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>> No.11902245 [View]
File: 247 KB, 2880x1800, 1503335970570.jpg [View same] [iqdb] [saucenao] [google]
11902245

>>11899214
>I'm not nearly as well read as girardfag, and I'm still much of a brainlet compared to him.
girardfag is a brainlet also
>t. girardfag
never forget

>>11899554
>whoever that is
das sarah kerrigan mane. and i hope at some point to be able to talk about how interesting the Starcraft mythos is w/r/t a lot of this stuff also. it's not Star Wars, and it's not 40K, and it's not FF6, but it is an interesting myth about prometheanism, change and transmutation. in particular it has a very particular story about the role played by Kerrigan as a kind of aesthetic redeemer of the zerg swarm, and the question about why it is that we aestheticize evil. and other things. i find Starcraft aesthetics pretty compelling.

but a *lot* of vidya aesthetics is compelling. FFXV appears to be one of the darker ones, and the world in which it is set is a pretty fascinating one. crazy to think we've gotten to a point where 'fantasy' includes luxury cars and shopping malls, but the game studios are wonderful like that.

>>11900318
>None of that means anything.
you need heidegger in your life. and maybe a smidge of marx also. becoming alienated, thing-conditioned, externalized and de-humanized happens to all of us at some point, it's part of growing up in the world of capitalism. but even *before* capitalism, it was...part of growing up. we all get conditioned by things that 'de-humanize' us, but for me at least it's the question of how it is that we frame the idea of humanity &c. personally i think it runs the risk of anthropo-narcissism, which is what Uncle Nick has been talking about for years. and before him marx, heidegger, and others. however, i also think that following through on Uncle Nick to the end perpetuates and does not reduce the rage virus, which is my fundamental personal project. hence the love for somebody like Yuk Hui, who may play an important role in White Hat Accelerationism, also known as Cosmotech, b/c maybe we are in the process of opening up a new way of thinking about the nature of time in a world of technology.

and the original authors of that were for him, in some order, gilbert simondon and bernard stiegler. stiegler came up with some intense meditations on heidegger while he was in prison, and simondon has theories about technology that are situated right in between heidegger and deleuze, which makes him an interesting guy. yuk hui has synthesized both of these into some interesting new ideas - it warrants mentioning that Cosmotech is stolen from the title of one of his books - and, happily, he's read nick land too (and he disagrees with him!)

anyways. tech does fuck with us, we've known this since marx and heidegger. but we don't want to become professional griefmongers or rage zombies either. but de-humanized, thing-conditioned, externalized? it's all just so much ways of saying, 'alienation.' but in a sense other than expressly or directly derived from marx.

>> No.9922061 [View]
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9922061

>>9922030
speak your mind. what was missing? we haven't even gotten the thing off the ground yet.

trust me. there is no end of hyperstitial memeing we can do here. absolutely none. but you have to talk about what you like and are interested in, not about what you don't like.

take this, for example. one of my favorite things to think about: death, the underworld, mineral wealth, and dreams. ffxv wants to get into that. i think that's pretty keen. but the bad guys don't win in the end. the good guys do. it's not the best ff game, but it is very much of its time. as the other ones were - high fantasy, then steampunk, then more steampunk, then...uh...things...and now this.

idk senpai. i think there's more going on there.

or go back to the pic in OP: factions, aestheticized politics, giant death machines, and war. and thinly veiled pornography there with kerrigan. good scene.

i mean if all that doesn't do it for you then i feel disappointed. plus there's zombie cowboys and fucking sexy female ninjas and the rest. that's a lot of fun.

>>9922043
see
>>9922021
and..uh...this.

>Video games consistently try to be very grand and I think that's where they falter because the characters are insipid and under-cooked by comparison. The project ends up feeling lifeless, full of fantastic imagery but very remote from how people act in the real world, except for whatever sweeping allegories are being made about, I dunno, the 99% or something. I think your FFXV point sums that up. It sounds ambitious but wafer-thin. Lovely and magical in a genre fiction kind of way but ultimately not something you'll reflect much on a few years from now.
this is basically irrefutable. i'm frankly glad you the made the point: it really is the kind of art that i like. i'm really not very sophisticated myself: i'm sentimental and i like cheese. i have good memories of cheese and i think that is why i like what i like. so in no way will i argue this point. you are right. i'm feeling Spectacle these days. i don't really know why
>well, other than because i am a pseud memer
>there is that

>Having a character narrate to the audience their feelings or having a camera linger on a character not doing much while at home isn't something video games would ever dare do right now. It has to be all action and that's my issue.
fair point. i think games will get there tho. but it will depend on what the crowd wants also. maybe they will mature. IIRC there's a beautiful scene in ff6 where terra crashes through into the underworld and her body just lies there for a moment. i think the directors knew what they were doing there. but i get what you mean.

games walk this line; when the player is *at once* actor, viewer, and cameraman it's a new thing, and narrative techniques have to adjust accordingly. it's an interesting development. even classical hollywood style took a few decades to work itself out from silent film. and then there was the age of sound, and CGI....

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