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>> No.22606429 [View]
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22606429

>>22606231
the story is indeed almost entirely character focused, i never really planned on having much technical detail at all, just a focus on the characters and events unfolding in the universe

basically my problem is that my goal was to have characters moving from location to location back and fourth along a border region between two factions as shown in this shitty paint drawing, and i want it to be on a relatively small scale, but im not sure i can make that work with real life accuracy

i could whip up a map using real stars as a reference as planned, hell i can even mostly stick to using systems with confirmed exoplanets, and i guess the names of systems would (mostly} have new proper names instead of shit like "cd-44 11909" so i guess everything would all be too vague for someone to go "akchuly cd-44 11909 is a red dwarf star so technically blah blah blah". though i would include some details like the colour of plants reacting to red dwarf light and artificial magnetic field generators for more volatile solar flares

maybe im just over thinking it. the vagueness of it, new names for unnamed systems , etc all might adequately work to blur the lines and cover up all the austistic details

i guess what i want to know is, will audiences give a shit about the vagueness and realism in a heavily charachter driven and thematic story?

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