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10575063 No.10575063 [Reply] [Original]

Yay or nay? When or how to do it? Do they break world building and make fights more stale or do they add more dynamism?

>> No.10575084

Get out

>> No.10575097

>>10575063
Pocket dimension that the US Gov drops ammo into that all military and police guns are linked to that provides near infinite ammo with no reloads.

Someone should write a book like that. It would be epic.

>> No.10575107
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10575107

>>10575063
Don't know why is there people shitting the thread, its a legit question

Oh well, memers gotta meme I guess

>> No.10575118

What if... Instead of swords... It was guns... and the main character... He does a cool move where... He fires the guns funny and... The bad guy dodges... And fires his own cool gun attack...

Wow... I think it would be fucking epic OP... Imagine... HBO's smash hit Game of Thrones series... But with guns... So fucking epic...

>> No.10575121

>>10575063
just do what movies do

an m47 has 900 bullets in its clip and a ak16 has no recoil

>> No.10575127

>>10575063
Its your world decide how you want the guns to operate and then see for yourself

You can have a risky one time use hand cannon, if that makes things easier for you

>> No.10575130

>>10575097

Daily reminder that if you bend your fingers in the shape of a gun and point them to someone you can be jailed. Now I'll let you guess the country.

>> No.10575156

>>10575118
Holy... I want more...

>> No.10575159

>>10575063
Then you would have to bring your whole world to where instead of emulating medieval times it would have to emulate colonial times. Or at the very least have a cool explanation of where the guns are coming from. The possession of gun has a lot of implications on your society, and you can not just ignore those things.

But yeah, I see no reason why not. Just as long as you don't indeed come from the angle of "GAME OF THRONES BUT WITH GUNS!!!!"

>> No.10575608

>>10575130
Uk or Germoney?

>> No.10575942
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10575942

>>10575063
yay. definitely sick of swords. they don't have to be ak-47s, a flintlock is perfectly acceptable. you can make them fancy, too. just google flintlock pretty. they look like fantasy weapons already.

>> No.10575975
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10575975

>>10575063

>> No.10576009

>>10575063
Mark Twain already did it...

>> No.10576127
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10576127

>>10575063
Depends on the setting, but I feel like it makes everything more shitty, because guns are always superior to swords unless you nerf them

They could work better in a hyper-fantasy setting like The Matrix, where people could just dodge or reflect bullets like nothing, but if your fantasy is actual fantasy and not urban shit I would not try it personally

>> No.10576150

>>10575063
no guns AT ALL

just hearing about guns makes me sick, ever mind reading about them

a device with literally no other purpose but to attack other people? and not just that but something that exists and kills people in the real world and is a real issue?

the mind boggles.

>> No.10576170

>>10576150
Kek. But swords are ok right?


>>10575063

I like the way Abercrombie used them, or gunpowder, rather. He introduces it as a foil for the transformative nature of the setting. In the first few books, it's basically just used for bombs/siege works. As time goes on there are small advancements, and by the fourth or fifth in the setting, bombards and handgonnes are being tested and developed.

>> No.10576179

>>10576150
Oh yes, guns are definitely a few step down from fantasy weapons such as the claymore, which has many practical applications, including slicing the crust off sandwiches and opening tightly-sealed plastic packages.

You fucking brain dead moron, piss off back to /pol/

>> No.10576197

>>10575063
Are you really world-BUILDING if you use the same “Mideval England but with magic and also elves” tropes that a billion other writers have used?

Try something totally unique. If that means trying to write guns in your story, by all means...

>> No.10576554

/lit is for the discussion of literature.
r/books is that way -->

>> No.10576580

>>10575097
Gate - Thus the JSDF Went There! more or less already did that.
>modern military btfo stupid medieval fantasy army

>> No.10576774

Guns add versatility in an aspect you can create magic guns, magic bullets, legendary pistols that kill super OP things

But the problem is they also limit a lot of your action scenes, with swords you can describe fights more intensely, while guns usually are less effective for doing that since action scenes become more simple and fast, you can't really spend a lot of time with people shooting each other, and using swords in a world where guns are a thing also needs a lot of working around, why would someone put themselves in danger and using a high skill weapon when a gun is safer and more deadly? High risk low reward doesn't make sense

Tried to go for a futuristic-medieval setting in a side-novel I'm working in, but guns were either shit or OP, so yea, I do not recommend

>> No.10577405

>>10575159
Any ideas how to introduce guns x magic? why would someone use a gun when magic exists or vice-versa?

>> No.10577430

>>10577405
Seconding this question, I'm stuck because I can't see how guns work together in a world with magic, angels, demons and mages, either they are trash or everybody uses them which destroys all the fun.

>> No.10577469

>>10577405
>>10577430
If the magic is a substance like Spice it works with guns

>> No.10577475
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10577475

>>10575063

WAZZOCK
A
Z
Z
O
C
K

>> No.10577505

>>10577469
Understand, but this means that everybody would carry a colt with themselves? Isn't that a bit anticlimactic?
Whats the point of mastering swordsmanship or being a powerful mage, if a bullet just kills you?

>> No.10577512

>>10576774
Gunfights can be interesting, read WWII memoirs, but they're necessarily less dynamic. Your point on arms races works both ways. Melee combat still happens, you try not to let it, but since guns are so effective people shoot from trenches or buildings, and people fight there, and so on. Maybe an enchanted trench mace.

There is a severe shortage of fantasy OPERATORS clearing rooms.
https://www.youtube.com/watch?v=BYwoeW2DIgQ

>> No.10577519

Muskets.
They must be low tech, slow, and prone to breaking down.
Also expensive.

>> No.10577534

>>10577505
>Whats the point of mastering swordsmanship or being a powerful mage, if a bullet just kills you?
Mastering swordsmanship becomes less important. Learning how to aim and take cover becomes more important. Depending on what magic did before, maybe powerful mages already fought like that, and now they carry a Colt to save on MP so they can use the big stuff on tanks. You haven't even talked about enchanted bullets, charmed by enslaved sensitives at the factory to shun your side and thirst for enemy hearts, but the slaves hate you and occasionally mix up the charm on purpose, so you never know if your next shot will kill you...

>> No.10577544
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10577544

>>10575063
guns existed in western armies before plate armor was even invented you choad

there is literally no reason not to add them if your setting has magic since magic will already be more powerful than guns anway

Warhammer and wow has guns just fine and the flaws wow has has nothing to do with guns

>> No.10577622

>>10577519
Also add inaccurate to the list.
They don’t necessarily have to conform to thr modern gun definition.
Take a look at the earlies gunpowder weapons from china, those were spears with gunpowder boxes attached to them.

>> No.10577845

>>10577534
None the guy you replied to, but you have any example of a book that plays with magic and gunfire? Not urban fantasy obviously, it doesn't necessarily needs to be medieval shit

The universe I have in mind, was originally contemporary, but now I'm going back to a more steampunk/medieva but technological with computers and stuff, but adding guns still looks like a bad idea because I can't balance them out ( even if it sounds retarded to have computers and electricity but not guns )

>> No.10577910
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10577910

>>10577845
The Powder Mage books have Napoleonic-era tech with some mages who can do telekinesis and shoot fireballs fighting soldiers who can snort gunpowder for focus and shape the explosions with their minds. The second Mistborn trilogy has a cowboy lawman who can magic up his pistol shots so they shoot harder. Both are pretty pleb.

As far as "balancing" magic - you don't need magic to compete with any technology. It's a different sort of thing. If you're intent on anime swords you could just have people be immune to bullets while they're in wedding dresses or something.

I recommend 20th century aesthetics every time though.

>> No.10577916

>>10575063
I don't even like guns in movies. They're fucking stale, gunfights are not exciting in the least.

>> No.10577924

>>10575121
>clip

>> No.10578101

>>10577910
Thanks for your time anon, really appreciate it, gonna meditate on some ideas for a while now

>> No.10578614

>>10575063
Weis and Hickman did include weapons into their "darksword legacy" saga. I liked the way they included it (albeit it was not that original), but I enjoyed the clash of worlds that it is presented... I can't assure that you would like it as I read it when I was young

>> No.10579200
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10579200

>>10577910
>As far as "balancing" magic - you don't need magic to compete with any technology. It's a different sort of thing. If you're intent on anime swords you could just have people be immune to bullets while they're in wedding dresses or something.
>people be immune to bullets while they're in wedding dresses or something.

Why do you people always treat fantasy writing as just ''LOOOOOOOOL DUDE JUST MAKE ANYTHING YOU WANT LOOOOOOOOOOOL''

We may be writing about Dragons, Elfs, Vampires, Angels, Demons, Orcs, Fairies and everything else of supernatural in a fucking multi-dimensional world, but some of us still want to keep a consistent semi-realistic lore, saying ''dude just drop anti-gun magic magnetic shelves for everyone'' isn't helping.

>> No.10579371

>>10579200
That's not what I'm saying at all. I'm not saying drop anything in there and since it's magic it works, I'm saying drop it in there and work out the ramifications. I'm working from a real-world magical belief, that wearing women's clothing makes you immune to bullets. What if the things African child soldiers believed were real? Would it change the way combat works? Maybe you'd spend less time shooting at each other with your rusty Soviet rifles and more time hacking with machetes.

I was working with anon because he obviously didn't want guns. I like guns and when I write fantasy I include them because firefights can be very interesting, you don't need people having conversations while fencing.

Here's what you should actually be getting mad at - anons ITT treating magic like it's a video game, like you use 50 mana points to shoot a fireball and so that's obviously better than a tank, right? That's not magic at all. That's just weird physics. If you're going do write a video game just write a litrpg, don't act like it's real fantasy.

>> No.10580035

>>10575063
Can guns and bows coexist somehow?

>> No.10580054

>>10577405
an universe with monsters and shit, guns use magical infused ammo to take on magical creatures I guess

>> No.10580295

Guns change the dynamic of offense and defense compared to the usual fantasy tools. The technology level of the guns also varies their implementation. They increase power projection to a potentially impressive range, but lower the global defense of all combatants by being so effective.
The usual close range combat in fantasy stories tends to emphasize the closeness of a single moment of fighting, but guns cannot do that. Guns remove most of the intimate factor of battles, focusing better on the fleeting properties of a life vanquished so suddenly and the terrifying power that comes with the ability to do so.
Battle magic, if done well, often will work similarly in fantasy stories which use it, as it is an overpowering element of combat which redefines the rules of the battlefield.

>> No.10580955
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10580955

>>10580035
If they can coexist in the real world, which they did and do, then they can definitely coexist in fantasy.

>> No.10580975
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10580975

Eh, it can work.

>> No.10580979

>>10580035
They did for approximately 250 years in Europe and even longer outside of it.

>> No.10580985

>>10577405
well you see the elite class uses magic, and the poor under class uses guns. guns don't take away from your story at all unless you are describing battle. If everyone has a gun the novel takes a more plot based approach. It's a more enjoyable book than just stupid fights imo. The reader knows that people have a way to end everything if they make the decision to, it's more psychological

>> No.10581088

>>10575130
Britain

>> No.10581121

>>10577405
>why would someone use a gun when magic exists
Same answer as to "Why even use a sword when magic exists?" Usually not everyone has the necessary aptitude to use magic in these stories.

>or vice-versa?
Because magic is FAR more versatile than guns. With guns you can shoot stuff. With magic you can do all kinds of crazy shit, make yourself invisible, enhance any of your natural attributes, heal people, give yourself skin made of rock or steel, whatever shit you can come up with. If magic actually existed, do you think nobody would use it since it's easy to pull a trigger than master the spell to shoot fireballs? Magic would be hot shit. Wizards would merely specialize in spells that can't be subsituted by guns which ought to be most of spells.

>> No.10581159

>>10575063
Just do what you want. It's your setting, you don't have to follow any "rules"

>> No.10581622

>>10580035
Bows will always be quieter than guns.

>> No.10581972

>>10575130
Is it one that exists only in your tiny ideologue brain?

>> No.10582139

>>10581121
>>10580295
>>10579371
Can any of you share some excerpts of a good written fight, possibly with magic and swords included?

>> No.10582142

>>10582139
gunfights I mean, not just regular confrontations

>> No.10582190

>>10581622
Also making arrows is less expensive than bullets

>> No.10582231

>>10577405

Magic and guns could only work together in the same universe if there was a severe disadvantage to using the guns. like if they were muzzle loaders or if the story is set in a dystopian future; the ammunition could be shoddy and unreliable.

>> No.10582377

>>10575063
The most popular fantasy franchise in contemporary culture has "guns" and other advanced technology.
I'm talking about Star Wars of course

>> No.10582385

>>10582231
>Baseless assertion is baseless
What if instead guns were becoming so powerful they were outstripping the need for magic (which is so often portrayed as being the tool of an elite caste of people who have devoted their lives to the craft while simultaneously needing an inherited talent for it) and because of this masses of non magic commoners, warlords, or institutionalized states are able to marginalize the once invaluable magic user. And this caste if magic user is in this struggle to either confound this exponentially growing instrument of destruction or convince society he in necessary regardless of his waning monopoly on power. You know a metaphor for our contemporary struggle to find the place for organized religion in an exponentially secularizing society of science and technology.

>> No.10582393

>>10582377
Oh shit I just posted a central theme to star wars here
>>10582385

>> No.10582396

>>10582231
Or it could be that guns are just better than magic

>> No.10582406

>>10576580
No he meant like the magazines would draw the ammo from the pocket universe

>> No.10582416

>>10575118
https://www.youtube.com/watch?v=tVi_fs2oz3E
Pardon the anime but guns can be part of something more complex as demonstrated here

>> No.10582422

>>10575063
source me OP

>> No.10582440

>>10582385

If all you're saying is that it could work in the reverse where magic is dying off and guns are becoming more powerful then I would agree with you but god damn are you autistic. Do you actually expect people to talk to you when you act like that?

>> No.10582513

>>10582385
Guns by itself are pretty OP because they don't require skill to use, and if people can just enhance guns and bullets to kill anything, really makes tricky to keep the world/fights interesting and dynamic

>> No.10582548

>>10582513
Not at all because the more op something seems the more magnificent it becomes when it loses or is even equally challenged. Drama and suspense is stronger when the odds seem impossible instead of perfectly balanced opposing forces.

>> No.10582569

>>10582440
>Being this mad you aren't as creative as you thought

>> No.10582588
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10582588

i can see low fantasy colonial america with salem witches versus lads with muskets or something desu

>> No.10582622

>>10582440
>gets BTFO
>y-you're autistic for caring about what I said

>> No.10582625

>>10582513
>they don't require skill to use
They don't require skill to pull the trigger, but there are a million ways you can be stupid with a gun/around guns.
https://www.youtube.com/watch?v=k_AyMkoyiFM

>> No.10582685

>>10582625
I think he was getting at the contrast between something like magic or archery that take years of relentless practice to get decent at. A historically accurate point in relation to archery. A trained English long bowman would've had greater rate of fire, accuracy, and range than any muzzleloading foot soldier but an long bowman would've needed expensive training for many years to achieve this level of efficiency whereas a commoner could be trained with a musket and be on the battlefield within less than a year.

>> No.10582700
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10582700

>>10582685
Yeah, I get that, my point was there's a broad range of skill levels and disciplines with regard to gun usage. I'm responding to the second point, or actually more the point other anons were trying to make about gun combat being less interesting than melee combat.

Of course not setting limits to what you can magick up is a recipe for a bad story, but that doesn't necessarily mean magic+guns is a bad story.

Even just guns = magic or bows = magic isn't scratching the surface of what you could do with fantasy, to be honest. Imagine a setting where, say, killing a child dooms you to a painful, violent death in the next few months, it sets your fate and there's nothing you can do about it, and your character is a cop responding to a school shooting.

>> No.10582717

>>10582700
Yeah the guy who said gunfights or guns have to be boring is a dumb d&d fag who's never spent serious time creating or thinking of an original fantasy world.

>> No.10583863

>>10582717
>The whole purpose of the thread is discuss how make a gun vs magic world works, because most people struggle with that
>''That guy is retarded for not understanding that''

>> No.10584787
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10584787

>>10577544
So whats the point of swords, hammers, mauls, knifes, daggers and bows if guns exist?

>> No.10585069
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10585069

>>10582139
>>10582142

>> No.10585107

>>10585069
To be honest I can't recall any written examples, I'm absolutely positive I've read some though.

This playlist
https://www.youtube.com/watch?v=BYwoeW2DIgQ&list=PLTSvG2hhfYVuCtuK5omIyqHLuHQvxNbLO&index=12
has a lot of examples of dramatized gunfights on film, not as realistic as helmet-cam footage of course but those are generally pretty boring anyway.

>> No.10585173

>>10575063
>When or how to do it?
Like this
https://my.mixtape.moe/ydhghd.webm

>> No.10585272

>>10582139
I wish I had examples, but truth be told I have never read a specific fight scene with swords and the related which has been up to snuff.
I cannot remember the page, but in the book Kidnapped, by Robert Louis Stevenson, there is a protracted sword fight on a sailing ship which is well written involving the use of sabers and flintlocks. From what I recall, it stuck with me because the sword fighting emphasized what I said before: the intimacy and willpower required to succeed in a sword duel (though 1v5 is hardly a duel even if the 1 wins). In the same passage a blunderbuss is used to prevent a rush of the flank. Its use is, again as mentioned before, more of an emphasis on the sudden and violent results of using a blunderbuss and the frightening power which accompanies.
If you want to read that passage it should be no further than 1/3 the way into the fairly short and old story, near the end of the piracy chapters. It should happen just after the Chevalier is brought aboard. The siege of the roundhouse, probably one of my favorite passages in literature.

>> No.10585283

>>10585272
Forgot to add that in the blunderbuss parts there was quite an emphasis on the shot men, moaning in painful death. Being shot before it was the primary means of combat was stressful and mortifying often for both parties involved, as the majority of combat prior to firearms focused on disabling and routing the opponent more than outright killing him.
Remember that guns are magnificent psychological weapons too: loud, violent, powerful, very easy to operate.

>> No.10585317

>>10575097
Do this, but ditch the medieval.

The government has a pocket dimension that is basically just a barren wasteland. They use it to hide dirty weapons, people with dangerous information, and basically any other shit they don't want to ever be found. They also drop in all sorts of crazy sci-fi shit, since they have access to other dimensions you can get crazy with the technology. Maybe even throw in the Roswell Aliens or some shit too.

Spend the first part of the novel establishing the society these highly intelligent and dangerous people the government doesn't ever want found have built for themselves. This premise allows the characters to have some really interesting backstories that you can get very creative with.

After establishing the characters and their relationships, the conflict comes from the Chinese government also finding and gaining access to this dimension. So the tensions between Chinese Gov, US Gov, and the people in the dimension drive the story. And all the groups have their own internal tensions as well.

>> No.10585520

>>10582416
ayy i love this movie, this scene, along with the entire film, was so fucking excessive

>> No.10586332

>>10585107
>>10585272
Thanks anon, gonna work out with some ideas I have

>> No.10587030

>>10575063
pls tell me (s)hes not a trap

>> No.10587720
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10587720

>>10585272
>>10585107
>guns work out really well with magic and generate good fights and engagements
>examples? got none

>> No.10587733

>>10587720
>Wants to be creative author
>Is desperate for a precedent
Why would it hasn't been done mean it can't be done? Especially in a world of fantasy where you can literally write the rules.

>> No.10587745

>>10587720
Who are you quoting?

Anyway you should read Bands of Mourning, it's about your speed.

>> No.10588561

>>10582588
https://www.novelupdates.com/series/when-a-mage-revolts/
https://www.novelupdates.com/series/release-that-witch/

>> No.10588661

>>10587733
>Originality/uniqueness = Quality
By your logic, pouring shit in a cup of coffee may be the next big hit since nobody ever tried this before

Guns and magic barely works in urban/sci-fi fiction, anything else below that for a reason or another doesn't run smoothly, all I can see is people theorycrafting how it could bake a good story but nobody actually showing the cake

>> No.10588692

>>10575063
Who is this

>> No.10588779

>>10588661
Yeah, I guess it must be impossible to combine these two plot elements to make a good story then. Show's over, guys. Everybody pack up and go home.

>> No.10590150

>>10584787
Bouncing off from this question. Would it be possible for these to coexist in a setting if there were certain restrictions added to "Even out" the powerlevel of sorts? Something simple like, demon creatures being vulnerable only to weapons that were blessed in the past or are holy by nature while still necessitating normal weaponry when dealing with other human factions?

How would a general idea like this work out? Boring, cliched, ok if done well, bad even if?

>> No.10590228

>>10588661
I have no examples because fantasy stories with both magic and guns never use either well, especially in conjunction. That being said, I have read plenty of stories which lightly involve guns or magic but focus on neither. From those I have determined to take the strengths of both to make them one. A critic does not have to be an artist too in order to see your perfect circle is shakily drawn.
If you want titles which influenced my thoughts on this, for magic try some Terry Pratchett or something derivative like Mogworld, both of which treat magic kind of like nitroglycerin: highly dangerous and useful, mostly in certain circumstances.
For guns you could look through Kidnapped at the siege of the roundhouse, just a good passage anyway, but my title throwing ends at that because I can't remember the names of those overly-american Iraq war based books I read when I was younger. The better ones focused less on the action and more on the duress caused by gunfighting, primarily the aforementioned power and speed of shooting a man and the emotional response which everyone feels a bit differently.

>> No.10590238

>>10590150
I do not thing guns would invalidate those weapons, well at least not immediately. Guns didn't really take their place until self loading mechanics were implemented, some 300ish years after guns were invented.
The battlefield, even in literature, is like a chess board. Sure, the pawns are weaker than the bishops, but each piece has its respective strategy which shines brilliantly when employed.
To avoid guns being overpowered some balancing may prove helpful, an excellent way to do so being the rules idea you mentioned. After all, folklore has this in spades. For the werewolf the silver bullet, and such. Maybe in your world vampires cannot be shot, but a garlic pounding mallet will strip their flesh with a light tap.
If that isn't enough, there are always other factors which could limit their use. Maybe ammo is very expensive or in short supply. Maybe rearming a regiment with guns rather than pikes is just too expensive in supplies and training. It is really only constricted by your ability to bullshit your way out of the problems like these, as it is your story to tell however you like it.

>> No.10590246
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10590246

>>10584787
Magic bows.

>> No.10590304
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10590304

>>10575063

>> No.10590322

>>10590238
Yes thats exactly how I'm writing it in my story thats why I gave that exact example. Wendigos are impervious to most bullets but enough firepower or a lucky shot on their singular eyeball can incapacitate/kill them, but other things like Pale Shadows cant be harmed by anything not sanctified

>> No.10591233
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10591233

>>10590322
>cant be harmed by anything not sanctified
>implying you can't sanctify things on an industrial scale

>> No.10591300

>>10591233
Not when the industry is ruined you cant.
And I meant of course not sanctified by any old random guy that took a course online and is now officially a priest.

>> No.10591309

>>10591300
"The industry is ruined" is a good enough reason to not have enough bullets anyway.

>> No.10591315

>>10575063
I can't help but imagine a novel like 'The Lion, The Witch, and The Wardrobe' where somehow the British government discover the portal and march their troops in to colonize. It would be pretty /lit/ for Britain to control Narnia.

>> No.10591329

>>10588661
Originality is a necessary component to quality, yes.

>> No.10591333

>>10591309
Yes but obviously even with no more things being manufactured, the already existing weapons wont just disappear.

>> No.10591336

>>10591315
They'd probably find out that guns didn't work the same way (like when Jadis found out she couldn't wither policemen with a curse in England) and that controlling an empire in a time-dilated territory is much more difficult.

>> No.10591349
File: 68 KB, 430x763, DUbFPycU8AAH87n.jpg [View same] [iqdb] [saucenao] [google]
10591349

>>10591333
Weapons that consist of a projectile mounted on an explosive charge actually do disappear, every time they're used. You can make them in little workshops but it would be understandable for there not to be many of those.

>> No.10591356

>>10591349
Im sure americans have enough ammo right now that even if the entire country collapsed they'd still be fit for war for at least a few years.

This is imagining nukes arent a thing.

>> No.10591370
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10591370

>>10591336
They could tear down the house except for the room with the wardrobe, then build some train tracks beside it, then roll one of these fuckers by and begin the liberation of Narnia from the tyranny of magic.

>> No.10591405

>>10591336
Why wouldn't guns work? They are based on the same natural physics that underpin Narnia. Magic doesn't work in our world because we are sans magic but Narnia is not sans physics otherwise none of their other battles would make sense.

>> No.10591614

>>10591300
>>10591309
A good question though, how do you show the world going from fine to the industry and everything collapsing without a timeskip? Obviously there'd be some event causing it all, but how do you show the gradual change.

>> No.10591785

>>10575063
whom is this beauteous brapcow and prithee how mayest I maketh thine acquaintance?

>> No.10592218
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10592218

>>10591329
To some degree, but everything has been made before, at this point some things are just remakes of things that existed previously

And honestly, theres nothing wrong with that, Sailor Moon is the ultimate magic girls reference, but Madoka has its place with its own references and qualities, even tho it will always be a Sailor Moon disciple, any kind of story of any kind has a original ramification of it, that gives fruits to different, alternatives stories
And most of the time I'd rather pick a reused theme with a different perspective than something more original but trash

>> No.10592280

>>10590246
apaches have an engagement range beyond visual

they could have erased that entire wall from like 5 miles slant

reeeee japs

>> No.10592421

>>10591614
Probably a lot like this guy's experience with the Argentine depression in 2001.
https://ferfal.blogspot.com/2008/10/thoughts-on-urban-survival-2005.html
>streets get more dangerous
>people leave their houses less
>everything gets more expensive
>you don't stop at red lights at night
>you don't talk about how much food you have at home
and it just gradually gets worse.

>> No.10592428

>>10592280
They were being used to ferry vampires close for swordfights.

>> No.10592595

>>10591329
So are you saying the fat fuck who had the idea of mixing Lord of The Rings with rape, edgyness and le random factor of no-protagonist simulating IRL is a genius of a great work because his idea was completely original for its time?

>> No.10592608
File: 302 KB, 500x710, Rune_Priest_Colored_by_MajesticChicken.jpg [View same] [iqdb] [saucenao] [google]
10592608

>>10575063

>> No.10593781

>>10590150
>>10590238
Are guns worth all these effort to make them work tho? a regular slash and hack magical world isn't more dynamic and easy to work with?

>> No.10593798
File: 53 KB, 640x782, C58eOvBXQAALfdv.jpg large.jpg [View same] [iqdb] [saucenao] [google]
10593798

>>10593781
>Are guns worth all these effort to make them work tho?
Yes.

>> No.10593967

>>10592595
You thinking that's original is the problem.

>> No.10594231

>>10593967
Ahh? I know original ideas can be good, but being original just for the sake of it doesn't grant quality like you keep implying

>> No.10594815

>>10594231
Original ideas are always good. There is a distinction between inspired originality and derivative dreck. Fantasy genre that more or less restricts itself to the same type of world set down by tolkien is derivative. Eragon is derivative tolkien for kids and GoT is derivative tolkien for adults.

>> No.10594846

>>10593781
It depends more on the themes you want to convey.
If I haven't made it clear, I like the implementation of guns to have a heavy philosophical counterweight in order to prevent the story from being a series of shootouts that only talk about how many rounds were spent. I feel magic deserves similar treatment. But what do you feel?
What do guns mean to your story? Are they tools for fighting or tools for intimidating? There is not really a wrong way to have them in there, I just hope to help you not fall into the usual trap of meticulously describing a firefight, something much less interesting to read than it sounds.
I would say that based on your questions it would be best to use guns as a supplementary weapon, as it sounds like you are more interested in keeping swords and the like relevant. You may be well off focusing on the intimation of close combat, with guns playing a similar role as bows or even rudimentary artillery (setting up a supporting position to aide the infantry).

A nice rule of thumb for writing combat is that very fast things are not interesting to read about because reading is slow, hence why fantasy sticks to slow sword duels more than quick standoffs. Not to say fast concepts can't be read, just that they are harder to do well in a medium which can bend the perception of time to whatever the author need it be.

>> No.10595215

>>10593781
Its not really about wanting to make the effort to add guns, but when the setting is modern, its difficult to add magic and swords and shit while completely ignoring the good ol glock. You have to address it somehow.

>> No.10595359

>>10575942

If you accept the existence of firearms, then you find yourself struggling to explain why the story takes place in that historically extremely brief window of time when they have flintlock guns but nothing more powerful has yet been invented, which doesn't feel very likely or natural.

>> No.10595452

>>10591785
>whom is this beauteous brapcow and prithee how mayest I maketh thine acquaintance?
ywn have this god-tier level of diction
why even live

>> No.10596205

>>10595359
>you find yourself struggling to explain why the story takes place in that historically extremely brief window
"This story takes place in the age of flintlocks." Done.

>> No.10596856

>>10575063
>love yourself.jpg

>> No.10596932

>>10594815
>GoT is derivative Tolkien for adults
GoT is nothing like LoTR.

>> No.10596939
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10596939

>>10595359
>If you accept the existence of firearms, then you find yourself struggling to explain why the story takes place in that historically extremely brief window of time when they have flintlock guns but nothing more powerful has yet been invented, which doesn't feel very likely or natural.

>struggling to explain why the story takes place in that historically extremely brief window of time
>having your story take place in a certain period of time doesn't feel very likely or natural.

>> No.10596948

>>10594815
>GoT is derivative Tolkien for adults
GoT is derivative Tolkien for manchildren of both sexes who idolise sex and violence because they think that's what it means to be an adult.

>> No.10596986

14th century (or 1450 to 1600) is a great time for fantasy
>crossbows being replaced
>pseudo-cold-war leading up to the 30-years-war, or the previous 100 years war covering the advancement of said firearms
>the discovery of an entire New World (that have inferior tech but greater magic)

no fuck you, read history on your own

>> No.10597384
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10597384

>>10594846
Was kinda dead-set to go with swords only, but lately I have been considering using guns as a support like you just said, possibly limiting ammo and stuff like that to make it even more supportive and don't steal the spotlight too much unless I really want to

The funny thing is, I usually don't waste a lot of time playing with ideas, I just jump in action, and this is just a side project, however lately I haven't progresssed at all just debating to myself whether I want to add the modernism of the guns, or keep the fantasy and purity of a sword-magic only world

As always thanks not only to you, but everyone for the answers, I read them all

>> No.10597385

>>10596939
If your readers don't think you threw a dartboard at a timeline for your setting they won't be able to suspend their disbelief.

>> No.10597424

"Fantasy" doesn't mean "le knights and medieval", Star Wars is fantasy. What makes something fantasy is the narrative techniques.

>> No.10598733

>>10597424
But even SW is stupidly biased towards swords and magic, blasters there can't barely touch a force user

>> No.10598835

>>10575097
What would the book even be about? Chapter 1 describes the pocket dimension. Chapter 2 etc. would just be a normal dystopia novel except without instances of the sentence "he reloaded his gun"

>> No.10598867
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10598867

>>10598835
Things stored in the pocket dimension turn into twisted, mutated, evil versions of themselves, and the protagonists must descend into the randomly-generated rooms of the pocket dimension to find the key to stopping it.

>> No.10598948

>>10575063
They worked for Zelazny (and Corwin).

>> No.10600786

bump

>> No.10601647

>>10598867
Dope. What if every time you used the pocket dimension the ammo became that much more unreliable and tended to miss the intended target and injure or kill the nearest true innocent person?

>> No.10601655

>>10596932
You do realize that derivative doesn't mean copycat, right?
>>10596948
Ok. Glad you got that rage out.

>> No.10602502

>>10601655
>derivative
>imitative
>something which is based on another source
GoT is NOTHING like Tolkien. There's zero similarity, except the obvious medieval technology.

>> No.10602529

>>10575063
fallout style world but nuclear bullshit awakened magic powers in humans
half of the people go around larping with mage robes and medieval armor, and the rest have kevlar vests and AK-47s
>it's just fallout and elder scrolls all in one

>> No.10602548

>>10602502
The themes, the prose and style, the story and storytelling, the world and people, the magic, characters/protagonists and antagonists, where topical focus is put/philosophy, maturity of content (both ways), GoT's nonexistent lore . . .
They're 2 completely different stories.

>> No.10603440

>>10575107
What are some books about artists

>> No.10603776

>>10602502
>Except the obvious major world building concept
NIGGA
ITS
PLAYED
OUT

STOP MAKING WORLDS CONFINED BY THE MIDDLE AGES WITHOUT THOUGHT OR PURPOSE.

>> No.10603940

>>10598867
So basically what Homura did in Madoka?