[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/sci/ - Science & Math

Search:


View post   

>> No.4858756 [View]
File: 152 KB, 940x705, 23_940[1].jpg [View same] [iqdb] [saucenao] [google]
4858756

Hi /sci/ I'm sure you guys get this a lot (because you're a smaller board) but I'm from /tg/ and I'm going to be running a space game. Now there are two engineers in my game, so I have to make things close to grounded in reality. Last time I let a mount run on top of another mount and cause it to accelerate, he mathed it out to be over 4 km/s. That said, this one is a lot less mathematically based - I'm going to be running a space game in space, and long story short, just before a sort of judgement for these two giant space nations, the militant one completes an engine that allows them to superpower all of their spaceships and the spaceships' weapons.

Now, I've decided that this engine is going to play a big enough part in my campaign that I should have the details figured out, and I have this question for you guys - if you were to destroy a smaller bit of matter than an atom (e.g. quark), how would that differ from a normal atomic blast? And what if, just pretend here, you were able to destroy matter larger than an atom at once, how would that differ?

Navigation
View posts[+24][+48][+96]