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>> No.18891220 [View]
File: 764 KB, 728x967, 4a9m3hab7w761.png [View same] [iqdb] [saucenao] [google]
18891220

>>18881722
Hey, I'm thinking of having the main magic system of a setting I'm working on be based on runes, but I realized rather quick that I'm kind of stuck on what to actually have the runes look like. Besides the Sigil System RPG and Witch Hat Atelier (see picture related), my best source of inspiration is Norse runes, and I want to avoid just copying those. Someone else I asked suggested Runequest and ogham script as sources of inspiration, but I haven't had the time to check them out yet, what else would you suggest?

Also, what are the pros and cons of having the runes represent letters vs individual words/concepts (again like in the pdf in the latter case)? And if I go with the latter, besides the obvious, like runes for the various elements, what are some 'key' runes that I should include? Any suggestions please?

>> No.18891042 [View]
File: 764 KB, 728x967, 4a9m3hab7w761.png [View same] [iqdb] [saucenao] [google]
18891042

>>18886585
Hey, I'm thinking of having the main magic system of a setting I'm working on be based on runes, but I realized rather quick that I'm kind of stuck on what to actually have the runes look like. Besides the Sigil System RPG and Witch Hat Atelier (see picture related), my best source of inspiration is Norse runes, and I want to avoid just copying those. Someone else I asked suggested Runequest and ogham script as sources of inspiration, but I haven't had the time to check them out yet, what else would you suggest?

Also, what are the pros and cons of having the runes represent letters vs individual words/concepts (again like in the pdf in the latter case)? And if I go with the latter, besides the obvious, like runes for the various elements, what are some 'key' runes that I should include? Any suggestions please?

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