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/lit/ - Literature

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>> No.20997992 [View]
File: 2.75 MB, 1633x1208, 1663348232400.png [View same] [iqdb] [saucenao] [google]
20997992

>>20997964
I can tell the stylistic focus of the scenes based on the writer.
Lovecraft's matter of fact yet somehow grandiose (careful word choices)
Kurvitz's immersive sensory snapshot.
Gibson's very visual method. Kind of dry but it's genre.

>> No.20978887 [View]
File: 2.75 MB, 1633x1208, 1662994475047.png [View same] [iqdb] [saucenao] [google]
20978887

>>20978791
Ok, but why?

>> No.20962022 [View]
File: 2.75 MB, 1633x1208, plaANECOMP-3.png [View same] [iqdb] [saucenao] [google]
20962022

>>20961966
Thanks anon. I'm trying to write dialogue for a game but I feel like I might be too generic when writing. It's not purely bland as there are glimpses of personality.
A certain personality uses certain words and asks a lot of things for example, others are avoidant, some are non sequiturs but it's important to keep either the faction or the character's background in mind, you get the picture.

I struggle with action and extending past the functional stage.

Pic related is economic AND good.

>> No.20961033 [View]
File: 2.75 MB, 1633x1208, plaANECOMP-3.png [View same] [iqdb] [saucenao] [google]
20961033

Gameanon here.
I need help. I admit it, I'm spineless.
I have things and I should just write but I can't. I feel like either the characters don't come across right and if you don'thave that, you don't have a game.
Have Imade something before? RPGmaker thing along with a short text adventure, only seen by myself.

My inspirations
>Nier, Planescape, Deus Ex, Pathologic, ARMA, Elysium, Arcanum, Fallout.
>Hemingway, Heller, Asimov, Cronenberg, Nick Land, Gibson, PKD, TedK, etc.

I can't channel a thing from any no matter how many times I've read or played those.

>> No.20960145 [View]
File: 2.75 MB, 1633x1208, plaANECOMP-3.png [View same] [iqdb] [saucenao] [google]
20960145

Gameanon here, look at this, simple, economic, beautiful.

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