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/sci/ - Science & Math

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>> No.8426252 [View]
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8426252

>>8426225
oh neat thank you

I also came up with an alternate solution which is a lot more roundabout, but I noticed it was easy to calculate an X and Y line from the top-down. Then you just plug in any two points on that line into a function which calculates its intersection with your plane (like pic related). Then you have to is compare your origin coords to that and do some more trig to get the rise/run... Would probably be a lot slower though

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