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/sci/ - Science & Math

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>> No.11074047 [View]
File: 3.54 MB, 375x377, gimbal rotation gif reduced for 4channel.gif [View same] [iqdb] [saucenao] [google]
11074047

>>11074038
forget gif here it is.

>> No.11062889 [View]
File: 3.54 MB, 375x377, gimbal rotation gif reduced for 4channel.gif [View same] [iqdb] [saucenao] [google]
11062889

>>11062452
see
>>11062735

The camera rotates as it passes gimbal lock. The visual display system compensates for what is displayed on the screen -- you don't want the screen to display a sudden rotation that is just the camera, rather than the plane.

So the display image keeps the horizon normal to whatever it would be in relation to the plane.

However, the camera does in fact rotate. When it does, camera artifacts will rotate with it, staying in the same alignment within the camera system but, along with the camera, rotating in relation to the horizon. This would include. but not be limited to, the "IR flare" effect around the hot jet engine.

You can see some of this in this gif, from the moment of rotation in "Gimbal." You can see light and dark patches that resemble "rays," most visible above and above left of the target. Contrast was apparently boosted a bit by whoever made the gif, to make the artifacts stand out more. Once you see them in this gif, you can look for them in the original vid, and they are there.

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