[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/sci/ - Science & Math

Search:


View post   

>> No.15947822 [View]
File: 124 KB, 861x1215, 1607451971281.jpg [View same] [iqdb] [saucenao] [google]
15947822

>>15947804
きゃぁ〜

>> No.12660981 [View]
File: 125 KB, 861x1215, 1606289369828.jpg [View same] [iqdb] [saucenao] [google]
12660981

>>12660929
>I make decisions all the time. There’s no way it’s just a result of the laws of physics
If you had total information about the state of the universe, down to things not measurable by physical processes like exact position/spin/momentum of quantum particles, and a powerful enough computer, you could calculate the complete state of the next moment. The self-consistency principle asserts that there is no way for an a-causal agent to interfere in this process, and therefore all actions for the entire lifespan of the universe were predetermined at the moment of the universe's creation. You can make conscious decisions, but what those decisions will be was set in stone billions of years ago. This of course is the sort of thing that causes Lovecraft Protagonist style critical SAN loss in many normies, and is probably a psychological component of the Great Filter.

>>12660935
It comes down to a Jew named Minkowski asserting at a physics conference that speed-of-light propagation lag WAS time without a shred of evidence and everyone just sort of going along with it. A more useful analogy is a computer game. "Time" would be the state machine of the game advancing, which you see as frame rate. "The speed of light" and "light cones" would be akin to "how quickly distant objects rendee as you approach them" and your PC not having to render the entire game universe at once.

This actually goes back to Quantized Inertia. The QI concept of a horizon in this analogy is the game engine's draw distance. As you probably know from gaming, the smaller a world you have to render, the more FPS you can get on the same hardware. It's why games will push you into a confined corridor in order to disguise load time or background processing. In QI, information is also expressed as ENERGY, so rather than time accelerating, asymmetrically shrinking the draw distance horizon is an asymmetric creation of energy, which becomes thrust.

>> No.12483745 [View]
File: 125 KB, 861x1215, nrol-1607451971281.jpg [View same] [iqdb] [saucenao] [google]
12483745

>starting a promo video with a D4H
>on a spacex launch

>> No.12467113 [View]
File: 125 KB, 861x1215, 1606289369828.jpg [View same] [iqdb] [saucenao] [google]
12467113

>>12467095
Elon is a 2hu poster. Your argument is invalid.

>> No.12435634 [View]
File: 125 KB, 861x1215, 71ybxTlMyiL._AC_UL1215_.jpg [View same] [iqdb] [saucenao] [google]
12435634

>>12435614
cheese pizza. quick, post mission patches

>> No.12384849 [View]
File: 125 KB, 861x1215, 71ybxTlMyiL._AC_UL1215_.jpg [View same] [iqdb] [saucenao] [google]
12384849

>>12384844

Navigation
View posts[+24][+48][+96]