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>> No.14990803 [View]
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14990803

I guess I'll give you an example.

Me: "Look at your picture, OP. How is a girl so young supposed to have earned so many eagle feathers?"
OP: "What?"
Me: "See those feathers on her hair? Ever heard of counting coup?"
OP: "What?"
Me: "You didn't think this was just a fashion accessory that is worn because it looks cool or because it identifies a highborn person, did you?"
OP: "What?"
Me: "And by the way, I see she is drawing her bow, is she involved in battle? Because the feathers are telling the enemy: 'Here's a high priority target. Shoot here.'"
OP: "What?"

So the first thing you need to do is to approach any part of any culture, even what you think is pure fashion or art, as a language ripe with meaning. Because it probably is. In other words, do your homework, stop replying with: "What?" to every question, and learn to decode.

In the particular case of the indigenous peoples of North America, fighting videogames, be them produced by the Japanese or "Westerners", are exactly the sort of things where you have a series of unsuccessful, stereotyped portrayals, here's what they did in Killer Instinct to attempt to change this:
https://www.youtube.com/watch?v=R_Hkq3LZrro
https://www.youtube.com/watch?v=4ckR822Wu4k
(needless to say, all of these accurate clothing, languages, traditional weaponry, and "song of muh people" will be for naught if the game isn't worth playing, or the story isn't worth reading)

As usual, the moral of the story is to get as close as possible to the primary sources. If you want these communities to inspire you, as you say, then let them do it to you.

Specifically for fictional cultures, if you're serious about this, you will have multiple human groups to mix and match in order to create a finished product that will be "exotic" even to those you borrowed from. Plus, you'll have new customs. Instead of counting coup with eagle feathers, the skilled fighters of our "natives" will have a different accessory to signify valour and individual accomplishments in mortal combat against the enemies of the community.

>> No.10235670 [View]
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10235670

>>10235591
>tell me how it is sustainable?
We don't "destroy" natural laws for example; life can definitely carry on after we're gone, even if it's a nuclear holocaust and bottleneck only Deinococcus radiodurans and a few Archaea can go through; the Holocene extinction is an ongoing process since we showed up on the planet, itself part of some 6 great mass extinction events that were never successful in eliminating all life, etc.

There is no natural world disappearing, the universe is far bigger and older than any current year's anthropocentric Weltanschauung.

I wish ideologues had the ability to be honest about making our cities less inhospitable to humans, instead of hiding behind harp seal pups, then again had they ever been honest they wouldn't be so economically successful with their campaigns.

Needless to say, it has to be capitalism's fault, even when you have commies in charge of Чopнóбиль. Always capitalism.

>> No.10070073 [View]
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10070073

>otter
pleb

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