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/sci/ - Science & Math

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>> No.7166189 [View]

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>> No.7166172 [View]
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[blog]
A few years ago, I sucked at math; just like every other joe. But after I started learning programming (I started with C, moved to C++) I noticed that it became easier for me to understand mathematical concepts and use them like a tool. Since then my math-skills improved exponentially.

However, today, after writing a big math-exam I noticed that my math skills still aren't good enough to satisfy my ambitions.
[/blog]

That being said, I want to improve and sharpen my math-skills the way I improved them in the first place: by learning a programming language and solving mathematical problems with it.

By "math-skills" I mean:

>Calculus
>Algebra
>Arithmetik
>Statistic
>Vector Algebra/Calculus

Which is the best language for this?
Haskell?
Sheme?
Python with SciPy stack? (I am used to matplotlib, that would be an easy intro for me)

Do you know some good ressources like books, journales or websites that teach math through programming?

tl;dr: ITT we find good ways to learn math through programming

>> No.7005593 [View]

>>7004070
i like to suck dicks

>> No.6991195 [View]

>>6989191
>A robot no matter how advanced will always be a input and output machine..
But that's what a human are. We react physically through our skin. Our senses make us function in this world, without hurting ourselves. Basically we're to reproduce, the rest is bonus.
Just for the sake of argument. Let's pretend some superior intelligence created your brain, planted it your skull. How would you know? We're talking REALLY clever guys from the fringes of the outer rim of space.

>> No.6766200 [View]

>>6766193
You're right on the money. While I do strive to "understand" over memorization (my quantum chemistry teacher hates me because I ask him questions that nobody in the world knows yet), with physics I have yet to find a system that actually works. With math, I can write down a few notes on the concept, understand it a bit better visually, and then put it together because almost every problem has the same problem solving method, just with different simplification( e.g integrals ), but when I do physics it's like I have nothing to go on. I read the problem and there's nothing that just pops to mind that I'm certain I "Have" to do, and half the time I sketch something to try to make it more clear, my sketch is wrong or doesnt help me and just wasted my time.

I want to learn how to be able to actually take the vague concepts I read in my shitty text (physics for scientists and engineers by tipler) and apply it to the hardest of problems.

>> No.6741742 [View]

>>6741719
bin nicht allzu dumm. denke ich könnte das studium schaffen, sofern ich mich da reinhänge.
meine erste Wahl war Mathe oder Bauing. allerdings haben es mir Gehalt/Jobsicherheit etc echt angetan beim Wi.Ing.

>>6741729
Studienort steht mehr oder weniger fest: TU Berlin, egal welcher Studiengang es letztendlich wird.

>> No.6741634 [View]

plz need help guys

>> No.6741605 [View]

guys pls help im rly insecure about this

>> No.6503945 [View]

>>6503939
oh, thanks.

>> No.6454730 [View]
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>>6454717
No problem, man. Feel free to dump any fractals in this thread as long as it lives if you want to.

>> No.6454713 [View]
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>>6454704
I have quite a few videos. It would be too time consuming to get them under 3MB though.

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>>6454681
Sexy. Try playing with the dFIS formulas, A lot of good fractal universes have come from those.

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>>6454640

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>>6454632

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>>6454622

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>>6454614
The buttons on the right under "Inserting" are to put the main menu's view into the navigator. The button under "Sending out" called View to main, is for sending the view from the navigator to the main render window.

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>>6454592
My personal favorite at the moment

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>>6454585

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>>6454549
>>6454546
Once you learn a few tricks it pretty easy to create something aesthetically pleasing.

Here's something for you guys I just made

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