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>> No.2940308 [View]
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2940308

>>2940274
Depends how you tell the story. You can ruin the potential by being a linear experience or have no sense of storytelling by having an open world. There is a middle ground though and some good adventure games hit that.

While it's not that great an example I played Episode 1 of The Walking Dead adventure game and at one point we're told to find a pair of keys around the place that no one seems to be able to find. You look and look and look. The characters play to the idea it's taking you forever as well and while you're looking around obviously breaks in the annoying search happens and you speak to people who treat the situation just as that. There is a few hoops you have to jump through to realize how to get the keys and you're supposed to accidently get through them over time while keeping your interest with side objectives given through speech by different players. By the time you reach that point where you get the keys it's late and people recognize that its taken a while. Basically the struggle the player had became part of the story and it was designed to be this way. If you can design it so the experience of letting the player free in short bursts can still keep to the narrative then you can still tell the story in a unique way only video games can.

Maybe it's a bad example but it's the first that came to mind.

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