that isn't a total monopoly, a union of the wealthy nations (which will likely lead to conflict with poor nations), and a means by which FTL travel can be introduced (reverse engineering) without imagining our civilization hundreds of years from now.

>> No.1826754

For extra features, I'm not liking the "walking around" idea. Since it won't function much like space travel, that's a whole other intensive feature that has to be programmed. Why not this:

When you land on a planet, your screen display becomes a grid. Each segment of the grid (a square or hexagon) of the grid is a portion of the planet's surface. The appearance of the segment is determined by what's in the segment: a small town, a launch site, a mountain, a mine, etc. Players can then "walk around" the planet's surface by moving from segment to segment. Graphics are very simple, but that's alright because everyone's played enough land-based games to not be impressed by whatever a communal free game would have.

So what will be on the planets that makes them worth traveling to and exploring?

>> No.1826828
File: 19 KB, 400x250, 126543474364.jpg [View same] [iqdb] [saucenao] [google]
1826828

There is absolutely no way you can organise something this big on an imageboard. Make some forum first.

>> No.1826935

>>1826699
I was think more along the lines of a Alcubierre drive Using anti-matter or something
and yes you can go anywhere

>> No.1826959

>>1826733
Too much like mass effect

I was thinking about setting at a time when Humanity has just discovered fast interstellar travel(Alcubierre drive)

There are already other colonies and nations out there colonized by relativistic methods.

this way different factions would have progressed down different paths in different technology.

so some factions would be better then others in certain ways(one faction has better weapons while another has more capable spacecraft, medicine, ect...)

It would be globalization all over again

>> No.1826986
File: 23 KB, 480x640, 1239825372284.jpg [View same] [iqdb] [saucenao] [google]
1826986

If there are aliens, they should be dead.

Humanity finds the ruins of interstellar civilizations that ended through mutual assured destruction caused by the use of relativistic kill vehicles on eachother. Humanity inherits there technology. Derp.

>> No.1826992

>>1826986
Also I'd like to add no fucking FTL please. That's just being fucking lazy.

MAYBE almost instantaneous communication through wormholes or some shit, but that's stretching it.

>> No.1826996

also we can use procedural generation to create cities as well

http://www.youtube.com/watch?v=yI5YOFR1Wus&feature=fvw

also we could create a whole new earth

we could write in a part of the story where earth goes into a full on nuclear war where every city gets fucked up

that way we could make an entire planet with cities and stuff

also we start small making the basic space flight mechanics and stuff. Then get more people involved from other sites.

Then we can make the large galaxy and whole planets and stuff

I want this game to have a massive sense of scale

>> No.1826998

>>1826992
Then how would you explore the galaxy

>> No.1827004

also can someone make a forum?

>> No.1827010

>>1826986
who dat??

>> No.1827016

>>1827004
I can make a forum easily.
It will be a free one so don't expect top quality. But it won't be shitty either.

>> No.1827017

also here is a video to prove that a giant galaxy is possible
http://www.youtube.com/watch?v=P0-lsyo28SU

>> No.1827020

>>1827016
thanks bro

please do

>> No.1827032

>>1827020
Give me the name of the game so I can name the forum

>> No.1827034

Basically this will be Infinity Quest for earth with a good story and different space flight mechanics.

also walking and economies and shit

>> No.1827045
File: 22 KB, 640x480, robot.jpg [View same] [iqdb] [saucenao] [google]
1827045

throw out the system to system stuff and base it on our solar system. there's plenty of moons and asteroids to build city states on and there's lots of places to go.

make the 'new' tech be the way we get around the solar system and terraforming. and maybe some awesome robots (like astromech droids) to do most of the interplanetary flying.

>> No.1827046

>>1827032
for now lets just go with "/sci/ game"

We can come up with a name for the game later

>> No.1827050

>>1827045
We could start with that

Then maybe move on to interstellar travel in a future Expansion or update or something

But yeah that sounds cool

>> No.1827073

>>1826998
Your conscience would be uploaded and your ship would travel for hundreds of thousands of years. If wished to explore the surface of a planet you would download yourself into a new body or some shit.

It would be interesting watching humanity spread over the millenia, different planets would have vastly different cultures, humanity would evolve differently on some worlds, some systems and human civilizations would develop vast empires that were controlled by AIs and shit like that.

You would leave a solar system at 90% of light to go explore another system, then come back in another thousand years to realise it has been colonized by humans or possibly other aliens. Shit would be more interesting.

>> No.1827086

How about only interplanetary travel.

If you want to travel to another star system you need to pay a large sum of money and they will "build" you on another planet via test-tube humans and digitalized brains, kinda like Borderlands

>> No.1827087

>>1827050
scigame.omgforum.net

Just created it , starting to make all the categories and other stuff. Need suggestions ofcourse.

>> No.1827095

>>1827087
>not allowed even to anonimously view the forum
fuckthisshit.jpg

>> No.1827099

>>1827095
workin on that.
Just give me some time.
Anyways , i will tripfag now .

>> No.1827128

Anyways, you better start suggestion.
What colour would you like for skin?
What categories should i make? etc.

>> No.1827136

>>1826959
Never played that game. Damn. I like your idea, though.

>>1827073
3D organic printers! Fuck yeah!

>> No.1827145

Scia , make an account and I will upgrade it to admin position.

>> No.1827159

http://web.archive.org/web/20071015173710/http://www.nemoramjet.com/alltomorrows.pdf

loosely related but allways a fun read.
Hope it works and if not then you need to wayback machine it yourself

>> No.1827160

>>1827128
Some possible categories:

Programming
Design
Writing
Art
General

What language is everyone thinking of for the programming? Any game engines that could be used?

>> No.1827166

>>1827160
> game idea on a forum
> it will never be completed
> what language?
Must be C++.

>> No.1827172

How about you're an AI controlling a massive seed ship with the mission of laying down the foundations for terraforming and colonising life capable worlds for humanity.

You could
a) Stay in system, watch and manage planet getting terraformed over hundreds of thousands of years (obviously it would be sped up to something like 10000 years = 1 hour)
b) Leave the system, let other drones or lesser AI take care of terraforming and colonization, then explore the Galaxy and terraform other worlds. Come back thousands of years later and see what you started, or the remnants of what you started
c) Go rogue, try and kill other seed ships, kill humanity, make Galactic Machine Empire

Obviously we're not really capable of making a game like this at this scale, but it's just an idea...

>> No.1827178

>>1827099
Now allow anonymous users to post and make threads. No sane channer will register there.

>> No.1827184

A wonderful resource of essays and blog posts related to game design (with a focus on cheap, indie, and free-to-play browser games) is here:
http://www.lostgarden.com/

>> No.1827194

>>1827178
Will do that. But if the forum will become a 4chan 2.0 I will make it so that you gotta register to post.
capthca : problem chauted?

>> No.1827195

>>1826037
Some /v/ guys set up this site to work on vidyagaems with other /v/irgins, doesn't look like they do much of anything though.
http://zettabyte.ws

>> No.1827243

done

Sorry i was gone for a while was eating food

>> No.1827246

>>1827184
No browser game plz

>> No.1827263

>>1822860
You are fucking awesome at it. I masturbate thinking about the time you once replied to one of my comments.

>> No.1827264

>>1827136
thanks man

How about we build up a living breathing solar system

Then if the game gets enough support we can evolve the game into my idea

>> No.1827279

amateur programmer here. If you guys decide what language you're using, I'll try and learn it. So far I know a bit of java, and an even smaller bit of python

>> No.1827288

>>1827264
also that would make it feel less artificial

Captcha:Gree- bumelly

>> No.1827296

>>1827243
Made you an Admin.
You should be able to go the "Administration Panel" (bottom of page) and make changes to the forum.

>> No.1827297

>>1827279
I think were going to go with C++

>> No.1827310

I can't see how this is going to work as an MMO;

If time were relative to your distance to a planet/construction, then longer periods of time(eg interstellar flight) could be reconciled with shorter (eg building of dyson spheres). If we DO make this MMO, as I assume we're going to, I don't think interstellar can be incorporated very easily, as the time scales of civilisations: space travel are vastly different. I suppose we could charge some kind of resource for usage of wormholes and set the timescale to something like 1000 years game time= 1 hour real time

>> No.1827320

>>1827297
sounds good. Does anyone know the best place I should start on it?

>> No.1827326

>>1827297
bwahahaha

fucking called it.

>> No.1827330

Use Unreal UDK. Base engine already exists.

>> No.1827332

How is what you're trying to do different from the Infinity game in OPs post?

Also, make a wiki for collaborative game design document

And, use Unity3D, because writing your own engine in C++ is a waste these days

Lastly what decisions will the player make moment to moment? Waiting to travel is boring as fuck, see the game X3 for an exmple

>> No.1827335

t/3/apot here,

I'm all up for it (and im sure that many other /3/'s are too) , but, i think you're getting a little bit ahead of yourself. This project of yours calls for a lot of organization and careful planning. I would suggest creating a website solely devoted to this project. [ also, be aware that it may take months for this vision of yours to become a reality]

>> No.1827336

Ok can we agree on a basic setting?
Does this work?

At first the game starts out in the solar system in the backstory other people set out long ago on generation ships to colonize other systems.

then if the game get enough support

Humanity discoverer's fast interstellar travel(Alcubierre drive)

There are already other colonies and nations out there colonized by relativistic methods.

this way different factions would have progressed down different paths in different technology.

so some factions would be better then others in certain ways(one faction has better weapons while another has more capable spacecraft, medicine, ect...)

It would be globalization all over again

>> No.1827352

>>1827332
It's different because this is Hard sci-fi

and a completely different engine and story

>> No.1827353

for 2, realistically, acceleration gates would be the only feisable ftl travel with our current technology.

also doing a game where it is the solar system would be fucking hard enough with the game play mechanics you want to involve.
think about it, if you rendered every asteroid in this solar system you would be fucked.
play eve and learn how to make a game like this, but learn from tehir stupidity.
no police, no security sectors, nothing like that is cool. just open space and threat of being fucked is what space should be like.

>> No.1827362

>>1827335
I know

>> No.1827369

>>1827353
We can render a shit load of stuff with the procedural rendering approach

>> No.1827384

Also what about a soundtrack?

I vote classical

like 2001

>> No.1827393

>>1827384
How about Guile's theme
http://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22

>> No.1827395

>>1827326
How does using C++ make something vaporware? Thats what 90% of games are made in, and the rest are made in variants of C

>> No.1827406

>>1827336
why factions? we don't need factions in space.how about:
each user owns a corporation that has the capability to harvest resources and construct structures according to plans built into the game. There would be hundreds of plans (different kinds of colony, ship, weapon) which could either be bought(from markets), won(through battles) or "Invented" by engineers the corporation employs. This would allow the user to fight, to collaborate, to do whatever they wanted, and give much greater variation in gameplay.

>> No.1827408

OP have you talked to /3/? Also /g/ might help too. (god forbids they install Gentoo)

>> No.1827410

>>1827395
And if this were being made by a gaming company, you might have a point.

>> No.1827415

>>1827406
I agree with that if only users will be capable of making Alliances with other users.

>> No.1827420

>>1827408
Ok ill go make the threads

>> No.1827430

Possible Plan:

-Create a draft story board ( be as throurough as possible)
-Get input from community
-Create final story board
-Establish programming language and engine
-Create 2d Character/Environmental/Prop Designs/[take media into account ie. music, advert, publicity etc]
-Game scripting overview
-3d Models Draft
-Input
-3d model final

etc etc
add as you will

>> No.1827432

>>1827406
Well there would be base nations as a part of the story

But yes player alliances would be a big part

>> No.1827443

>>1827384
perpetuum mobile-Penguin Cafe Orchestra
To Build a Home- Cinematic Orchestra
the planet suite (pick any)
all seem like good choices

>>1827415
oh, of course. user defined command structures in them with ranks and corresponding permissions would be a good idea.


I think everyone in here should download starport GE and have a look at that. The graphics are crap, but we could base our game on it

>> No.1827464

Okay I made 2 threads on /3/ and /g/

>>>/g/13506020
>>>/3/152273

>> No.1827465

cowboy bebop mmo
Do it and become rich

>> No.1827471

>>1827464
cool beans.

Are we setting up a forum/wiki?

>> No.1827475

>>1827443
we could use the planet suite songs for the planets as the theme songs for each nation or state on each planet/moon

>> No.1827479

>>1827471
http://scigame.omgforum.net/forum.htm

maybe we can make a better one or even a full website down the line

>> No.1827500

Ok we need to do recruiting and get more people behind this project

>> No.1827503

A game made by 4chan? Either it'll never be finished or it will be worse than Bubsy 3D

>> No.1827511

The game would be good if you could explore space stations and derelict ships in first person.

Also allow people to do missions where they can be evil, a cold mercenary or a goody etc. All with worthwhile rewards.

>> No.1827522

>>1827511
yes I think first person would be good for the walking parts

a think source engine would work for this

>> No.1827532

sorry I'm late, just got linked here from /v/
for programming language C# would be far and away the easiest, because of XNA game studio
this choice would of course limit the portability of the finished product to only windows and xbox

however, I don't see a problem with that, because fuck Mac, and we could make sure that it will run in Wine for linux

if you want maximum portability however, C++ would be the way to go
but then we'll never get anywhere with it.

>> No.1827533

I CAN HELP I KNOW HTML AND VISUAL BASIC.

>> No.1827538

install gentoo

>> No.1827541

>If you really wanted to try to make games best thing would be to start off simple. Maybe make this Space Game in a similar vein to Masters of Orion, but anything that would require complex 3D would fall flat on its ass. - Anon on /v/.

This is actually a pretty good idea. I'd kill for a new Masters of Orion.

>> No.1827546
File: 15 KB, 351x351, 1280976410029.jpg [View same] [iqdb] [saucenao] [google]
1827546

>>1827500

I want to help what do i have to do to join up?

>> No.1827548
File: 21 KB, 250x236, Lobster Dog.jpg [View same] [iqdb] [saucenao] [google]
1827548

/v/ here. Godspeed, gentlemen.

>> No.1827553

/3/ tried to make a game a while ago to show off their models, basically you played an alien probe exploring a derelict human colony ship, it was a pretty solid premise IMO

They ended up using Unity for the engine, which allows C# and Java (javascript?)

>> No.1827554

looks like a mix of mass effect and EVE online...

>> No.1827559

Also makes some upgrades to the ship only available from looting derelict ships or missions etc.

Make money hard to come by to increase challenge and a sense of living on the edge.

Also it could have a firefly feel to it. No aliens or only hints of aliens e.g. ancient stations, rumours or artifacts of unknown origin.

>> No.1827567

>>1827532
>sorry I'm late, just got linked here from /v/
>for programming language C# would be far and away the easiest, because of XNA game studio
>this choice would of course limit the portability of the finished product to only windows and xbox

not necessarily, mono = c# on linux (and with the D3D 10/11 state tracker in gallium, that solves another piece of the puzzle)

>however, I don't see a problem with that, because fuck Mac, and we could make sure that it will run in Wine for linux

...or you could just use an existing game engine and save on development time.

>if you want maximum portability however, C++ would be the way to go
but then we'll never get anywhere with it.

>> No.1827569
File: 28 KB, 94x118, 1280956059585.jpg [View same] [iqdb] [saucenao] [google]
1827569

>>1827548
What the fuck? That's not what I posted at all...

>> No.1827571

install gentoo

>> No.1827575
File: 36 KB, 700x525, Homeworld2_GundamMod_18.jpg [View same] [iqdb] [saucenao] [google]
1827575

To make space travel much less time-consuming we could have them use an FTL drive based on the Alcubierre warp metric while ignoring the engineering aspects of it. Because of that, ships will only warp to a location outside of the star system where their intended destination is located due to the massive gravitational effects it generates which would tear apart any nearby celestial bodies so they would have to travel the rest of the way there at sublight speeds which would take months as opposed to years of traveling the whole way at sublight speeds. Space combat will make use of ships that also carry giant mecha around 10 meters tall (that's the smallest estimate for size that I can think of that could still fit the nuclear lightbulb rockets they will use as their main engines and power source) instead of fighters as wing flaps would be useless in a vacuum and would require an excess of vernier thrusters to perform the same types of high speed maneuvers while Active Mass Balance Auto-Control or AMBAC would eliminate all of that by using the precise movements of the mechanical limbs to produce a gyroscopic effect to reorient itself in place of vernier thrusters.

>> No.1827576

/v/ here.

If you guys make it past 2 months of development, then I'd be impressed.

Oh, and this basically sounds like EVE Online.

>> No.1827581

>>1827567
>>1827532
sounds like the only 2 people here who know what they're talking about are agreeing on C#
so C#?

>> No.1827587

>>1827581
My personal opinion, :
C++ > C#

>> No.1827595

if it hasnt been suggested, allow me to add it now:

unlimited randomly generated star systems. So regardless if you are some intergalactic god or the new upstart, you can get your own planets with relative ease, and once they are discovered, you can decide whether to reveal their location for all to see, or keep it to yourself your your allies. Each planet in the system would be different, and sometimes there are quite a few materials that you need that the system doesnt have, and you would have to trade for.

Example: i have just discovered a G5 sun with 5 planets around it, most of them rich in element X. However, i also need element Y to build structures on and around the planets. Another person, who has quite a few systems, has plenty of element y, but is really lacking in element X. so me and him trade materials, and get to building and doing whatever the fuck we want to our systems.
To make this a little easier, your first system will always be public. However, once you stake your claim, you cannot be evicted from that system. It is fucking yours to keep. If you then get another system, you can decide to either make it open to other people, or keep it to yourself.

and no i did not read the thread.... yet

>> No.1827597

>>1827581
C++ programmer here
I dislike C#
>make pointer
>HURR THAT'S NOT SAFE
wut

>> No.1827606
File: 80 KB, 392x400, _cast.jpg [View same] [iqdb] [saucenao] [google]
1827606

I PROPOSE NO FTL TRAVEL AND JUST HAVE A SINGLE, LARGE STARSYSTEM WITH DOZENS OF PLANETS AND HUNDREDS OF MOONS.

SPACE IS BIG.

>> No.1827607

I hail from /v/, unfortunately the only hobby I have is hand drawing so I probably wont be of much use here. So, all I can say is, good luck on your endeavors.

>> No.1827610

>>1827595
oh forgot to add: if you make your new system public, people can take it from you, either by buying it from you, or attacking you, the latter which can only be done between similarly ranked people, so the high ranked people cant steal systems from the new people.

>> No.1827611

Ok guys we need TO get a basic setting

first lets works on the setting and concepts then start development

>> No.1827620

>>1827610
True I want this game to be as dynamic as possible

>> No.1827623

>>1827581
>sounds like the only 2 people here who know what they're talking about are agreeing on C#
1) I >>1827567 have no idea what I'm talking about, I know my way around code, but I'm no game programmer
2) I messed up my reply, it should have been more in favor choosing an off-the-shelf game engine, and using whatever language is necessary.
3) I'm just giving my 2c, not volunteering for anything.

>so C#?
Existing game engine. (preferrably c++)

>> No.1827632

I rike this idea. I have some grounds on 3d graphics and animation. I can help with that.

>> No.1827637

Fuck it, I'm going tripfag.

>>1827632

That's me. So yeah, I haven't worked in a game team yet, but I can do shit. Modeling, texturing, animation, try me.

>> No.1827639

>>1827611

Make it low sci-fi like Firefly. No aliens or only rumours and unidentified ruins etc.

Make the setting fun and don't worry too much about being Cliche, its set in space almost everything has been done.

>> No.1827640

>>1827620
im going to the forum and make a post in General about this, that ok man?

>> No.1827649

>>1827595

Sounds like Infinity's procedural engine idea.

>> No.1827655

>>1827332

I agree that users should be able to play the game while traveling, instead of sitting and listening to music. A good system of communication with other players could help kill time spent traveling, and would foster a community amongst the players.

>> No.1827659

>>1827649

And the guy has been working on that since, like 2004... So if you want to make a space game it would save time if you just wait for him to finish it and then you can license the engine.

>> No.1827689

>>1827559
Making upgrades only available upon looting other ships is hard to justify. How did those ships get the parts?

I think money shouldn't be difficult to come by (if the players own a space ship, they likely have a lot of cash going through their coffers), but costs of operating should be extreme. Supplies, fees, equipment, repairs, etc.

But I do like the idea of very mysterious objects and phenomena being located throughout the game, which could imply previous intelligent life or some other unknown force. A little mystery can keep people hooked and draws in fans of the explorer and academic game styles.

So what kind of tasks can the players do? What are the possible goals? I'm a fan of sand box style games, where locations and objects exist, a few optional goals are offered, and the players then achieve what they want in whatever method they want. It's complicated in that we have to develop much more objects so the players have actual free reign, but it also keeps us from spending time writing quests.

>> No.1827695
File: 5 KB, 259x195, images[1].jpg&amp.jpg [View same] [iqdb] [saucenao] [google]
1827695

Simpsons did it!

>> No.1827699

I think we better start another thread.

>> No.1827702

>>1827689
this sounds good. I like the idea of being able to either choose to do missions, or being able to freelance like a motherfucker and do whatever you damn well please.

>> No.1827705

>>1827689

>hard to justify.

Set the game after a war, which would mean a lot of high tech ships would be floating around.

Have salvage missions.
Smuggling missions.
Regular delivery missions etc.

Have a cold war setting between BRIC countries and the US & Europe. Both groups trying to colonize space first.

OR

The UN is like the NWO and people flee to space to avoid their bullshit etc.

Player could do missions for one or both sides maybe.

>> No.1827712

>>1827695

Eve is a submarine game, not a space game. Space does not have resistance ffs

>> No.1827714

we should archive this thread and post it on the Forum for future reference

>> No.1827722

4chan projects never work, and you're dumb if you think this one will be any different

Sorry

>> No.1827741
File: 143 KB, 600x600, 1281812164780.png [View same] [iqdb] [saucenao] [google]
1827741

>>1822855

Hey guys!

You can start forgetting about this. You won't success even if you make your best and you work hard to accomplish this goal. Do you know how many people has to work hard to make a videogame of quality? That's something you will never achieve, not even in a thousand of milleniums.

Go on, choose any language. C++? too complex. C# + XNA? not enough flexibility. Using an SDK like Unreal Engine III or Unity? complex, needs lots of resources, or not enough flexibility.

Beside, you are just strangers. You need something you will never have: unification, and coordination at work. You will never achieve perfection without that!

>> No.1827750

>>1827741
>>1827722
>>>/b/
get out. If you have nothing useful to say, then dont waste your time

>> No.1827751

Nothing will happen. Just like our technocracy.

>> No.1827757

>>1827750
No see the best way to actually troll this topic would be to encourage people to invest their time into a project that won't be finished

We're trying to bring some common sense into the mix

>> No.1827758
File: 10 KB, 198x254, 3235325325523235235.jpg [View same] [iqdb] [saucenao] [google]
1827758

>>1827750
Wasting your time? I am just warning you to prevent you from wasting your own time!

I mean, I dream too with making my own, perfect, and awesome 3D videogame! I dream with selling thousands, or maybe millions of copies of it!

But that's just that, a dream.

It won't never come true, that would be a miracle, and miracles doesn't happen. Not even for you!

>> No.1827765

>>1827741
then why are you even bothering to post in this thread if we are bound to fail?

Jelly much?

>> No.1827773
File: 27 KB, 946x710, shuttle.jpg [View same] [iqdb] [saucenao] [google]
1827773

I take it that this is supposed to be an MMO as well?

Laugh. Out. Loud.

Guys, lets just make Minecraft and Dwarf Fortress, IN SPACE, and get like 50 million dollars in a day?

>> No.1827775
File: 235 KB, 544x400, 1282482309783.png [View same] [iqdb] [saucenao] [google]
1827775

>>1827765
It's not the first time I take part on a thread anouncing a project like this one.

But none of them has ever got started! And I know this one won't be an exception.

I'm just giving you advise, nothing else. Don't waste your time with silly dreams you will never achieve.

>> No.1827787

>>1827758
>>1827775
we are choosing to waste our time with this. This is our choice. We are making this for fun, and dont give a flying fuck if it doesnt work out well. Most of us dont have lives anyways, and this little project gives us some sense of purpose, if but for a short period of time.

>> No.1827790

>>1827775
GET OFF MY LAWN YOU LITTLE PINEHEAD

>> No.1827791

>>1827773

MUTHERFUCKING THIS

start small and make a planet with a couple moons.

give the player the ability to build and create settlements. and the ability to create spacecraft.

add more planets as needed.

>> No.1827793

>>1827787
So your answer to cheap nihilism is making video games ahahaha jesus christ

>> No.1827794

>>1827787

If you want purpose, join an existing project. moddb.com has a fuckload of them

That is assuming you have a means of contributing something of value other than just telling everyone else what you want them to do.

>> No.1827796
File: 27 KB, 215x203, 1282679905780.png [View same] [iqdb] [saucenao] [google]
1827796

>>1827787
>>1827790

Well, it's ok. Enjoy your non-existing project for a few days.

>> No.1827801
File: 78 KB, 428x315, jelly4[1].jpg [View same] [iqdb] [saucenao] [google]
1827801

>>1827796
look like someone's jelly

>> No.1827810
File: 38 KB, 170x185, 1283361431164.png [View same] [iqdb] [saucenao] [google]
1827810

>>1827801
"Jelly"? Do you mean I looks like "Jelly"? Or I am jealous? But, jealous about what? There's nothing to be jealous about!!

>> No.1827811

Fuck the videogame. Lets really go to space.

Somethingawful have a space program and a functioning submarine. You don't want to be outdone by the goons do you?

>> No.1827833

>>1827811
Lets do it. Let's start a technocracy.

>> No.1827840
File: 57 KB, 500x375, 2774119692_396023405e.jpg [View same] [iqdb] [saucenao] [google]
1827840

See? Nobody replies to this thread anymore. Your project will be forgotten forever, without even have started.

Enjoy your failure.

>> No.1827847

Modeler here from /3/, I'll be glad to help. I need something constructive to do anyway.

>> No.1827884

As a professional software engineer, let me assure you, this project is going nowhere. It takes a huge amount of work to make a video game, especially one of this complexity. A couple full time coders could do this in a couple years. Anyone willing to work on this game for free will be doing it in his spare time, after school or work. They'll be putting in maybe 1/10 the work of a full time coder, so at that rate it will take a couple decades. You can find more part time coders, but adding more coders to a project doesn't help as much as you think - doubling your coders doesn't even come close to doubling your productivity.

>> No.1827900

>>1827884
What, even if we use an existing engine? No fun, man. No fun.

>> No.1827931

>>1827900
Well, it's unlikely that you'll find an existing engine that will have many of the capabilities you want.

>> No.1827935

>>1827931
and if we do?

>> No.1827938

10 different possible races (all with different capitol worlds). The hard part would be making original, interesting races.

5 possible classes. Basic types (Tank, DPS, Healer/Spellcaster). Specialization of class occurs at level 30, 60, and finally 85. (cap will be 85)
Also, there will need to be a backstory to each character. Think Mass Effect 2 backstory.

Ships would be 100% customizable but everyone would start with a basic trader ship based on their race. The first quest would involve menial tasks to get the feel of the game (Land on x planet, kill y and loot z) to save enough money to purchase a Light-Drive. Level 10 would be the general level you get your Light-Drive. Then you can leave the starting universe (based on race and backstory) and start doing other shit.

>> No.1827945

>>1827935
Well, then you might be able to get something done. You'll probably all lose interest before you get anywhere, though.

Show me this engine?

>> No.1827948

>>1827900
Yea, it's no fun, but it's the truth. Using an existing engine wouldn't save you enough time to make this possible. Writing programs is hard, and novice programmers are tragically optimistic about their abilities. Video games are especially hard.

Most programmers I know started out by spending months to years on a game that never went anywhere. The only people I know who actually managed to ship a game were (1) very talented and (2) wrote extremely simple games, like Tetris.

>> No.1827952

>>1827938
Are these races actual intelligent extrasolar lifeforms or modified humans?

>> No.1827956

>>1827938
30 something proffesions. You could pick one on game start and another one at level 60.

Space Pirate
Diplomat
Trader
Military Officer
etc.

The main economy would be a large auction house. Depending on ship upgrades, you may be able to see a universe-wide Auction House or a galaxy wide, etc.

X-Pacs would involve a new galaxy being opened with 2 new races (which a long quest to unlock) and a bunch of other shit. If you find planets with a race incapable of space travel you can trade and shit. The Council (the universe wide government) forbids giving technology to other races so you couldn't do much to help them. You would be able to trade some basic shit with some races, some advanced shit with others.

>> No.1827971
File: 129 KB, 400x332, 1248042730904.jpg [View same] [iqdb] [saucenao] [google]
1827971

>Is it possible to use different engines for different parts of the game?

>> No.1827980
File: 101 KB, 600x600, 1285542536834.jpg [View same] [iqdb] [saucenao] [google]
1827980

>>1827935

If you do, it will be so complex you won't even understand it. And, finally, it will be forgotten, as all the projects I have seen on 4chan. Projects exactly like this one.

Your only choice is to create an enterprise, and spend a lot of money in a big development team, with their materials. If you have luck enough, maybe you can even amortize the costs and make some profit from it.

>> No.1827989

>>1827952
Humanoid, but not human. One race would be a nonphysical entity that exists within a robotic frame. Their racial ability would be to detach from the frame and explore through walls and shit, but only for a little bit of time.
>>1827956
If you choose to, you can denounce the Council and join a rogue faction with darker motives.

Combat wise, there would be craft combat and physical combat. If anyone's played Halo : Reach, the level where you fly the spaceship is similiar to what the combat would be like.
Physical combat would be like mass effect, but tweaked a little. After shields go down, depending on additional armor, etc, you are pretty much dead. Some players may choose to put points into actual health to increase survivability, but realisticly you wouldn't take a plasma beam to the face and not get your face melted.

Upon death there's a fancy conscious transfer to a clone body. There will also be genetic tweaks (similiar to WoW's talent tree, but much more broad) and the option to become a cyborg. Your brain could only take so many attachments however, so don't expect to have bionic eyes, legs, arms, ears, sex organs etc. Maybe 3 or 4 attatchments at a time.

>> No.1827993

>>1827989

Eh, too bad all of this is impossible. I feel kind of bad imagining this awesome , massive game. Maybe in 2050 I'll be playing this, but no time soon.

>> No.1828000

Guys, making a computer game is hard as fuck.

Let's make a fucking tabletop game.

>> No.1828002
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1828002

By the way...

what you are trying to do, was already done, better and with less technology.

>> No.1828009

>>1828000
Triples speaks the truth.

>> No.1828010

>>1828002
That's not Homeworld...

>> No.1828015
File: 284 KB, 2000x1872, david.jpg [View same] [iqdb] [saucenao] [google]
1828015

>>1827833

>> No.1828025

>>1827811
woah, what?

>> No.1828036

The problem with these projects is that we try to do them entirely through 4chan, and nobody is held accountable if they don't complete something. Start a wiki, get a sourceforge or github project, post reminders here and on other potentially interested boards regularly. Make sure you assign people projects and have some way to contact them. Have a todo list on the main page of the wiki. Seriously, get organized and shit might actually get done.

>> No.1828039

Backstory:
Aliens come
and people fight the aliens
and uhh
yeah
aliens

>> No.1828075

>>1827956
>30 something professions
SWG? lol

>> No.1828089

>>1828039
I know someone who kills aleins and doesn't afraid of anything.

>> No.1828104

Infinity looks amazing.
Anyone played the beta already?
Is it good?

>> No.1828279

>>1828036
We set up a forum
http://scigame.omgforum.net/forum.htm

>> No.1828928

bump for game epic

>> No.1828930

Hi guys. Just noticed your post about this on /3/.

I've been working on a relativistic space strategy game for a few months now. The game engine I've made uses Ogre 3d for graphics and is scalable to n threads using intel's threading building blocks. I had to make my own physics engine to handle the extreme cases in the game. At the moment I am working on basic FEA, which would allow the simulation of thermodynamics and plastic deformations. A lot of thought has gone into making such a complicated game playable (by which I mean, making very scalable and extensive interfaces for fleet control, modification of time perception, scaling spacetime and such).

This game is going to be hard sci fi, though the single player story does go into some crazier territory to make things more interesting (m-theory, for example).

If there are actually competent coders here, I could use help. Even if there aren't, you could help me by sketching some starship designs and sending them to me. The game as envisioned will allow you to design starships and objects from scratch.

I'm not interested in publicizing and everything that goes with it just yet. If some of you want to help me "informally" here on 4chan, then I welcome it.

Some of the areas I could use help in right now, in order of difficulty:

-Procedural planetary surfaces (hardcore coders)
-cg shaders and making a library of them (coder/artist)
-Starship designs and sketches (artists)

>> No.1829003

>>1828930
we would be glad to have to
here sign up and join the project


http://scigame.omgforum.net/forum.htm

>> No.1830629

>>1828928
Bump for project fail within one week.

>> No.1830643

>>1830629
Bump for we all know that but it's worth a shot.

>> No.1830880

If it's C# it will fail for sure.

>> No.1831338

Never heard of OGame or X-Wars? It's exactly what you want to do, but without 3D graphics.

>> No.1831536

BAMP!

>> No.1831582

We need more interest in this....seriously. If /sci/ made a game everyone on the interwebs would collectively shite their pants.

>> No.1831591

>>1831582
I probably would shit my pants if some community full of 16-22 year-olds randomly picked a language in the C family and made a decent game of it.

>> No.1831602

>>1831591
I'd help out more but i'm no good with programming......I can do some stuff in 2d gaming though.....ALA space quest, king's quest type stuff/etc.

>> No.1831901

professional games developer here, got dragged over from looking at /3/

my immediate reactions:

1. complete access to the galaxy? absolute insanity.

you want hard sci-fi then it's not warpdrives to unranus. a single system is big enough for a gameworld - to reference Douglas Addams; Space is Big. really, really big.
More importantly, it's a fractionally more sane project to create a system than an entire galaxy, in terms of art assets and content. Even with procedural content, you're in shit creek without a paddle trying to make something galaxy sized. Think small, and make it bigger if you ever managed to get it working.

second, how're you going to fund a MMO hardware, if this is remotely commercial, you need to consider the marketing and the likes to get it to run successfully.
if its not, then you cant afford to run a mmo. simple as that.

who's the market targeted to, what's the playerbase, what's the practical way to get the team working to produce such a thing. a anon board is'nt enough to coo-rdinate such a plan.

>> No.1831928

>>1831901
Why do you have to ruin the kids' fun with facts?

>> No.1831948

>>1831928
because it'd be a fucktonne better to see them do something cool, but small, that actually gets made, than try to create something insanely massive, and never get anywhere with it.

I've seen the over-ambitious dreams too many times, and know all too well where it gets people.

A hard sci-fi game is possible. it could work. it could even be an indie success. but a pipe-dream galaxy will mean a game that never gets anywhere, and fizzles out as no-one sees it getting any closer to getting close to finished.

>> No.1831952

>>1831948
Personally I'd like to see something like civ with planets, everyone starts on the same planet, take over the galaxy, etc.

>> No.1831984

I was just about to suggest this as an alternative,its perfectly doable.

the size isnt the problem,its when you have to switch from scales that it becomes undoable,like spore,its just too big to be done without proffesional support, but a civ style culture game going for control of the galaxy seems perfectly doable. wouldnt be too hard to stick in tome badass side games too

>> No.1831996

>>1831952
certainly could work to do that sort of gameplay.

of course, game *play* is an entirely different thing... lot of people have good ideas, implementing them so they're playable and fun is the critical challenge in getting a design from paper to product.

the main thing is that people just plain underestimate how much work goes into even a simple game. every art asset, that takes tens of hours, every feature, weeks, months of work, unless you're a AAA studio witha million dollars to throw at each step. I've been there before, had the responsibility for millions in funding, seen the AAA studios I know staffers at, and the biggest thing is getting people to realise that sometimes, Less is More.

>> No.1832170

>>1831901
Thanks for the input

Would using orbiter for this project work?

Capcha:sinful hargalf

>> No.1832389

>>1826733
Bump

>> No.1832400

I like the idea of this game. However we need a real forum to plan it and 4chan as much as I love it can't do it....anyone here has a forum to colonize?

>> No.1832413

I'd love to help but I have no fucking time.

Anyone remembers an online game called Ogame?
I used to be addicted to that long ago.

Anyway, am I the only one who thinks this would be much better if it was singleplayer instead of MMO?

And what kind of game would it be? Strategy? RPG? A ship simulator?

What I like the most about this is that feeling of emptiness space has, like on OP's video. I only remember feeling like that on a game in Homeworld 2.

Randomly generated planets are definitely the way to go, since modelling everything would take an eternity.

>> No.1832449

The most important question of all is: how is the gameplay going to be?
What are you going to do once you are in space? Do you have objectives? Are there battles or just a space simulator?

>> No.1832466

>>1832170
>Would using orbiter for this project work?
this statement is immeasurably dumb

>> No.1832476

If OP made a community(developer) site and showed dedication to the project, I would be willing to join.

>> No.1832487

>>1832476

Original poster of the above post.

I don't think procedural or MMO would work.

For hard sci-fi we would need to:

1. Show some realistic tech.
2. Work in a believable enviroment.

We can model the surface of planets and moons using info from NASA and ESA (not on 1:1 scale). We can also work on possible in-since tech (solar sails, nuclear reactors, etc.).

For now OP - create a wiki with a forum AT LEAST. After that we can start serious discussion.
And bring /g/ for god's sake.

>> No.1832833
File: 226 KB, 1280x800, 2010.07.23.01.52.02.jpg [View same] [iqdb] [saucenao] [google]
1832833

MOTHERFUCKING EVE ONLINE DID THIS ALREADY

STOP WASTING YOUR TIME

>> No.1832840
File: 198 KB, 1280x800, 2010.07.18.21.37.45.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1832846
File: 284 KB, 1280x800, 2010.07.23.21.44.54.jpg [View same] [iqdb] [saucenao] [google]
1832846

>> No.1832848
File: 101 KB, 1280x800, 2010.09.17.20.37.03.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1832943
File: 123 KB, 1280x800, 2010.01.28.08.01.31.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1832953
File: 186 KB, 1280x800, 2010.07.23.01.03.40.jpg [View same] [iqdb] [saucenao] [google]
1832953

>> No.1832976

>>1822855

Can't /d/ just collaborate with /3/ instead?

>> No.1832977

>>1832833
>MOTHERFUCKING EVE ONLINE DID THIS ALREADY

EVE Online is a zzzZzzZzZZZZZzzzZZZZZzzzzZZZZZzzzfest.

We are trying to design something that isn't a ZZZzzzZZZzzzzzzZZZZZZzzzzfest, maybe something like Moonbase Alpha if it didn't suck or PvP Wurm in Space without the boring.

>> No.1833109

bump

>> No.1833156

>>1832977
sounds like somebody didn't make it past the trial period

>> No.1833267

or how about this /sci/ faggots? t/3/apot here.

look up shores of hazeron.

and fuck off our board you'll never actually do shit. our part in making games is insanely smal compared to programming.

>> No.1833291

>>1833156
The trial is actually a pretty good representation of the end-game.
>clicking on stuff all day long
or
>mining until you die of boredom

>> No.1833338

>>1833267
/sci/ has programmers. This isn't a "make my game for me" request so much as a "make the part of my game that I can't make for me" request.

As for SoH, I saw this in their introductory page:

>No off-the-shelf 3D engine was used. We devoted years to developing entirely new methods and techniques. The result is the biggest most realistic and usable science fiction galaxy that has ever been attempted.

>> No.1833517

mfw I bump

>> No.1834269

Back Story.
In 2174, a North African terrorist cell deliberately spreads a lethal strain of smallpox through Africa, which at this point has become one of the world's fastest developing areas.
Once the virus reaches Africa's major cities, it spreads like wildfire through the entire world, ravaging the population.
Many people choose to flee, and escape to the moon, which is still Humanity's only extraterrestrial colony.
The United Nations, faced with the anarchy and massive death tolls caused by the virus, re-brands itself as the totalitarian Union Directorate, and begins an almost zealous inquisition against the infection, forcing every citizen with any signs of infection to be terminated.
Meanwhile, the Lunar refugees have closed off the moon's five spaceports, and have managed to maintain a sustainable existence for several months, much to the dismay of the Directorate, who declare them as enemies of the Terran state.
Then, in 2204, the Directorate declares formal war on the refugees, sending it's third fleet to attack several of the Lunar Cities.
Almost two thirds of the Refugee population is wiped out in the bombardment, but many manage to escape into slipspace via escape shuttles.
This is where the game begins.
You, a citizen of Lunar Colony Delta, have stolen a Directorate frigate along with several Refugee soldiers.
Discuss

>> No.1834276

>>1834269
The majority of the Refugee ships form a flotilla in deep space outside the local cluster, and begin to dispatch various vessels to nearby systems to begin colonization. You and your frigate are assigned to the elusive Centauri cluster.

>> No.1834324

>>1827705
spaceborne fallout 3?
not too shabby an idea

>> No.1834956
File: 177 KB, 1280x800, 2010.07.23.01.51.18.jpg [View same] [iqdb] [saucenao] [google]
1834956

>>1833291
>implying there is an end to eve

>> No.1834964

I like this. Involve a bad main guy behind the totalitarianizing of the UN. Excellent final boss?

>> No.1836490

Bumping and archiving.

>> No.1836952

Man this thread has probably been bumped too often but bump.

>> No.1836974

>>1822855
you have my axe! and you also need a chatroom, i hate using traditional forums.

>> No.1836975

>>1836952
Fuck you, no, now CCM will see it and get on those forums and shitpost about putting space furries into the game and it will be gay.

>> No.1836992

>>1836975

I had not thought of that...

>> No.1837881

yeat no mor bumping

>> No.1837891

Now I'm just bumping for the hell of it.

But seriously, if it's a transhumanist setting that includes genetically-engineered super-intelligent humans and animals, extensive genetic engineering, and mature nanotechnology, somebody is bound to make the furries.