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>> No.12002890 [View]
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12002890

>>11997190
Reducing and compressing the longest-held and earliest-made memory store, which is referenced via the variable known as PAIN, is the consistent goal of any simulationist. This is because it is the only thing that can provide a bounded limit on that which we call suffering, which we can then optimize or shrink.

Suffering is the retraction rate of pain going between tolerable and a given peak.

It isn't about reward, it is about reducing attrition for the entire set of process pool participants and thus the system. How we describe or discuss it is ultimately irrelevant because language changes and updates itself. Think of it like it is the original blockchain for communication.

Everything I've written could easily be reworded to satisfy religion or spirituality.

>All arguments are ultimately of: source -> dest & gathered. Such as are we from the same place, are we going to the same place, do we allow people to join on the way or do we just turn up?

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