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/lit/ - Literature


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22618443 No.22618443 [Reply] [Original]

Halloween Horrors Edition

Welcome to /wbclg/, the official thread for the discussion and development of fictional worlds and languages.
Here is where you can share the details of your created worlds (such as lore, factions, magic systems and ecosystems) or Constructed Languages. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work) which ilutrate your ideas. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!

FAQ:
>What is worldbuilding?
Worldbuilding is the process of creating entire fictional worlds from scratch, all while considering the logistics of these worlds to make them as believable as possible. Worldbuilding asks questions about the setting of a world, and then answers them, often in great detail. Most people use it as a means of creating a setting or the scenery for a story.
>What is a conlanging?
Conlanging is the creation of constructed languages or "conlangs" for various purposes, from creating new means of communication between people, to use as part of a fictional setting. Some people may also make constructed languages as a hobby.
>"Isn't there a Worldbuilding general in >>>/tg/ already?"
Yes, there is. However, that general is focused on the creation of fictional worlds for the intended purpose of playing TTRPG campaigns. Here you can discuss worldbuilding projects that are not meant to be used for a roleplaying setting, but for novels, videogames, or any other kind of creative project.
>"Can I discuss the setting of my campaign here, though?"
If you want to, but it would probably be better to discuss it on >>>/tg/. We don't allow the discussion of TTRPG mechanics, however. If you want to discuss stats or which D&D edition is best, this is not the place.
>"Can I talk about an existing fictional setting that is not mine?"
Yes, of course you can!
>"Does worldbuilding need to be about fantasy and elves?"
Worldbuilding, as already stated above, and contrary to what many believe, does not inherently imply blatantly copying Tolkien. In fact, there are many science-fiction setting out there, and even entire alternative history settings which do not possess supernatural elements at all. Any kind of science fiction book has an implied setting at least, which involves a certain degree of worldbuilding put into it.

Previous Thread: >>22557153

>> No.22618453

Because the last attempt at this thread kind of stalled, since it was made before the one linked above had even hit the limit, among other things, I’ve made this one 4.5 instead of 4. It didn’t really get anything done, but you can check out the link in the thread linked if you want.

>> No.22618500

>/lit/ - literature

>> No.22619169

>>22618500
Is worldbuilding not literature-related?

>> No.22620073
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22620073

>>22618443
I’m planning on including necromancy in my story’s setting, and I could use some help on something. Besides the glaringly obvious answer of bones and/or other parts from dead people or creatures, what materials would resonate well with necromancy, either for making magic items aligned with that type of magic or reagents in rituals? One idea that I had is using pearl, and there’s amber, particularly with dead stuff in it, like picture related, but there’s got to be more that could work. Like petrified wood, perhaps. What do you guys suggest?

>> No.22620184

>>22620073
Ivory.
Human leather.
Bloodstone
Onyx

>> No.22620195

>>22618443
Gosh last thread was awful.
Glad there are anons who still care.
Anyways, I just want to remind you guys to abuse bing image generator to illustrate your ideas. Make a wiki for your setting and link pages. It's actual fun.

>> No.22620691

Tell me about wolves (or the next closest thing) in your setting.

>> No.22621276

>>22620184
>Bloodstone
Besides the name, why would you suggest that? As for Onyx, I get the feeling that you suggested it solely because it’s got a dark color. Ivory is a great suggestion though.

>> No.22621519 [DELETED] 

Top-down vs bottom-up to world generation?

>> No.22621556

Top-down vs bottom-up approaches to world generation?

>> No.22621956

I am at a weird conundrum:
Do I stick with half a dozen non-human races with their own quirks that are alien to human nature.
Or do I engage in a more human-centric system where quirks and differences come about through cultural practices and environments alone?
I was even thinking about designing human races that are far evolved from one another but all still human (in the genus homo) (not going as far as All Tomorrows, though).

>> No.22622019

>>22620073
>Corpse Wax
Yes that stuff from that one video game is real. It forms naturally if a corpse is prevented from decaying under certain circumstances. Candles from corpsewax and human hair as wicks are said to have been used in demonic rituals. just fat/tallow from human being is also to feed a flame in a lamp.
>Spider silk
Because spiders use it to wrap up prey that's basically already dead
>animals that feed on carrion
Okay, maggots, obviously, but also carrion beetles, I like how they look.
In the end, you have to know what makes something magic or magically significant. Is it only literal material relation or is it also cultural relevance? In the latter case, it might be just about anything based on IRL or in-universe cultures.
Also consider that "necromancy" also used to be when you contact the dead for advice or similar.
LBNL >>22621276
Bloodstone is a piece of hematite that is silvery grey but can be ground up into a powder and thrown into water. It then develops a red-colour. So if "imitation/facsimile is a form of magic" is a rule in your world that could be it, giving new "fake" blood to a dead thing.

>> No.22622049

>>22621276
Actually, I was thinking about making a new material and calling it bloodstone, didn't know it already existed lol.
Like, I would make it petrified blood or something. It doesn't need to be real bloodstone, but if you decide to use the real material you could also add new magical properties to it. The name is pretty cool and fitting for necromancy.
And yes, I would use onyx just because of its dark color.

>> No.22622056

>>22621956
Why not both?
Also, if you had to choose only one of the two, I think that would depend on how weird you want the setting to be. If you want to make it weird and interesting make non-human races.

>> No.22622067

>>22621556
For rich and consistent settings it's better to do a top-down aproach.
If you only want to tell a story and nobody cares about the setting then a botton-up aproach is enough.

>> No.22622543

>>22622056
>If you want to make it weird and interesting make non-human races.
I recognize the advice youre giving me, but I disagree. It is exactly the fact that the other races could be still human in nature that allows for some deeply weird shit. If (just for example) the PingPongPeople are alien gnomes from another dimension, then there are things unique PingPong and things uniquely human. The two cannot mix completely and there would be some things which PingPong do that are not mean for humans.
If the PingPongPeople are just highly derived homo sapiens, then either can rise or stoop to levels of the other. What could you yourself develop into doing given circumstances?

>> No.22624170
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22624170

>>22618443
Pleasantly surprised to see this thread again. I've been working on something the last couple threads, and it's still incomplete. Basically, my story's world has four primary gods, each one an embodiment of one of the four elements, Fire, Water, Earth, and Wind, with each god also representing other things, like Fire also being the god of War and the Forge. None of the elemental gods are good or evil, but instead have both positive and negative aspects, mind, for instance, the Fire god burns things simply because of its the nature of flame to do so, same for why it heats homes and forges, and they do tend to show at least some affection towards their followers, even if they don't directly intervene often. I didn't make that clear enough last thread, nor did I mention that I have ideas for some enemies of the gods and their followers, so there's no need to make one of the gods evil. That's not to say that the gods don't occasionally squabble, or cause disasters in the mortal world, but that's simply because of the nature of the elements and the world they set into motion rather than any actual malicious intent.

Anyway, I'm trying to get some ideas for the religions following each one of these elemental deities of the pantheon, with some civilizations raising one or two above the others even if they worship all of them, like how the Water god would be less important to a civilization on a prairie vs one by the ocean, (though I wouldn't mind some suggestions for additional domains, the last thread gave the suggestion of Revolution/Change/Renewal for Fire, Healing and Peace for Water, Commerce for Wind (though someone else I talked to suggested that it go to Water instead), and Agriculture is an obvious choice for Earth, but they could use one or two more each). One anon gave me a few ideas, like the Fire priests having arcane marks branded onto their skin, and the followers of the Wind god using airships and looking to the stars and skies for prophecies and guidance from their god. The last thread suggested I look at ATLA, but I want to avoid copying that too closely.

In the last thread the idea of what the angels, or their equivalents for each god, might be like came up. I was thinking that they'd have wings made of their respective elements, and glowing markings in the form of arcane sigils covering the bodies that are also tied to their elements, so Fire angels are hot to the touch there, Water angels feel wet, and Earth angels are effectively covered in veins of metal or crystal (not sure about Wind, though), and maybe features of animals associated with element, like tufts of feathers for Wind angels, but I feel like they need more. The idea of them having an elementally-appropriate aura was suggested, could that work, or would you suggest some other feature or trait? Thanks in advance BTW.

>> No.22624171

>>22622543
You really can't get very weird if the spectrum you are working with is just humans. Humans operate in one way and have things that work.
You can only stray so far off before it just fails.

>> No.22624266

Bros I have 200 pages of lore for my setting but no writing experience at all.
I'm not a writer in the slightest, I just found worldbuilding fun and did it.
Should I write something with it? Where or how do I even start?
I feel like my prose is gonna suck ass.

>> No.22624401

>>22618443
Do you think it's bad or weird to use real-world languages to stand in for in-universe ones on the basis of equivalent cultural connotations? (Relative to speakers of the readers' language and the main characters' language I mean.)

>> No.22624443

>>22624401
Both.
Unless the setting has some kind of connection with the real world I think it's simply a bad idea. You are literally making cultural links and connections with real life, which kinda defies the point of worldbuilding.

>> No.22624455

>>22624443
I guess my thinking is if it's from the characters' perspective the languages will have some existing connotations to them but if you want to create the same impression to the reader as the perspective character would have, a conlang will have no existing connotations to the reader except by resembling real world languages and at that point why not jut use the real world languages? I mean, to take the minimal distance example, imagine the protagonist reads something in an archaic version of their language, do you think it would be weird to render it in an archaic version of the language the story is written in?

>> No.22624496

>>22619169
>>22619169
>implying worldbuilders ever write

>> No.22624510

>>22624496
The literal Specfic genre.

>> No.22624541

>>22624496
Emm... Tolkien?
Sanderson?

>> No.22624547

>>22624541
Not a worldbuilder, and Branderson is just a generative language model surrounded by a thick layer of insulating adipose tissue.

>> No.22624553

>>22624455
>from the characters' perspective the languages will have some existing connotations to them
Why not explain those connotations to the reader?
Example:
>"this character has a marked accent from the southern islands, which means that his parents are probably siblings and that he's either a thief, a rapist, or both"

>> No.22624555

>>22624553
I feel like there's a difference between being told something is like something and experiencing it as being like something.

>> No.22624563

>>22624547
Oh, I know this is shitpost, but i'm thrilled to hear your opinion on the following writers that also worldbuild.
What about George RR martin and China Mieville?

>> No.22624568

>>22624555
Your inability to use cultural connotations and stereotypes in your works sounds to me like a skill issue.
Worse even, you are just being lazy and opting for the ugly route.

>> No.22624569

>>22624563
>what about, what about
What about >>22624266 who is never going to write anything despite wasting his life masturbating to "his" "world"?

>> No.22624573

>>22624569
>"all your examples are invalidated by this single post on a mongolian basket weaving forum, a post which clearly wasn't written by me, like, at all"
Ok anon, you are funny, gonna admit to that

>> No.22624576

>>22624568
I dunno, I guess I tend to be of the view that translations between natural languages should adapt rather than explain and try to create an equivalent experience for the reader, so why shouldn't translations from imaginary languages do the same? Like, if a character in a French movie talks with a rural Quebec accent, would you object to subtitling it in English as a rural Alabama accent or something instead of just putting a note reading "he is speaking with a rural Quebec accent"?

>> No.22624578

>>22624547
>not a worldbuilder
Holy copium!
Do you know what The Silmarillion even is?

>> No.22624580

>>22624573
>>22624578
You should incorporate your copes into your >world, and see if that single actual life experience adds thematic depth to your lack of writing.

>> No.22624586

>>22624580
This is not copium anymore. Now you are just projecting lmaooo

>> No.22624606

>>22624586
>this triggered
;)

>> No.22624661

>>22620691
I have a carnivore equivalent, but they're more like hyenas in that sense.

>> No.22624762

>>22624606
Whatever helps you sleep at night, buddy.

>> No.22625887
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22625887

>>22622019
Okay, and what are the circumstances that cause corpse wax to form?

So that's why it's called that.

>>22622049
Okay, what else would you suggest?

>>22620184
BTW, what effects might each material have in necromantic rituals or magical items associated with necromancy, any ideas there? For instance, I was thinking that amber might be useful in items designed to trap souls or force existing undead to obey a necromancer, and corpse wax's use was already mentioned.

>> No.22625969

>>22621556
Just make your characters first and build your world around them bro

>> No.22626022

>>22620691
There are normal wolves, but due to something like a genetic experiment in the distant past all lifeforms have a tiny, tiny chance to be born as an unusual varient of themselevs. Idk exactly what they would be called yet, but they are immortal and have no upper limit to how large they grow. There are other aspects to it, too, like being able to live partially off photosynthesis and having heightened sentience which leads to some of these animals becoming morally good or evil, depending on some factors. In my story one of the first "antagonists" is a giant wolf (something like 10 feet tall at this point) who has been deliberately hunting people instead of animals with his pack. The two protagonists hunt him down because they're bounty hunters looking for one last job to pay them enough so they can start the next part of their lives. They almost successfully kill him, but have to retreat when they're almost killed themselves. In the end they finish the job because not doing so would mean the wolf would eventually heal and grow even larger until it's a Fenrir size doggey and probably continue being an asshole to the world

>> No.22626046

>>22624266
Tolkien had 30 years of worldbuilding before he wrote the hobbit and lotr
If you WANT to write then do it, but read first. Specifically read novels that are considered "the Greats" to be able to see what their prose is like and build your own style by following good examples. Do not read modern fantasy schlock to learn about prose

>> No.22626756

>>22618443
I have an idiotic idea for an early modern/late medieval-themed setting, the main driver of current events would be the introduction of gunpowder, humanistic ideas, and religious reformation in a society that was until then feudal. I just had a few ideas I'd like to share, so I'd appreciate it if anyone gave their thoughts.
>Vampires control a sizeable part of this changing continent, ruling over their lands in shuttered castles and quiet palaces. They are quasi-benevolent romantics that wish to keep everything as it was 400 or so years ago. They have a paternalistic view of their subjects, thinking of themselves as their stewards. They do admit promising new people into their ranks from time to time. The abhuman races they prefer the most (going by the generic fantasy lineup) are elves and dwarves. They have a dislike for the monstrous races, which are relative newcomers.
>Their main rival at least in the more southerly latitudes and certain cities is more of a movement than an organization, but it's a popular one. They are the gunners (name is WIP), enamored with the newest technical developments, especially the cannon, the handgun, the grenade, and also the hot air balloon. They seek to reduce to rubble the palace gardens and jousting grounds with the sublime flash of the grenade, topple the highest spires with the thunderous bombard, and pierce the charging knights thousand fold with organ guns. They also differ in ethos but I want to keep these short. They like Goblins, too.
>The third ones I have a concrete idea for are essentially protestants, but instead they want to veer away from the Monotheistic tendencies the religion slowly veered to and tried to purify it in some way. Or at least remake it in some way.

>> No.22626918
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22626918

>>22618443
I asked for help on this in the last thread, but there's still more to be done. For the world of my current story there are two primary deities, one a god of Light, Creation, and Chaos, while the other is a god of Darkness, Destruction, and Order. The first endlessly churns out new ideas to add to the world (like a stream of consciousness writer), which the second either refines to make sure it will fit in said world, or destroys if it won’t (like an editor), most monsters being creatures that managed to slip through anyway. Each deity is neutral at worst, to be clear, and while the Creation god is usually considered feminine and the Destruction one masculine this is not universal (even discounting the genders of their avatars varying) and when asked the gods act like it’s obvious. Speaking of said avatars, obviously they’re not all going to look alike, but they’re going to tend to have common themes, same for their divine servants. Besides obvious things like light colors for the former and dark colors for the latter, what features would you assign each and why, since I could use some ideas beyond that. For instance, I'm torn between the Order deity having lots of curves and the Chaos deity having more angles and spikes, or vice versa. Other than that, I'm pretty happy with my current god concept though.

Besides the appearances of the gods (or at least their avatars/servants), the main thing I need to work on right now is the faiths for each god. I was thinking that each god would have a major religion associated with them the former god's faith being less formal and centralized, and the latter being more structured and with a stronger central authority akin to a Pope, with most artists and other creative types belonging to the former and most government officials and similar individuals belonging to the latter. One person I talked to suggesting that they might even BE the government in some places, and that they'd have a division to hunt down those aforementioned escaped monsters. If you have any ideas on what I can do with their faiths, appearances, or anything else, I'd love to hear them please.

>> No.22627008

>>22618443
I know this gen is going to be biased, naturally, but I'll ask anyway

Do you care about a fictional world's languages? Is it worth it to fully flesh out an or several different world specific languages or is just getting away with story specific words and sentences enough?

>> No.22627017

>>22620691
Wolves had gone mostly extinct around the mid 26th century after the first successful colonization of mars, though they still exist in domesticated form (different from dogs) in zoos and museums across the 5 colonized planet in the modern year (according to the earth calendar) of 4373. They are also used in laboratories and mass scale farms for research and to prevent overpopulation of farm animals

>> No.22627302

>>22627008
Imo it's a dangerous game
If your world is based enough, then it will be kino and attract language autists. Especially if your lanuage(s) are well made enough. But if your world is not based enough, it will be cringe if you spend too much time on it. Basically fully fleshed out languages are multipliers for your world. If based, megabased; if cringe, ultracringe
Consider that THE LEGEND who created multiple languages for his world was LITERALLY a language autist/professor. He studied language for years, decades, so of course his will be good. I'm not saying you can't measure up, but it's a pretty high mark and you need to know yourself to know if you're capable of making a great language and great world

>> No.22627460

>the main script used by the written languages of the continent I'm currently writing about is written from bottom to top
Am I retarded or a genius? I looked it up and there aren't any scripts from history that were conventionally written that way.

>> No.22627467

>>22620691
Wolves in my setting became an apex predator after discovering dimension magic. The standard MO of a wolf attack is that an "infiltrator wolf" (who has trained for years to walk on its hind legs and mimic human speech and mannerisms) will attempt to sneak into a settlement with a disguise, which doubles as a portable portal to "wolf dimension", which the infiltrator wolf will attempt to activate in the center of the settlement, bringing forth a near unlimited flood of wolves from the portal. Oftentimes this means complete eradication of the settlement, but even if the town guard manages to hack their way through the river of wolves and destroy the disguise-portal, the loss of life will be catastrophic. Which is why every town and village in my setting has extremely strict border control.

Ironically, wolves are completely harmless outside cities. Infiltrator wolves are too valuable to risk trying to attack you, and you probably don't have enough meat to justify the caloric cost of opening a portal, so most likely the wolf will simply offer to share your fire and share stories with you. Which you can accept, if you don't mind the fact that the communication skills it learns from you will definitely be shared with the pack and used to help it infiltrate in the future.

>> No.22627476

>>22627302
I am also a language autist (literally autistic), I just don't have the degree and likely never will (because autism mentdowns when stressed)

I think my world is pretty based, especially if I finish it before the cyberpunk obsession phases out and the urge to riot against the government dies down (likely never will)

Plus it gets brownie points if I choose to advertise my book as written by a sperg with psychosis a la tiktok

>> No.22627497

>>22627476
Are you making a yberpunk setting then?
And also a conlang? Please tell me more, sci-fi conlangs are rare.

>> No.22627621
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22627621

>>22627497
Cyberpunk aesthetic for city life and poor folks, I don't know what to call this style for middle upper class, graphic novel

It's 2000 years in the future, 5 colonized and terra formed planets, including earth, which is a governmental planet for the human galactic union, there are 2 discovered alien species, one is friendly with humans but humans treat them poorly for their lower intelligence and centaur shaped bodies, they own 3 planets, and the other species is "neutral" towards humans (plot twist, they try killing humans and the centaur shaped aliens in a later book), and own over 20 planets

The major plot to the first book is rioting against the government systems and major wage inequality between the lower and middle/upper class, which isn't fully resolved in the first book, but the "rejected" (all of the humans who either do not complete schooling,who have special needs/lower intelligence or their body refuses the neuralink (haven't figured out a name for it yet) brain implants/implants that download knowledge to your brain)

The major language that's being made will be on all signs, background convos, and writing, GUL/BUL (Galactic Universal language/Basic universal language), and the two major languages for the two types of aliens

>> No.22627752

>>22627621
>I don't know what to call this style for middle upper class
corpo?

>> No.22627767

>>22627621
ChatGPT suggests some names for that fashion style:

Neo-Classic: A term to denote the new "classic" wear of their era, akin to how we refer to timeless pieces today.

High-Mod: Short for "High Modern," reflecting a blend of high-fashion and modern technological integration.

Echelon Wear: "Echelon" typically refers to a level or rank in an organization, a profession, or society, making it apt for middle-upper class fashion.

Nexa Attire: Drawing from the word "Nexus," meaning a connection or series of connections linking two or more things.

Urbane Mode: "Urbane" means notably polite or polished in manner, which can reflect the sophistication of the middle-upper class in a metropolitan setting.

MetraStyle: Derived from "metropolitan," highlighting city-centric fashion.

Aerowear: Denoting lightweight, aerodynamic, and forward-moving fashion.

>> No.22627845

>>22627767
Echelon casual and high echelon sounds cool
>>22627752
If I include that, it'd only be in a casual nod to cyberpunk the book/game series, I don't want to have too much or even a noticable overlap with cyberpunk, I've seen too many dumb copyright strikes over little things in my life, and corpos gonna corpo, even projekt red and the copyright owners of cyberpunk

>> No.22627879

>>22627460
Exceptionally based. It wouldn't alter anything beyond a person's spatial orientation so they would always write based on the length of the page, just as the Mongols or Classical-era Japanese would, or any other script written top to bottom

>> No.22627889

I like this thread. Have a bump.
Might contribute later.

>> No.22627951

>>22627460
and right to left?

>> No.22627968

>>22627951
As I imagine it now, columns are ordered left to right.
The concept comes from the primary religious figure of the continent's major religion (their "Jesus") having communed with God through smoke divination and the script is calligraphic and evocative of threads of smoke from a concentrated fire or incense. I imagine it looks somewhat like Arabic and I describe people writing it with the same reed-based pen used for it.
Because the script is written bottom to top like rising smoke, some theologians theorize that God's messages cryptically began with the last letter of the sentence first, making his messages not fully comprehensible until it was complete. In this setting "God writes from the top-down" is their version of "God works in mysterious ways."

>> No.22627980

>>22627968
>he script is calligraphic and evocative of threads of smoke from a concentrated fire or incense
kino

>> No.22627985

>>22627968
In this setting "God writes from the top-down" is their version of "God works in mysterious ways."
Damn thats cool. Hope to read it someday.

>> No.22628048

>>22627621
May I recommend
>gaulic
>galactic all-universal language

>> No.22628056

>>22628048
Maybe as slang, but the ruling class is uptight about keeping everything sounding clean, not in a newspeak way, but in an "irregardless vs regardless" or a "American English vs British English" way, I don't know how else to describe it.

>> No.22628061

>>22627985
Thanks, I hope to publish it someday. But it's taken me most of the year just to get around 1/5 of the way through my first draft, so I've got a way to go.
It's a worldbuilding-heavy ensemble cast fantasy akin to aSoIaF, but less horny with themes inspired by Cold War international politics and ideological conflicts, the scramble for nuclear firepower, and how different cultures perceive the same objective events and things subjectively.

>> No.22628108

>>22627621
How bout neonoir
Just give them caps and lean more into the 1920's businessman look

>> No.22628115

>>22628056
That actually works very very well anon
All the snobs speak GUL
All the chavs speak Gaulic
Kino

>> No.22628118

>>22628108
Because it'd be like fashion from they year 10 or 100bc suddenly coming back into fashion, which hasn't happened so far

>> No.22628126
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22628126

>>22627767
>ChatGPT suggests some names for that fashion style:
NTA, but how do you use ChatGPT for doing stuff like that, or for worldbuilding in general? And besides that new Bing image generator, what other AI tools do you use?

>> No.22628164

>>22628126
>What are some good names for futuristic business fashion

>> No.22628316

>>22628126
you can upload images to and ask chatgpt about them now.

>> No.22628323

>>22628316
wait only paypigs can do that

>> No.22628494

The Hero's "Legacy" is passed by each wielder bestowing their powers and knowledge onto a new wielder they personally vetted. It then attaches itself to their soul and becomes an extension of their Will.

The villainous one, otoh, is basically the soul of the Original Master. It's passed on like a vampiric curse, forced upon some unsuspecting victim. It then takes over their soul and makes THEM an extension of the original's will.

>> No.22628649

I want to provide extra fodder for beasts so that they flourish in the billions.
Why? Because that's the only way I can justify giant predatory animals like dragons and wolf packs.

>> No.22628708

What are the effects of one family holding a monopoly on banking?

>> No.22628852

People love Ninjas, Pirates, and Samurai in fantasy.
But is there another theme/aesthetic like that, that people love that hasn't been used yet?

>> No.22628947

I want to make Magical society oligarchic. There needs to be a base of settled, old elites that newcomers need to kowtow to.

One of the reasons could be that Magic is incremental. So older Mages have had more time to refine their tricks and teach them to their family and students.
Another is the power of blood. Children of powerful wizards tend to be better off than children of Muggles/weak wizards.
Yet another could be money. If you have the wealth to buy the correct materials and agents, you could rise faster than others.
And of course, there's always connections. If Wizards are made stronger through blood and wealth, then wouldn't they form alliances based on such?

Newcomers in this scene would naturally need to serve the elites in order to coax knowledge and favors out of them. And there you have it, a hierarchal society.

>> No.22628974

>>22628708
Federal reserve

>> No.22629017

>>22628974
Right, should have specified that no antisemitic conspiracy theories are required.

>> No.22629263

>>22628852
Emm... cowboys?

>> No.22629386

>>22629017
jews will never like you no matter how much you sick their mutilated dicks

>> No.22629403

>>22629386
You're sick in the head. Get off the net.

>> No.22629414

>>22628947
All societies become oligarchic with time. It's called the Iron Law of Oligarchy.

>> No.22629438

>>22629017
Conspiracy?

>> No.22629629

>Outlaw banking because it's against your religion
>"well shit it sucks that we can't borrow money from a bank like we want to, let's have this weird ethnic minority who doesn't outlaw moneylending do it for us"

>2 thousand years later and people wonder why Jews own the banks

>> No.22629762

>>22629629
>it's white people's fault jews destabilize and destroy nations and cultures

>> No.22629772

>>22629629
The jews have been asociated with being merchants and bankers since the bible:
https://en.wikipedia.org/wiki/Cleansing_of_the_Temple

>> No.22629777

>>22629762
Unironically, yes.
>>22629772
Idiot. They were being condemned for VIOLATING JEWISH RELIGIOUS LAWS.

>> No.22629779

>>22629762
The white man did that on a global scale far more efficiently and effectively than a silly banker could dream.

>> No.22629783

>>22629777
Not in that Jews destroy anything but my respect for their survival sense, but in that Christians drove them to banking and other disreputable works.

>> No.22629784

>>22629777
Indeed, kikes don't care about their religion, only about their shekels.

>> No.22629790

>>22629784
Not even Jewish, lol. I'm Muslim.

Back to worldbuilding, I'm thinking of creating a single Satanic figure that has created (or rather, corrupted) the evil races that now plague humanity.

I think I'll call him Dajjal.

>> No.22629832

>>22629790
Literally The lord of the rings.

>> No.22630021

i dont want to become a writer but i'm interested in the arts and i think "worldbuilding" is just mental masturbation, a banal excuse for wannabe-writers/artists to feel like they're doing homework, you're not, the setting is just a formality when the real meat (which is narrative) have to take place

so focus on important things such as the characters, plot and narrative, nobody wants to do it because it's not easy, take a lot of rewrites and is akin to real work and not something you can just think on an afternoon

>> No.22630048
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22630048

>>22630021
>thinking out your setting so it feels alive and consistent is mental masturbation
>i dont want to become a writer
And I don't want to become an architect, but let me tell you why structural stability is masturbation.

>> No.22630081

>>22630048
>>thinking out your setting so it feels alive and consistent is mental masturbation

yes, "worldbuilding" doesn't help your work become better, you're overly focusing on one aspect of storytelling, which is the least important to begin with, you can create your setting in a single afternoon, then move on to more important stuff

>> No.22630101

>>22630081
Unless you're going with the most generic Tolkien ripoff template, nobody fleshes out their entire setting in an afternoon.
You didn't have to preface your post with "I don't want to become a writer" because everything that came after that gave away you don't know shit about writing.

>> No.22630104

>>22630021
You can make a great book without a setting and that book will not make you any money.
Franchises need worldbuilding and lore to be successful, otherwise it's just a fucking story that people read and forget about it.
Btw, worldbuilding can be applied to more things, not only books:
>videogames
>cinematographic or animated series
>comics/manga
Not to mention is a necessity in works of fantasy and sci-fi, unless you want to base it in real life which is nwither very fantasy or sci-fi.

>> No.22630162

>>22630101
nobody reads for the "worldbuilding", may i ask you why? because it's not that important, yes, you can do it in a single afternoon

>> No.22630172

>>22630104
>Franchises need worldbuilding and lore to be successful, otherwise it's just a fucking story that people read and forget about it.

so this is schtick here? creating franchises? well, good luck then hehe

>> No.22630176

>>22630162
Ah. This is bait.

>> No.22630182

>>22627460
This page lists a couple examples or quasi-examples.
https://omniglot.com/writing/direction.htm#ltrvbt

>> No.22630185

>>22630176
Ah. you're coping


people may like the setting if other aspects of storytelling are solid but that's about it

>> No.22630189

>>22630172
No. We do it because we like it. But what I said it's still true.
It's its own art in itself and a good complement for a story. We agree in that a story doesn't need a setting, but le's be honest, what was the last modern fiction book you read without some worldbilding work put into it?

>> No.22630195

>>22630185
>people may like the setting if other aspects of storytelling are solid
That's not true lol.
People like the star wars worldbuilding and most of its movies are garbage.

>> No.22630212

>>22630195
The first three were pretty good, though.

>> No.22630215
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22630215

>>22630182
Only 4 relatively obscure examples. Feels good to be contributing to such an exclusive elite clique.

>> No.22630222

>>22630189
>It's its own art in itself

no

>good complement for a story

yes

>but le's be honest, what was the last modern fiction book you read without some worldbilding work put into it?

i'm talking in a general sense, james cameron created a entire new language for avatar but nobody gave a fuck about it, you know why? exactly, because it's not that important

the issue i have is that wannabe-writers/artists self indulgence in stuff like this and later on complain why nobody cares about their 1000+ pages epic tale with overabundance of "worldbuilding", learn some self-restraint and focus on the important stuff

if you like it, perfect, but don't complain when nobody pays attention to your work afterwards

>> No.22630231

>>22630222
>no
Why not? Because you don't like it?
You are none to determine what's art and what's not. In fact, this is different from writing fiction, it's its own thing.
>the issue i have is that wannabe-writers/artists self indulgence in stuff like this and later on complain why nobody cares about their 1000+ pages epic tale with overabundance of "worldbuilding
Examples of this? Whish I knew more deep settings, but I don't find many.
Also, I just remembered that there are settings that are popular without even any fiction attached to it.
Have you read All Tomorrows? It's literally just a settig but it blew up in popularity with many videos with millions of views.
That in itself proves you wrong.

>> No.22630273

>>22630212
And its legacy and popularity persists through its worldbuilding, not the strength of its narrative.
Same goes with Warhammer.
And Star Trek.
And even fucking Harry Potter. Its fans are very candid about how half the appeal of that series was imagining that you, nine year old reader, could one day receive a letter and be spirited away to an eccentric boarding school to learn magic.
You are wrong, demonstrably.

>> No.22630283

>>22630273
Did the original trilogy really have much worldbuilding? It seems more like it gestured vaguely at a broader world behind its story but didn't flesh it out that much.

>> No.22630290
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22630290

>>22630283
>Did Star Wars really have much worldbuilding

>> No.22630292

>>22630283
It planted the basics: aliens, the force, lightsabers, galactic empire. But that's all worldbuilding, yes.
Nowdays star wars fans are not (generally) fans of the first movies, they are fans of the franchise, and that's just a setting with a trademark.

>> No.22630298

>>22630231
>Why not? Because you don't like it?
>You are none to determine what's art and what's not. In fact, this is different from writing fiction, it's its own thing.

i think the setting is tied to storytelling but its importance is minimal

an aspect of storytelling, not an art on itself, learn the difference, it could save your life

>Examples of this? Whish I knew more deep settings, but I don't find many.

Dune is a perfect case of a well thoughtout setting that it doesn't overstay its welcome (i'm talking about the first book here), the narrative is well told, which paves the way for a good case of suspension of disbelief, it's easy to make the mistake that Dune exclusively works because of the setting


Herbert didn't indulge in his setting, he just wanted to make something that can create a good suspension of disbelief with avid readers of sci-fi, i don't think the setting itself is deep but it works


>Have you read All Tomorrows?

i'm aware of the book but it's popularity mainly resides in the futuresque-horror that the author promises it may happen in the long future, no different from the books of Dougal Dixon or the documentary The Future is Wild

>> No.22630306

>>22630290
It has worldbuilding now, but how much did the original trilogy really have beyond the rudimentary?

>> No.22630318

>>22630283
That you have to ask if STAR WARS, the films that iconically begin with a tl;dr crawl text of exposition, "had much worldbuilding" means you have no idea what worldbuilding is and your opinions on it are worthless.
Literally everything you see and hear in those films is a product of worldbuilding.
The structure of the Galactic Empire is worldbuilding.
The different alien races are worldbuilding.
The Force is worldbuilding.
The Jedi is worldbuilding.
The architecture and lifestyle of the people of Tattooine is worldbuilding.
The technology they use is worldbuilding.
Droids and their place in society are worldbuilding.
The aesthetic of the different alien languages, where you can audibly identify Wookie from Huttese, despite neither being a fully functioning conlang is worldbuilding.

>> No.22630323

>>22630306
Tell me what you believe the definition of "worldbuilding" to be so I can have a laugh.

>> No.22630326

>>22630298
And what about setting which don't have any storytelling tied to it? They don't exist?
Oh c'mon, anon, yo are making a fool out of yourself. Nevermind the clown plebbit-spacing.
>my example is... dune
Wtf? That's not a book nobody cares about.
I asked you about examples of, and I quote: "1000+ pages epic tale with overabundance of "worldbuilding nobody cares about"
>all tomorrows
Well, there you have. A setting without any narrative attached to it, which is pretty popular. This very example shows you wrong. And there could be more out there.

>> No.22630330

>>22630306
read >>22630292
No star wars fans is a fan only of the movies, it's a fan of the setting.

>> No.22630338

>>22630326
>I asked you about examples of, and I quote: "1000+ pages epic tale with overabundance of "worldbuilding nobody cares about"

your newly released book would be the perfect example, anyways time will prove you wrong

>> No.22630345

>>22630338
I'm making a videogame what are you talking about?

>> No.22630357

>>22630345
oh, better focus on your gameplay, if you want to larp as "cinematic"....the end result will be the same, videogames aren't art

>> No.22630362

>>22630357
>videogames aren't art
With such shitty takes it's no wonder you post what you post.

>> No.22630368

>>22630318
I dunno, I feel like at least the first one left a surprising amount unspecified that we fill in watching it today based on our existing knowledge, see this page:
http://jbr.me.uk/canon.html

>> No.22630393

>>22630368
Your point? Everything we do know about the Galactic Empire that can solely be divined from the first three films are worldbuilding. Again, you barged in with this retarded take on worldbuilding and every post you make confirms you don't even know what worldbuilding is.

>> No.22630394

>>22630362
HAHAHAHAHAHHAH, it's true tho!


also anime is no different from pulp fiction, evangelion isn't high art (and will never be)

>> No.22630395

>>22630394
And pulp fiction isn't art?

>> No.22630404

>>22630395
it may be if it overcomes their juvenile sensibilities (same thing with anime)

>> No.22630416

>>22630394
There is nothing that all anime have in common besides being animated and from Japan.

>> No.22630442
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22630442

>>22630416
i'm talking about the content, the pure infantile sensibilities, the refusedness to grow up, the forced drama, the inability to comprehend the wider world, basically reducing their entire worldview as something a 12 year old would think is profound, low level intellect, high on exagerated expressions in compensation for lack of subtleness, the young girl self insert for a predominant (older) male who never had real life experiences, the escapism and much more


There i claim, for the entire weeb-dom/otaku fandom to see: anime isn't art

>> No.22630448

>>22630404
Don't worry, you'll understand what's really going on once you reach middle school

>> No.22630453

>>22630442
Back to the original statement: There is nothing that all anime have in common besides being animated and from Japan.
You're defining anime under an extremely narrow set of tropes that not all of them conform to. You don't like stories about teenage wish fulfillment and melodrama. Noted.

>> No.22630456
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22630456

>>22630448
lol

>> No.22631227

>>22628708
How would they even do that? Are they just a really big family?

>> No.22631597

>>22628708
Look up the Bank of East Asia, its used by the Four Families of Hong Kong to help enforce its monopoly over Hong Kong's telecommunications, supermarkets, power plants, news stations, and most of the land.
Its not solely responsible for the monopoly, but it does play a huge effect on the families control of Hong Kong

>> No.22632355

>>22624266
How do you organize this lore?

>> No.22632652

>>22624266
If the setting you built is any good, you already have institutions and opposing dynamics with potential for conflict. Consider those and start with the most basic premise of a conflict.

>> No.22633179

I'm basing one of the BBEGs off Nayib Bukele of El Salvador.

He started off as a glorious young leader who fixed an anarchic country's problems with crime, corruption and poverty. He was popular, successful, and controversial.
But he eventually went mad with power, his character flaws started to show, and he became a full blown tyrant with a Messiah Complex.

He ended up making his country worse off than he started because his enemies destroyed everything he accomplished out of spite for all the atrocities he inflicted on them.

>> No.22633936

>>22632355
I've stated it before in the previous threads but I'll do it again for you anon <3
I use wiki software, like zimwiki and obsidian, and I create a page for each concept, like a creature, race, country, faction, location, etc. Each one on its corresponding folder.
Then I link all of these pages using the hypertext features for convenience. For example, if a character was born in certain zone, I link that with hypertext. Obsidian also makes a nice looking node graph based on those links.
It's basically a personal wiki. And before you say anything, no, it's actually very easy to use.

>> No.22633960

>>22626918
Part of the fun with religions is the extremists that can come of it. Think about what the gods stand for, and have some nutjobs that take those aspects to their absolute limits.
Light being about creation and chaos, you could have some freaks that see cancerous growths as a mark of favor or a holy symbol. They could be like modern artists on steroids, claiming that all creations deserve to exist, from the vile and ugly to the pointless and nonsensical. They could be especially anarchistic, seeing law and order as unnatural constraints on the natural way.
Darkness extremists would be the inverse obviously. Transhumanism could be a sought after goal, to replace ever changing flesh and blood with static machinery. The eye of a brutal critic is admired as an art of its own. Authoritarianism is prevalent under their rule, giving up sense of the individual in the name of a well oiled machine.
Knowing what all the extremes are also allows you to scale back to better understand what everyone else would be doing.

>> No.22633966
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22633966

r8 the character and faction dynamics of the main conflict in the current arc of the story I'm writing and why pls

>> No.22633980

>>22618443
>spend time creating a fictional language for a story
>during my research discover there are many real "dying languages" with fewer than 5,000 speakers like Gaelic and Inuktitut.
>decide fuck it, I'm just going to use one of these languages
>contact some guy to translate some shit for me
>in 100 years my book will be preserved by language specialists as one of few surviving literary uses of this dead language
I'm doing my part in language preservation.

>> No.22634676

OK. So you got all that worldbuilding - which, like those megastructure-builders from BLAME! on autopilot for thousands of years, never stops being built - but when the FUCK are you gonna start writing the actual narrative?

>> No.22634680

>>22634676
Maybe theres a market for selling the worldbuilding as is?

>> No.22634687

>>22634676
I did when I got bored earlier this year and started writing. I don't even know what to do with it if/when I finish it and edit it into something presentable. Do you just self-publish on Amazon? How does a first time author even get a publishing deal?

>> No.22634746

>>22634680
works for monstergarden. people literally pay him to worldbuild

>> No.22634748

>>22634680
Yeah they're called setting modules for D&D5e

>> No.22634752

>>22634676
It's funny, I spent my whole life in my head imagining whacky worlds and and characters and adventures, but it wasn't until earlier this year when I started thinking "wait, why don't I write some of this down?"

Still finalizing some plot points but probably gonna start on chapter one in a few months.

>> No.22634766
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22634766

>>22634752
>probably gonna start on chapter one in a few months.
he said 4 years ago

>> No.22634793

>>22634766
I literally started from scratch earlier this year, I don't think I'm at GRRM stage yet.

>> No.22634804

>>22634793
just teasing. hope it fulfills you,

>> No.22634820

>>22634752
Having structure and going in with your basic themes thought out is good, but you don't have to wait until every facet is perfected to get started. If you're in the stage of "finalizing some plot points", there's no reason to get started on a prologue or first chapter to see how it feels.

>> No.22634941

>>22634820
It's a bit complicated, but the basic plot-line of my story centers around finding the 10 wizards who defeated the ancient evil centuries prior in the hopes that they can do it again. And I swore to myself that I would not start writing until I had all 10 wizards finished.

I was up to about 8 or 9 before I had to swap main characters, and lost almost all my wizards in the process. Now I'm up to like 5 wizards again.

>> No.22635171

>>22634941
Okay, so who are these wizards so far. I'd love to hear more about this.

>> No.22635173

>>22634680
There are books like that.
There's All tomorrows... and... D&D modules and...
Ok I guess you will have more luck selling your work to videogame companies.

>> No.22635179

>>22634676
>>22634766
Why do worldbuilders live rent free in your head all the time?
Just live and let people have fun. Not everyone on /lit/ is a writer, why can't you just accept that people can have fun in different ways?

>> No.22635197
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22635197

>>22635179
>>22634804

>> No.22635211

>>22635171
>The Red Death: Technically not a wizard, but "swordsman rat and the 9 wizards" doesn't flow off the tongue like "the 10 wizards who slew the Abomination". Being a mindless berserker was the only reason the Abomination could not fracture his mind like the others, so instead, it settled for showing him just how empty he was inside.
>Author, a man made of paper and could alter reality as he wrote upon his very flesh. The Abomination showed him a world so cruel that he became convinced it had to be fiction.
>Theresa the Sacred Lance, an archangel who gained sentience after being abandoned by her God. Although now she just goes by "Theresa" after the Abomination made her relive her abandonment so many times that she became a fractured shell that barely resembles her former glorious self.
>Body, a magical swordsman able to cut the very concepts from things with his blade. He cannot remember his name, nor what the Abomination showed him, because he cut off his head immediately after, and has been at war with it ever since.
Wizard 5 is far too early in development to say anything certain. Really just a bundle of cells in a test tube at the moment really.

>> No.22635743

>>22625887
Is this thread still alive? Wow, /lit/ really does move at a different pace.
Either way, Corpse wax is create dunder anaerobic conditions (i.e. when buried in the ground with little air to spare).
https://en.m.wikipedia.org/wiki/Adipocere

>> No.22635758
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22635758

Are there any fantasy or science fiction novels that concern themselves with the 4th dimension as a magical/spiritual/metaphysical realm other than just "wormhole travel" or "time is a dimension too"? I often see how mathematical concepts are more easily expressable in 3dimensional shapes than 2dimensional graphs, so maybe 3dimensional phenomena could be explained through 4dimensional interactions.

>> No.22635964

>>22635211
That is way more creative than the story I'm working on, I fucking kneel.

>> No.22636244

>>22635758
All the good ones. Also if youre still using cubelike structures as models youre genuinely retarded.

>> No.22636523

>>22636244
>all the good ones
That answers none of my questions
>using cubelike structures as models
No, i was literally just using a random-ass image related to 4th dimension to attach to my post.
My actual model would be two 4dimensional realms touching, one exotherm, one endotherm, their contact area is a 3dimensional space (the "real" world) wherein the exchange of energy from one realm to the other drives all physical processes. The endothermic realm grows into the exothermic realm in a tendril-like structure (or maybe it's actually a tear that propagates? *winkwink*)

>> No.22636560

>>22636523
Are you talking about an extradimensional ethereal plane like the Warp in 40k or the Fade in Dragon Age?

>> No.22636618

>>22636560
I'm talking about the fact that a 3dimensional world lying within a 4dimensional world being the cosmology.
The warp is just a lawless place that is however parallel to the materium afaik and about the fade I don't know. A work that actually deals with 4 dimensional geometry and shit

>> No.22636857

I've been worldbuilding a gritty dark-fantasy post-post apocalypse for a while, even made some progress on the plot.

But I just watched the newest episode of Death Battle (jujutsu kaisen vs chainsaw man((never seen either of those anime))) and it made me want to work on one of my less grounded "anime-punk" worlds. Just something fun about writing ridiculously powerful powersets and characters.

>> No.22637012

>>22633980
I'm pretty sure there's quite a bit of literature in Gaelic?

>> No.22637221
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22637221

>>22636857
>Hasn't seen either extremely popular highly rated anime
>But watched a death battle video on them
Now anon, I'm not calling you a liar, but this post is suspicious.

>> No.22637487

>>22637221
I haven't watched anything "new" since OPM season 1. I watched Princess Mononoke for the first time last week. I remember watching Big O and Inuyasha. on Adult Swim back in the 00's. I have never once "finished" an anime series.

I have an unconventional relationship with anime. I really like anime, but can hardly ever actually watch it. My "To Watch" list is miles long.

>> No.22638154

>>22636857
So I dusted off some of my old notes after I made this post, and two of these worlds seem very... familiar. I made both these worlds years ago.

I made one where characters fight monsters with supernatural powers. They gain these powers by being living inter-dimensional gates. Not dissimilar to the domain powers from jjk.

My other world follows a character that fights demons with power gained from a demon trying and failing to possess him. Almost beat for beat the summary of chainsaw man. (Granted the demon that fights demons is an ancient trope in anime.)

>> No.22638284

>>22636857
Animefags begone.
Anime doesn't have serious worldbuilding.
GTFO.

>> No.22638359
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22638359

>>22633966
you can even call it shit, just gimme feedback with it, please :^)

>> No.22638371

>>22633966
i mean what do you want? its just memes + ai images. wheres the world building?

>> No.22638379

>>22633966
I mean it's difficult to give you any feedback with such ridiculous simplifications.
At least explain the basic outline of the setting and what defines each faction.

>> No.22638522

>>22638371
>>22638379
The main conflict of this story arc is between an empire in decline and the tribal peoples to the north whose land they are pushing into.
The cultural sphere that the Sorvine Empire inhabits is highly religious, where the noble class's legitimacy comes from a divine right or mandate of heaven concept (on paper. in reality it's the extractive institutions that give them a monopoly on violence over the peasant or "provincial" class). This comes to bite them in the ass in two ways, first when the imperial family's divine right comes into question, and later when the Crownbreakers' Crusade of Liberation comes knocking.
The Vanar are a culturally-related spectrum of peoples who operate under a clan system where the Clan is everything and leadership is defined by the responsibility it must bear. Their religion is polytheistic and animistic and their relationship with their gods is much more personal. Whereas the God of the Sorvine's religion is esoteric and inaccessible, the gods of the Vanar and the spirits that inhabit their lands interact with them to the point where every Vanar has felt visited upon by at least one god or spirit in their life, often multiple times. For instance, while God's Favorite Princess is hunting a stag, he realizes the stag is actually one of the gods taking the form of an animal and greets him as one would an honored elder come to impart his wisdom, rather than with awe as if this were an unthinkably extraordinary event.
The tension between the two escalates when particles fall from the moon's ring that interact with the fabric of matter and reality in unpredictable ways, spurring an arms race between rival wizard cabals to collect them and use their power. This mutagenic, extremely potent and chaotic interpretation of magic is labeled by wizards as "extraterrestrial magic".
Terrestrial magic is the setting's default magic system which works by magic users achieving a meditative state to see into the ethereal plane and, if powerful enough, interface with it. Its potential for impact is far less destructive than the novel extraterrestrial magic and it's mostly limited to what one could do as a cyberpunk hacker, with some exceptions.
For example, a hacker could spy on someone through CCTV, a wizard could scry through a living being's eyes. The ethereal plane could be considered like an internet where wizards can commune, scheme, and shittalk each other from opposite sides of the world. Where a cyberpunk could program an AI, wizards can craft tulpas. The ethereal plane is also teeming with hostile creatures and rogue tulpas. For instance, the empire's emperor is wasting away due to a giant metaphysical parasite draining his life essence that can only be perceived by magic users.

>> No.22638580

>>22633966
Looks based
I want to impregnate the actual main character and have her entire plotline and character development revolve around raising our many children

>> No.22638634

>>22638580
Bad time to raise children in this story...

>> No.22638644

>>22638634
Dont care
I'm gonna buy your books specifically the rip out all the pages that involve the cutie and make a paper mache model of her so I can finally not be alone anymore

>> No.22638751

Reminder that this thread has an official setting you (yes, you!!!) can contribute with.
https://pastebin.com/ThzEXeTb

>> No.22639106

>>22638751
Cool. What exactly are the rules for this BTW?

>> No.22639122
File: 1.45 MB, 1024x1024, 1696267403888228.png [View same] [iqdb] [saucenao] [google]
22639122

>>22639106
Emm... None, really. Here's the copypasta:
You can give ideas for:
>a place or biome, like bone mountains or cartilage forests
>a creature, like a giant flea that sucks your organs out or terrible abominations of living flesh
>a city, like a trading colony or a rebel hideout
>a character, like an important historical figure, a leader, or simply describe a bio-mage lord and its whims
>change a name, please, my names are terrible
>give a plausible explanation for what the planet actually is and what its origins are

>> No.22639128

>>22639106
>>22639122
Just don't add in any elves, though you could.
I'll create more pastebins after enough contributions are done. Nobody has contributed much still.
Ah, and also, maps and stories are welcomed and appreciated too.

>> No.22639201

>>22639128
I'm gonna add elfs

>> No.22639259

>>22638751
My contribution:
"The place is colloquially referred to by its elder inhabitants as "Momma Meatball"
Stamp it in the lorebook motherfucker

>> No.22639284

>>22639201
Another fantastic contribution: The "elves" are only "elves" in the same way that Nordic elves were elves, that being that they are the subject of debate as to whether they exist, they are extremely illusive, and they posess STALKER tier psychic powers. In reality these "elves" are the collective result of failed genetic experimentation, sharing a common link with the flesh planet they live on, albeit with seperate minds. They are mentally ascended, although hideous in form, with their bodies appearing like dripping strands of beef with loose appendages and teeth and faces rather than something more human or "elf" like. They seemingly can phase in and out of reality and are considered by most to be some sort of hallucination. Their patron meat deity is the ever approaching red cloud of Principium Vitae (more later).

>> No.22639366
File: 49 KB, 600x600, 1335976871055.jpg [View same] [iqdb] [saucenao] [google]
22639366

>elves are low gravity humans
>dwarves are high gravity humans

>> No.22639734

My fantasy books rely on a 13 element magic system so I decided to write down some spells to keep everything clear and consistent.
Over the months it grew into a 45 page spellbook.

I think its the best magic system Ive ever seen, its only flaws are:
>very complex for a magic system. most games are too simple imo however
>lots of status effects could make it annoying to play against

Heres some brief examples:
>Chrono magic
Basically cheats, reset cooldowns, undo damage, double cast spells, teleport by skipping time, etc
>Dark magic
High damage, cheat death, ability to cause fear/terror status
>Light magic
High healing and shields, resurrect fallen allies
>Poison magic
High overtime damage, diseases weaken opponents stats
>Blood magic
mainly suited for 1v1, out-sustain opponents, deal extra damage if theyre bleeding or in blood. can cause spasms to interrupt opponents spellcasts
>Electricity
Burst damage, but almost all single target and only status effect is paralysis
>Ice
All skillshots, if you can freeze an opponent you can hit your other spells easily and stall them
>Aqua magic
lots of healing, slows, and has a spell that can absorb and send back most incoming spells
>Arcane magic
jack of all trades, master of none. Has the best and fastest teleportation spell, can summon a clone that takes the same actions but only deals 5% damage. if you combine this with teleportation, you can confuse opponents.
>fire
high damage high Aoe, but all spells are slow and telegraphed, easy to avoid

>> No.22639744

>>22639734
to add, you have a 250 point magic system.
To master an element entirely takes 100 points.
So you can master 2 elements, and go halfway on one.

The strongest spells are of course locked behind high mastery.

However, it is possible to for example go 100/100 on nature magic so you can create strong totems, then go 50 points into 5 other elements for a bunch of multi elemental spells to buff your totems

but generally speaking maxing 2 elements would be stronger and better.


Furthermore, when you max an element it will amplify the next element magic.
some small examples:
>Wind and fire magic
fire spells deal more damage, have more range
wind spells deal bonus fire damage.
>Light and nature
summoned plants are larger and stronger
>poison and blood
debuffs and curses are stronger

>> No.22639864

>>22639734
>>22639744
sounds like a litRPG

>> No.22640092

>>22639366
Woah that's actually smart.

>> No.22640108

>>22639734
Why are you gamifying a fucking book?
Rules like point distribution are used in game to balance stuff, and what the fyck you mean with 5% damage, this is a fucling book we are discussing.
If this is black propaganda against magic system fags, then it's pretty good because this is just fucking ridiculous

>> No.22640155

>>22639734
reads like an instruction manual to a video game
ask yourself: how does this system aid the telling of your story?
I can get behind different forms of magic if they are suppsoed to represent diffferent concepts of characters, for example one could represent inborn potential, another dedicated study and a third cultural upbringing, to pit characters of different dispositions or backgrounds against another, or it could be an allegory for different tehcnologies competing in the technological sector. Think of Avatar's system of elemental bending where each element corresponded to a culture and also personality type within that culture.
Your distinction seems to serve no purpose other than to satisfy a gamer's need to have a flowchart for build minmaxing.
Try to leave behind other mediums. Unless you want to make a statement on that medium exactly, in which case you need to actually think about that a lot. A world with 13 different types of magic could make a statement exactly on the dedication of gamers to theorycraft the perfect build only to be completely fucked the moment a new meta comes along (a new ritual catalyst is discovered).

>> No.22640179

Have been doing this exercise where I write the lore for a really mundane province. The point being to focus on the fundamentals of creating a sense of place above flashy rule of cool daydreaming and cosmic speculation that has dominated my approach so far.
It is almost like a travel guide, just local geography and culture.

It doesn't produce anything I would want to brag about or show off, but I have found it a good exercise for breaking through my hesitation to commit anything to paper because it is so low stakes.

>> No.22640194

>>22640179
Literally I have the same problem. I can't write anything I don't consider interesting or "worth-writing".
Maybe i'll try that, though it seems like a waste of time, it doesn't contribute much to the setting and in case of need you could make a generic settlement on the fly.

>> No.22640213

>>22640194
For me it's about habit building, getting words on paper, so when I get back to writing about the big stuff I will be better practiced.
If you are not overall precious about your big ideas, and already have a good work ethic then yeah I doubt the approach has much to recommend itself for.

>> No.22640221

>>22640194
The minor "not worth writing" details are what make a setting and culture feel lived in and alive. It was basically how I crafted this setting >>22633966 >>22638522 over a few years just zoning out at an old retail job. Literally just thinking about mundane things like what they ate. One of the main cultures of focus is part of a section of the subcontinent I call the "rye belt" where rye is a staple. Completely superfluous and inconsequential, but when writing the story, I had an entire consistent cuisine thought out to color scenes taking place while dining.

>> No.22640701

>>22624266
You need me to write that lore. I'll even teach you. But I'm going to write the first draft.

>> No.22640860

>>22640213
>>22640221
Mmm... I might try it then. Thanks.
>>22640701
Yeah no, hard pass. I like worldbuilding. I actually prefer writnig lore rather than actual stories.

>> No.22641498

>>22639734
>>22639744
As the other anon mentioned, this sounds more along the lines of a LitRPG. That isn't the issue though. While having mechanics for your characters to use and have used against them is good for a story, this isn't really worldbuilding by itself.
Real worldbuilding would be taking all of that and showing how they affect the world at large.
Are there societies that shun the use of some/most of the types of magic? Is one type only prevalent among secret societies? Is access to the better spells gated by authorities to maintain control? How did these divisions of magic come to be? Is there any reason someone might forego magic and stick with iron and steel?
You have to show more than this by itself. As it currently stands, this is just a baseless magic system with numbers and functions that bring nothing to the setting.

>> No.22642681

bump