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/lit/ - Literature

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>> No.18495541 [View]
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18495541

>>18495436
depends on the kind of game you're making
If you're making something straightforward, look into how games like Max Payne and Thief handle narrative, and how Dark Souls handles worldbuilding. Fully explorable environments are your friend.
If you want to be a bit more strange, look into Rain World and how it crafts theme and bolsters it's simple story through player experience, or Gorogoa in how it tells an unusual story (for vidya) without a single word.

>> No.18389460 [View]
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18389460

>>18389421
He hasn't made a relevant game since the 90s

>>18389389
depends on the genre, but if you aren't doing something expansive like Pathologic 2 or graceful like Gorogoa, you can just pull from pulp literature and exploitation films.

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