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/sci/ - Science & Math

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>> No.9475118 [View]
File: 232 KB, 280x354, Concrete_Mathematics_-_Cover.png [View same] [iqdb] [saucenao] [google]
9475118

puremath unemployed fags need not to apply

>> No.9170273 [View]
File: 232 KB, 280x354, Concrete_Mathematics_-_Cover.png [View same] [iqdb] [saucenao] [google]
9170273

Hi /sci/.

About 2 years ago I bought this book. I picked it up once and realised I lack the mathematical knowledge in order to get through it.

Does anyone have any idea what sort of 'prerequisite knowledge' I'll need before I can get through this?

Thanks,

>> No.9049287 [View]
File: 232 KB, 280x354, Concrete_Mathematics_-_Cover.png [View same] [iqdb] [saucenao] [google]
9049287

>>9049252

I already have a book, and it ain't on the /sci/ wiki.

>> No.8874505 [View]
File: 232 KB, 280x354, knuth and graham are p gud, can't speak for the last guy.png [View same] [iqdb] [saucenao] [google]
8874505

>applied mathematics
Carrying out the computations is the job of the machine. Your job as a programmer is to describe the outcome you want and prove that the instructions you give actually lead to your desired outcome.

The parts of math that are closer to programming include logic, proofs (induction + recursion), number theory, combinatorics (plus the more combinatorial parts of statistics) and, if you decide to venture down that rabbit hole, category theory / type theory.

One thing you can try, as a math student, is to get more practice at proving theorems (proofs and programs are very closely related, but that's for another thread). Project Euler may be a good place for you to try that.

Also pic related

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