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>> No.12456288 [View]
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12456288

>>12456215
as in the Hunger Games, it may be the case that winners of the show are precisely those who star in the Camelot-drama which makes up the thing, although people suffering from PTSD or quietly going insane from trauma tend to get written out of the plot. what we really want to do is basically provide the perfect model of internal civil war: a war fought only on behalf of itself, and indistinguishable from religion. everything else, really, is only training for the show. the show is all.

in terms of exterior threats, nothing really challenges our rule. the fact is that most of the world is doing worse than we are (and mostly because we keep fucking with them). our problem, mainly, is how to squander what it is that we actually have. in that sense, it is a little bit like Orwell, except that the Flying Fortresses that we sabotage are really the ones who consume our programming, and we can only seduce you, in the end, with the truth: that there really *isn't* anything other than this. the point of the state is to produce simulacral Archons, who fundamentally cannot distinguish between the fake combat and the real ones. the rest of the world is only a model for these interior rituals, which are there mainly to numb you to the point at which the exterior world feels like a reflection of that. put another way, the world beyond the Empire becomes insufficiently ludic by comparison: out there people are still believing in Reality, whereas we have made our entire purpose the profanity of reality, and an illusion which raises it to a higher power. it is a decadence-making machine, and the final product are small cabals of disaffected billionaires who see no other purpose in life but to continue tinkering with the game. Reality has to go, but it can only really be made to disappear by replacing it with a thing which is neither comedy nor tragedy. what is crucial is to always present this in terms of a challenge: well, what else would you do?

this is why the security system has to be everywhere and nowhere. everywhere we go, we are looking to make a fight, or promote one. we always want to make you a Star, and we know full well that there is no Stardom quite like Defending Camelot. we love your prickliness, your dilettantism, your sense of aesthetics, your feelings of individuation. this makes us shiver and our eyes gleam. we think you would always look better if you were just ever so slightly more dangerous. we are, in effect, a kind of fashion system, except that the one look that never goes out of style is the State.

we want to give you weapons, and a chance to use them, and we will always have another monster for you to smash, something else to pacify.

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