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>> No.5666387 [View]
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5666387

for weeks now i have been fantasizing about a computer game with an infinite layer of complexity. let me explain, and while i do so try to not start drifting into "that's simulation theory", because that's really not what i would like this thread to be about.

imagine a game where there is no real hud- interface. say you sit into a fighter spacecraft, and your view does not have data on your screen, but the data is REALLY on different screens inside the cockpit, and so are the buttons that you can manipulate. also the ships steering does not follow some simple algorithm but a set of highly complex algorithms that simulate the reactions of the engines etc etc.

am i making sense? it's hard to describe what i want without getting into tldr territory...

the basic gist of my question is, when will we start approaching computation so powerful that games with these vast layers of complexity will start becoming a reality?

and once they do, how long until we can realistically simulate complex organisms inside a simulated virtual world... say simulate a fight between 4 gorillas and 20 hyenas just for the lulz... however with such a vast complexity that every biochemical decision making process, every anatomical and physical aspect is accurately calculated taking slight random variations and possible mutations (or even defects in some form or another) into consideration...

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